Poll: Best fighting game franchise?

Odysseous2

New member
Jul 19, 2011
82
0
0
Yeah, a lot of the time, fighting games come down to a contest of who can mash buttons the fastest. But there's nothing quite like a well-balanced fighting game where a skilled player can feed a novice their own ass before they know what's what. So, what franchise is best?

I'd have to go for Mortal Kombat myself. I know, it's not very deep, and it's mostly about the spectacle... But I love it all the same.

EDIT: I'm well aware that Guilty Gear and BlazBlue have been left off the list. If it's *that* important to you, see my response to Dreiko on page 3 to know why.

... Now that I think about it, most every issue you might have with this thread can be answered by my responses to Dreiko. Please, read those before you spam me with further concerns
 

drh1975

New member
Dec 8, 2010
168
0
0
I prefer MK because you don't need to memorize complicated button combos just to throw a punch.
 

rancher of monsters

New member
Oct 31, 2010
873
0
0
As much as I love Street Fighter I think Tekken has to be the best. The story ties together nicely, and the combos are such that you can at least get one or two moves that you can depend on from every character.
 

Odysseous2

New member
Jul 19, 2011
82
0
0
Most fighting games nowadays are crossovers, not just Super Smash Bros. As Yahtzee says, pretty much everything that can be done with a fighting game has been done. Therefore, the main selling point on most of them is the cast of guest characters. The 2011 Mortal Kombat release, for example, featured Kratos, which is one of the main reasons I bought it in the first place. And now they have Freddy Krueger too. I care more about them than any Nintendo characters (but that's just me).
 

Stammer

New member
Apr 16, 2008
1,726
0
0
I prefer the Super Smash Bros. games. Reason being: they're extremely simple to play, you aren't required to memorize 100 combos per character, and button-mashing actually loses to skilled players.

It's literally the only fighting franchise that I don't despise with every bone in my body. So it's a pretty clear answer for me.
 

Phlakes

Elite Member
Mar 25, 2010
4,282
0
41
I absolutely despise fighting games for various reasons that I won't get into, but I've enjoyed all three SSBs.

*Reads post above reply box

Yeah, like this guy-

Stammer said:
I prefer the Super Smash Bros. games. Reason being: they're extremely simple to play, you aren't required to memorize 100 combos per character, and button-mashing actually loses to skilled players.

It's literally the only fighting franchise that I don't despise with every bone in my body. So it's a pretty clear answer for me.
 

viranimus

Thread killer
Nov 20, 2009
4,952
0
0
Honestly I think Virtua Fighter 2 was arguably the best fighting game based on its movesets being the most realistic.

However Im sure thats not a popular answer.

I would also say, I disagree with Yahtzee, because I can think of a lot of things that can be done with fighting games that they never have considered because they are too busy regurgitating old ideas in higher textures.
 

Archangel768

New member
Nov 9, 2010
567
0
0
Soul Calibur.

But yea, like the other guy, you should have put Dead or Alive in there. It's tied with Soul Calibur for me.
 

Odysseous2

New member
Jul 19, 2011
82
0
0
Sorry about not including Dead or Alive, it just wasn't in my mind at the time of making the thread. Probably because I've never played it.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
3,268
0
0
I don't really consider Smash a true "fighting game", but I love it to death and it's my favorite to play. But if I'm going for martial arts skill and true competitive spirit, Tekken, all the way.

I enjoy all of them though. ^_^
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
Guilty Gear overall. BlazBlue this gen. Those two series have amazingly deep mechanics, great art styles (hand drawn sprites for the win), and kickass soundtracks.
EDIT: Arcana Heart deserves a mention too.
 

CleverCover

New member
Nov 17, 2010
1,284
0
0
Powerstone. It only had like two games, but it's the only fighting game series I will always play.
 

Gladiateher

New member
Mar 14, 2011
331
0
0
I detest fighting games. They just fail to hold my interest in every way. No matter how "deep" the game is or how "packed with content" it is, it just comes down to two people beating each other. I find them to be extremely lack luster.

I voted Brawl because it's fast paced, and completely hectic.
 

CarlsonAndPeeters

New member
Mar 18, 2009
686
0
0
Super Smash Bros. because of accessibility. Sure, I like playing Street Fighter, but there is no way to balance it for when I have friends around. With the SSB series, everyone can have a good time. Unbalanced characters = balanced local multiplayer (kind of).
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Well, to be honest I have mixed opinions about fighting games. The issues with them generally come down to balance. Relative skill is also a difficult thing to argue because a lot of it has to do with timing as much as anything, it's not always about what you do, but when you do it. For example when "Soul Calibur IV" first game out, I was able to decimate many opponents with just a couple of basic moves by using Sophitia due to timing and movement, yet I got numerous complaints about how I was "unsportsmanlike", and it has a lot ot do with why I don't really do fighting games online much anymore given the inabillity of automated systems to prevent your player rating/rep from being damaged by people who are QQing because they lost, you broke their win streak, or they really just don't want to risk running into a player who they know can beat them.

As far as my favorite series goes, I'm not sure if I really have one, pretty much all of the big series have their ups and downs and some installments are far better than others.

As far as changing the format and doing new things with them goes, I don't really see the point, you alter things to much and they won't be fighting games anymore, which is something a lot of people making criticisms of game generes (and there are people who criticize every genere) seem to miss. For the most part the way fighting games are set up works perfectly for what they are intended to do.

That said, I do think they need to put more attention into balancing fighting games, not just in what characters can do, but in terms of "motions to results". See, one of the issues I tend to have with such games is that some of the most powerful moves are the easiest to perform in many cases. Argueing that something can be countered is pointless if it say takes 6 inputs for the counter to a 3 input move. The more inputs the more chances for a mistake and the less effective a move becomes, as well as it's practicality as a counter. Arguements about what a highly skilled player might be able to do (perfect all the time) don't really apply to your more typical run of players. A good exmaple of this would be the "shoto fireballs" of characters like Ken and Ryu, they are very versatile, spammable attacks,
that can get some pretty impressive results even in the hands of a relative scrub. I've been of the opinion for a while that a move like that should be more difficult to perform given it's power and versatility as one example.... as someone who has both exploited it, and faced it.

I'm rambling of course, but this thread got me thinking again, even if it's nothing I haven't said before.

I'm also surprised that SNK isn't on the list, given that SNK has one of the longest running stable of fighting game titles ever, and they keep getting recycled, ported, and remade. I wouldn't quite rank any of them as my favorites, but I do think that the SNK fighters should be considered right alongside the likes of Street Fighter and Mortal Kombat.