You didn't find a fighting game... You found a sports game with clearly no elements of fighting, and called it one. But said a game where a fighter fights stuff isn't a proper one.Dreiko said:The dead or alive game mention was a reply to his challenging me to find a fighting game without any fighting in it. Need that context man.
Oh and hitting people in a 2D sidescroller game like Castlevania isn't the same as doing that in a fighting game, even if all the sprites are copied and pasted and all the moves are the same.
DOA is my No.2. Been playing it heavily since doa2 on Dreamcast. Me and my long-time sparring partner and friend love it's fast, exaggerated combat, and I respect it for it's great mix of accessibility to new people, and wealth of material, for veterans.PureChaos said:Street Fighter is good, as is DoA.
i've only played DoA 4 on the 360. did a 4 player game and it was really good fun. even though 2 of us had never played it before (the other 2 had played it a fair amount so we had 1 veteran and 1 newcomer on each team to make it even) and the matches were really close. there were 2 people watching and we had loads of matches which they were happy to watch because they were close. we played Street Fighter 4 before doing winner stays on but one person only used Chun Li and constantly won. Street Fighter is probably better if 2 closely matched veterans play but DoA is great for allSilenttalker22 said:DOA is my No.2. Been playing it heavily since doa2 on Dreamcast. Me and my long-time sparring partner and friend love it's fast, exaggerated combat, and I respect it for it's great mix of accessibility to new people, and wealth of material, for veterans.PureChaos said:Street Fighter is good, as is DoA.
That's the point, a fighting game series, Dead or alive, had a sports game as one of them, while still being called dead or alive and being a fighting game series. Anyways, that's a totally besides the point discussion that had nothing to do with any of this.You didn't find a fighting game... You found a sports game with clearly no elements of fighting, and called it one. But said a game where a fighter fights stuff isn't a proper one.
The vegas level is one of the niftiest stage oriented things to ever come to a prominent series (I say prominent cuz I haven't played every one and wouldn't want anyone to feel left out). We make it a huge deal of trying to hit and out-think the other person into oncoming cars. It's great funPureChaos said:i've only played DoA 4 on the 360.
didn't get to play that level, we just did a rematch. sounds like a good level, though. next time i visit my mate i'll see if we can give it a go.Silenttalker22 said:The vegas level is one of the niftiest stage oriented things to ever come to a prominent series (I say prominent cuz I haven't played every one and wouldn't want anyone to feel left out). We make it a huge deal of trying to hit and out-think the other person into oncoming cars. It's great funPureChaos said:i've only played DoA 4 on the 360.![]()
I usually do things before I think.Dreiko said:^
Why exactly a fighting game being "too anime" is a bad thing as far as "the west" is concerned? Anime isn't only liked in Japan and most fighter fans do like the anime-aspect of the games.
Hell, Akuma turned super saiyan in Arcade Edition, id's say a demon with blue aura and hovering beads around him smashing you with evil energy that makes Japanese letters appear is as close to "anime-like aesthetic" as you can get really.
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I mean look at him, they even gave him the electricity currents from Super Saiyan 2 lol.
The only difference I see is that one is 3D models in a 2D plane and the other is HD sprites. Neither is less anime, one is simply stylistic, imaginative and pretty, the other is mundane and generic.Fishyash said:I usually do things before I think.Dreiko said:^
Why exactly a fighting game being "too anime" is a bad thing as far as "the west" is concerned? Anime isn't only liked in Japan and most fighter fans do like the anime-aspect of the games.
Hell, Akuma turned super saiyan in Arcade Edition, id's say a demon with blue aura and hovering beads around him smashing you with evil energy that makes Japanese letters appear is as close to "anime-like aesthetic" as you can get really.
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I mean look at him, they even gave him the electricity currents from Super Saiyan 2 lol.
Maybe it's because I live in the UK (I can count the amount of anime shows that air on TV currently with 2 hands at the most), but I just assumed that the anime art style in the west is not as well recieved as it is in the east (yes, since the genre is dominated in japan worldwide it's not much of a difference). And yes, the art style is there in street fighter (especially in the arcade mode scenes), but I think there definately is a difference between this
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And this
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Well, even if my argument is rather silly, it was probably the smallest of points I had. One that doesn't matter the slightest, and probably one I shouldn't have brought up because it is mostly untrue.
and I feel that your feeling was wrongOdysseous2 said:And yes, I *did* feel that the "all fighting games suck" choice was necessary.
Odysseous2 said:I'd have to go for Mortal Kombat myself. I know, it's not very deep, and it's mostly about the spectacle... But I love it all the same.
AngloDoom said:Please expand on depth, because I don't quite understand what you mean by that.Dreiko said:Depth, complexity, highly competitive drive, an interesting story and uniqueness.AngloDoom said:Smash Bros.
Accessible, simple, fun, lots of different and recognisable characters.
What more do you want?
Complexity - I think completely making a different way to fight, including items, team-battle, point-scoring battles, boss-battles, and still giving you the option to fight like in other fighting games with hit-points is a lot more complex than most games I've played of the genre. Added to that characters with certain rules that affect them (I fall faster, I get stronger as I get damaged, most of my attacks rely on chance, I can take other's abilities) and it's a lot more complex...and then you have the ability to turn off half the rules I mentioned to change your game to fight exactly how you want.
Complexity I don't quite understand either. I don't see how many fighting games are 'complex' with he exception of games that give you lengthy combos from a drop-down menu, rather than your own creations you make up on the spot.
Highly competitive drive is a weird thing to argue. My friends and I play the game endlessly and enjoy it, racking up hours of gameplay a day most times me play it. Other people won't.
Interesting story I've not actually encountered on a fighting game. I actually found the story scene in Brawl to be a lot more entertaining than any other fighting game I've personally encountered. Karate-man out for revenge/ultimate weapon/ultimate life-form seems to be the theme of many other fighting games.
Uniqueness? I honestly can't think of a fighting game with much more uniqueness. Half the time I can't tell if people are playing Tekken, Virtua Fighter, Street Fighter or sometimes even Mortal Kombat until someone burps a fireball.
Then read the posts in this thread, they'll be quite educational.Nieroshai said:So "Other" is a resounding win? I can barely think of other fighting games, let alone say I've played them.