Perhaps you don't understand why you are clearly in the minority of enjoyment of the plot twists. The unwashed masses of BioWare lovers, myself included, do not possess your powers of clairvoyance. I wouldn't call dropping a few hints through the story "heavy handedly telegraphing" what was going to happen. The reveals in KOTOR and Jade Empire were jaw-dropping for me, and only looking back at the story and remembering those little hints, and having the light bulb go on made the story all the more enjoyable.Vivi22 said:Honestly, I've never understood people being impressed with Biowares plot twists. Every game of theirs that I have ever played, they have so heavy handedly telegraphed what was coming that it's hard to be surprised, let alone give a crap when the reveal finally happens. What's more, I've never found their plot twists to be very original, or even all that interesting, and I blame a lot of it on the fact that their fairly black and white take on moral issues prevents them from really exploring grey areas that would be far more interesting.Undead Dragon King said:And even then, BioWare's stories aren't totally cut-and-paste. You're completely leaving out the issues of plot twists that make BioWare's stories unique.
And the fact that they like to ape fairly familiar sci-fi and fantasy tropes for all they're worth doesn't help much either.
And what's this about not exploring morally gray areas? In ME2, did you brainwash or destroy the Geth Heretics? Sure, BioWare assigned a "good" and "evil" option to each, but that was a result of bad programming, not bad writing. That was a question of the lesser of two evils.
And fantasy and sci-fi tropes are common in almost any fantasy and sci-fi RPG these days.