MiracleOfSound said:
I'd be of the opinion that a character with no personality is more customisable than one with a detailed back story. They are whoever you want them to be.
You misunderstood, I said you
can't develop a backstory, not that you already have a backstory to work with. There is no dialogue or anything that gives any hint of what has happened to your character, you just make it up in your head and it does not relate to the actual game or have any effect at all. If I want to role-play a character that was put in jail for war crimes there is nothing in the game that really makes that apparent or have any effect. You're just a soulless entity doing errands for an emperor-to-be. Especially when it comes to dialogue, where most of it is just "Imperial City", "yes" and "rumours", these do nothing to develop your character.
There may not be perks, but there are many, many ways to play. Each race has different attributes, playing as a sneaky Khajit is a very different experience than playing as a Nordic bruiser, or a Breton Mage.
But it means nothing in the end when you can be a warhammer wielding brute Khajiit or a sneaky mage Nord. Later on the special racial abilities begin to wear off and become useless and other than that there isn't much difference in races, just whatever one you think is cooler.
There are hundreds of spells you can build - 4 schools full of completely different spells for different playstyles.
Once again you can learn and master them all, very easily, and once again they barely affect how you play the game.
The questlines don't have moral choices, sure - but they're done in a way that lets you approach each one however you like.
Which just throws role-playing out the window. If I am a brave warrior who has used swords his whole life then how they hell did I just become leader of the Mages guild? Morrowind didn't have this problem and used a reputation type system that prevented you from joining two factions who were hostile to each other, not to mention having
much more guilds in general. Not being able to betray the Mages guild and join the Necromancers really hurt the role-playing in that game. And I'm not just talking about moral decisions, I'm talking decisions in general; please point out to me the moment in Oblivion's main quest where your character build made any difference to changing or approaching the story, or any time that you had to make some kind of decision that had a large effect. I can only think of one;
*Do you want to do a horrible mission that involves trudging through a bunch of Oblivion gates to stop the Counts/Countesses from sticking their thumb up their asses so that they will send a couple of soldiers who will just get in your way to a future battle?
And my characters' sexual orientation is not really something I place a whole lot of value in when I'm playing Oblivion.
If I want to role-play a homosexual character, I should be able to, if I want to role-play an asshole I should be able to, if I want to role-play a swindler I should be able to.
If Oblivion is such a great RPG then why are these types of characters impossible to create? I really didn't like Fallout 3, but even I admit it did role-playing better than Oblivion.