Some content is being pulled from the game, some content is developed specifically to be used as DLC and/or DRM. You don't which is which and neither do we so we guess. Your guess is as good or bad as anyone else's. Still baffled?Susan Arendt said:It's this concept that "it would've been included otherwise" that I find baffling. According to whom? Obviously, it varies from game to game, but some content is only being developed because the developer/publisher believes extra money can be made from it via DLC - even if it's ready to go on Day One, that doesn't mean it "would've been included otherwise" were it not for its intended purpose. It's not like companies are making games, then when they're done saying "Hmm...now what could we cut out of this to sell as DLC?" That may have been the way decisions were made when DLC was in its infancy, but that's certainly no longer the case.
And as many others have already pointed out, I fail to see the issue with encouraging consumers to buy a game new. It's in the company's best interests for you to do so, but no-one is twisting your arm forcing you to. You wanting to save money by buying used is perfectly reasonable - but so is the game company wanting to make as much profit from their efforts as possible.
Crono1973 said:You need to read your own link better. I have already pointed it out above if you are too lazy to read though.Inkidu said:Yawn, really is that all you've got? Dude, there are two groups of contracts. Bilateral (I do something for something) and unilateral (you do something) actually the EULA is a bilateral contract. You agree to their terms and you get to use the software.Crono1973 said:The EULA is not a two way contract and an EULA can have anything in it. An EULA cannot take away consumer rights and the right to resell is a consumer rights.Inkidu said:God, you've got to be a teenager. It's called contract law. They have an arrangement. By clicking yes you are agreeing to (Legalese for signing) a contract to abide by the terms and service of the EULA. There are three ways to void the contract. You have to be a minor (under 18 in the US), you have to be impaired by nature or by substance, or your have to be forced to do it.Crono1973 said:Ok, show me the law that says EULA's are legally binding.Inkidu said:It has power, it's just not enforced until a court gets involved. I'm no wrong. Just because no one gets sued doesn't make it not legal. I'm sure there have been cases of people being sued for EULA violations and second-hand sales. I don't know if it's games specifically.Crono1973 said:No you're wrong, you can still sell PC games as the EULA has no legal power until someone takes you to court for it.Inkidu said:Actually no it's not. Selling PC software in the States is like selling a leased car. You can't do it legally because you're paying for the use of it. It's draconian and stupid but I don't think that EULA has changed since I read it so long ago. They spell out quite specifically that you are leasing the software from the company and they basically could come into your hose and take it back if you break the EULA.Crono1973 said:It's perfectly legal to sell PC games to your friend too, it's just that publishers have made it impractical and if we put up with it, they will do the same with console games.Inkidu said:See, I treat trade in as a long term thing. I pay into the cards. I only go for store credit (which they are willing to give oodles of over straight up cash). I get rewards and contests, and it works for me. Sure there are clasics I'll probably never trade in, but there are plenty of games I beat completely and just collect dust. It's an investment. You're not gong to turn a quick profit. Plus some of that store credit goes to me buying brand new games, which I wouldn't be able to get at all otherwise.Fiz_The_Toaster said:I think the only reason developers haven't gone after retailers for this is probably because the publishers are in the way, and have probably told the developers to back off. I've done trade-ins at Gamestop and it's down right criminal, and I've only bought one used game ever and after doing some reading on that and I felt ripped off.GonzoGamer said:The problem is that consumers who buy used are still considered (legally) to be legitimate consumers but they aren't being treated as such. At this point, those who pirate get more content.Fiz_The_Toaster said:I'd like to know that as well.Anah said:I would like to know how this is wrong too.SpyderJ said:Or the factor of them being developers meens that they set the standards for what you must do. I know some buisness practices are wrong, thats very obvious. Not including stuff to prevent people from torrenting it or getting second hand sales a few days after seems pretty reasonable to me because it isnt effecting those that purchases the game. And thats just it, they are requireing you to merely, "BUY" the game. Explain to me what is wrong with this. I may be overlooking some huge factor but currently I don't see it with this complaint.
If you don't like it then why don't you go after the retailers for this, why do you have to hurt and go after the developers for this?
It's the developers (publishers really) who should be "going after" the retailers. They are the morons who aren't stealing back their customers with better trade ins and used prices. Have you ever seen the used prices/trade-in values at gamestop? It isn't exactly competitive. And with online connectivity to all the consoles, they can get the word out directly to the right consumers.
Maybe I'm just a little cynical on the whole deal, but I just don't really see publishers going after retailers for this. Not when the bottom line and money is involved anyways.
I know I can't afford to buy new every time. It's just not practical. Do I think I'm ripping off a developer or publisher. Hell no. Console games are owned property (it's not like PC) if I want to sell it to my friend down the street it's perfectly legal.
