Did Oblivion even have one? All I remember is several hundred hours of cellars. Preferred Skyrim so much more in every way.
More to the point, it was functional.ShinyCharizard said:Morrowind. Because it was short.
One of the guards tells his captain that you were caught crossing the border. Perhaps the imperial twats consider that a crime worthy of death by execution? They are dicks like that.w9496 said:One gripe about the Skyrim intro is that they never tell you why you are on the execution cart.
Well what happened in the openings of those games?CrossLOPER said:So we are talking about a game that does not exist and will continue to not exist for the next five years, yet you omitted Arena, Daggerfall, Battlespire and Redguard?endtherapture said:What would you lik to see in the opening sequence for TES6?
Ditto this. I also enjoyed how, even if you didn't want to get involved with the main quest, you could still reasonably ignore it, and your background was left ambiguous. You were crossing the border at the wrong place and the wrong time. Which way, or why, or your original origin/destination aren't told, you can decide. I like the touch of you not being on their list, then mentioning they'll have your remains sent to *homeland of your chosen character race*. After the craziness, you're told you should head into the nearest town down the mountain (loved the natural flow to escaping and moving down into the valley to come across your first town) where you can get some help and a bite to eat, then told you should go warn Whiterun, but have no obligations.SajuukKhar said:For first time viewing? Skyim's, because it's the only one that actually does what an opening is supposed to do, aka SET UP THE GAME'S SETTING.
In Skyrim's opening we
-Get a view of Nordic culture
-Learn there is a civil war
-Learn The Empire got their asses headed to them by elves
-Learn dragons are coming back
We learn pretty much every single major issue going on in the world in that opening, and about the people involved in those events.
Oblivion and Morrowind are half assed as shit in this regard, Oblivion we learn someone is trying to kill TEH EMPEROR, but that's pretty much it, Cyrodiil? Imperials? Thieu culture? whats that?, you wouldn't know, because the game doesn't tell you, and in Morrowind's.... actually, we learn nothing from Morrowind's opening, the cutscene before the opening told us we were sent to Morrowind just cuz......, but it doesn't exactly tell us jack shit about Morrowind, or whats going on in it, or what exactly this prophecy is about.
In terms of replaying it, Morrowind's, only because it was short.