No, no, no no no no no. If you can´t understand the hidden meaning behind Mass Effect 1 and 2 about society I´m not gonna be the one to explain it. I´ll just say this: you can make a good story out of anything, as MovieBob once said. The big deal is not the actual point of the story (big giant squid robots gonna crush Earth, we stop them bang bang), but the layers of complexity hidden behind the game itself. Almost every Bioware game has this characteristic that makes them one of the best companies in the market in terms of complex storytelling.
And you know what? If you are in such a big previligied position to insult professional writers and everyone that appreciates their stories and maybe the stories' actual meaning, write something yourself. And I´m not talking about a summary of the plot or some text saying "you´ll have epic decisions like (random case most likely Good 'r Evil cliché)", I´m talking about a great complex story. And you don´t have to show it to me, just go on and try to publish it. Let´s see how good it will go.
And you know what? If you are in such a big previligied position to insult professional writers and everyone that appreciates their stories and maybe the stories' actual meaning, write something yourself. And I´m not talking about a summary of the plot or some text saying "you´ll have epic decisions like (random case most likely Good 'r Evil cliché)", I´m talking about a great complex story. And you don´t have to show it to me, just go on and try to publish it. Let´s see how good it will go.