I can't stress enough that our example of what it is to come for console games is to look at PC games.
They could go to whoever you sold it too and just take it from them without offering any compensation either. That's part of the reason I don't do PC much anymore.
I have a used copy of Diablo 2 around here somewhere, saw it the other day. Guess what, I bought it legally at a garage sale. I have a used copy of alot of PC games actually but most were made for Windows 9x and too obsolete for me to even take out of storage.
Can you show me one person who has been arrested and charged with a crime for selling a used PC game? PC games are not special, you buy them and you own them and you can resell them.
Still, most come with one time codes or if you register they block whoever you sell it to from playing. So illegality aside I couldn't do it in good moral health because I'm basically selling someone a hamstrung product they might not be able to use. Diablo 2 doesn't have that, but Civ 5 would. It's one steam account only. I'm sure corps only want to go after bigger fish but that doesn't make it right for me to take the money that flies out the bags when the bank robbers flee the scene.
So unless you can prove you were a minor, or drunk; mentally incapable of understanding the terms, or held at gunpoint you've signed a contract.
http://www.cpearson.com/excel/EULAFAQ.htm Example.
Reselling is impractical thanks to DRM but it is not illegal.
BTW, I am probably older than you and I know that just repeating something alot of times, does not make it true. Show me a precedent where a person was charged with a crime for selling a used PC game.
http://en.wikipedia.org/wiki/Software_license_agreement
It's entirely possible to sue someone for selling a leased product. I can't very well sell the leased car I own to my friend. If you're leasing the software the same inference can be made. Do I know of any legal precedent? No, but it's a big world, and I'm sure they let small fish go, but does that still make it legal then? No.
Here's something you can try though. Call Wal Mart and ask them if they sell games or lease games. You don't lease games no matter what you are told by publishers, your own epxerience should tell you that you buy and when you buy, you own.
The wikipedia page was just so you could do some tangential reading. Try following some references.Crono1973 said:You need to read your own link better. I have already pointed it out above if you are too lazy to read though.Inkidu said:Yawn, really is that all you've got? Dude, there are two groups of contracts. Bilateral (I do something for something) and unilateral (you do something) actually the EULA is a bilateral contract. You agree to their terms and you get to use the software.Crono1973 said:The EULA is not a two way contract and an EULA can have anything in it. An EULA cannot take away consumer rights and the right to resell is a consumer rights.Inkidu said:God, you've got to be a teenager. It's called contract law. They have an arrangement. By clicking yes you are agreeing to (Legalese for signing) a contract to abide by the terms and service of the EULA. There are three ways to void the contract. You have to be a minor (under 18 in the US), you have to be impaired by nature or by substance, or your have to be forced to do it.Crono1973 said:Ok, show me the law that says EULA's are legally binding.Inkidu said:It has power, it's just not enforced until a court gets involved. I'm no wrong. Just because no one gets sued doesn't make it not legal. I'm sure there have been cases of people being sued for EULA violations and second-hand sales. I don't know if it's games specifically.Crono1973 said:No you're wrong, you can still sell PC games as the EULA has no legal power until someone takes you to court for it.Inkidu said:Actually no it's not. Selling PC software in the States is like selling a leased car. You can't do it legally because you're paying for the use of it. It's draconian and stupid but I don't think that EULA has changed since I read it so long ago. They spell out quite specifically that you are leasing the software from the company and they basically could come into your hose and take it back if you break the EULA.Crono1973 said:It's perfectly legal to sell PC games to your friend too, it's just that publishers have made it impractical and if we put up with it, they will do the same with console games.Inkidu said:See, I treat trade in as a long term thing. I pay into the cards. I only go for store credit (which they are willing to give oodles of over straight up cash). I get rewards and contests, and it works for me. Sure there are clasics I'll probably never trade in, but there are plenty of games I beat completely and just collect dust. It's an investment. You're not gong to turn a quick profit. Plus some of that store credit goes to me buying brand new games, which I wouldn't be able to get at all otherwise.Fiz_The_Toaster said:I think the only reason developers haven't gone after retailers for this is probably because the publishers are in the way, and have probably told the developers to back off. I've done trade-ins at Gamestop and it's down right criminal, and I've only bought one used game ever and after doing some reading on that and I felt ripped off.GonzoGamer said:The problem is that consumers who buy used are still considered (legally) to be legitimate consumers but they aren't being treated as such. At this point, those who pirate get more content.Fiz_The_Toaster said:I'd like to know that as well.Anah said:I would like to know how this is wrong too.SpyderJ said:Or the factor of them being developers meens that they set the standards for what you must do. I know some buisness practices are wrong, thats very obvious. Not including stuff to prevent people from torrenting it or getting second hand sales a few days after seems pretty reasonable to me because it isnt effecting those that purchases the game. And thats just it, they are requireing you to merely, "BUY" the game. Explain to me what is wrong with this. I may be overlooking some huge factor but currently I don't see it with this complaint.
If you don't like it then why don't you go after the retailers for this, why do you have to hurt and go after the developers for this?
It's the developers (publishers really) who should be "going after" the retailers. They are the morons who aren't stealing back their customers with better trade ins and used prices. Have you ever seen the used prices/trade-in values at gamestop? It isn't exactly competitive. And with online connectivity to all the consoles, they can get the word out directly to the right consumers.
Maybe I'm just a little cynical on the whole deal, but I just don't really see publishers going after retailers for this. Not when the bottom line and money is involved anyways.
I know I can't afford to buy new every time. It's just not practical. Do I think I'm ripping off a developer or publisher. Hell no. Console games are owned property (it's not like PC) if I want to sell it to my friend down the street it's perfectly legal.
I can't stress enough that our example of what it is to come for console games is to look at PC games.
They could go to whoever you sold it too and just take it from them without offering any compensation either. That's part of the reason I don't do PC much anymore.
I have a used copy of Diablo 2 around here somewhere, saw it the other day. Guess what, I bought it legally at a garage sale. I have a used copy of alot of PC games actually but most were made for Windows 9x and too obsolete for me to even take out of storage.
Can you show me one person who has been arrested and charged with a crime for selling a used PC game? PC games are not special, you buy them and you own them and you can resell them.
Still, most come with one time codes or if you register they block whoever you sell it to from playing. So illegality aside I couldn't do it in good moral health because I'm basically selling someone a hamstrung product they might not be able to use. Diablo 2 doesn't have that, but Civ 5 would. It's one steam account only. I'm sure corps only want to go after bigger fish but that doesn't make it right for me to take the money that flies out the bags when the bank robbers flee the scene.
So unless you can prove you were a minor, or drunk; mentally incapable of understanding the terms, or held at gunpoint you've signed a contract.
http://www.cpearson.com/excel/EULAFAQ.htm Example.
Reselling is impractical thanks to DRM but it is not illegal.
BTW, I am probably older than you and I know that just repeating something alot of times, does not make it true. Show me a precedent where a person was charged with a crime for selling a used PC game.
http://en.wikipedia.org/wiki/Software_license_agreement
It's entirely possible to sue someone for selling a leased product. I can't very well sell the leased car I own to my friend. If you're leasing the software the same inference can be made. Do I know of any legal precedent? No, but it's a big world, and I'm sure they let small fish go, but does that still make it legal then? No.
Here's something you can try though. Call Wal Mart and ask them if they sell games or lease games. You don't lease games no matter what you are told by publishers, your own epxerience should tell you that you buy and when you buy, you own.
Do you see "Punishable by law" in there anywhere?Keava said:Yes. To the disk, box, manual, pamphlet, data on the disk but no the licence. Read EULA, for eg. From StarCraft2 EULA:esperandote said:Selling a used good is a ownership change (I just read that) the second buyer should be transfered the first buyer rights.
Key words, revocable and non-transferable. The moment you fire up the game on your console/PC you agree to that licence.1. Grant of a Limited Use License. Subject to your agreement to and continuing compliance with this License Agreement, Blizzard
hereby grants, and you hereby accept, a limited, revocable, non-transferable, non-sublicensable, non-exclusive license
Wrong, it isn't because they would be breaking the law by reselling it. It's because it's more trouble than it's worth because the game has been rigged by the publishers.Inkidu said:Crono1973 said:You need to read your own link better. I have already pointed it out above if you are too lazy to read though.Inkidu said:Yawn, really is that all you've got? Dude, there are two groups of contracts. Bilateral (I do something for something) and unilateral (you do something) actually the EULA is a bilateral contract. You agree to their terms and you get to use the software.Crono1973 said:The EULA is not a two way contract and an EULA can have anything in it. An EULA cannot take away consumer rights and the right to resell is a consumer rights.Inkidu said:God, you've got to be a teenager. It's called contract law. They have an arrangement. By clicking yes you are agreeing to (Legalese for signing) a contract to abide by the terms and service of the EULA. There are three ways to void the contract. You have to be a minor (under 18 in the US), you have to be impaired by nature or by substance, or your have to be forced to do it.Crono1973 said:Ok, show me the law that says EULA's are legally binding.Inkidu said:It has power, it's just not enforced until a court gets involved. I'm no wrong. Just because no one gets sued doesn't make it not legal. I'm sure there have been cases of people being sued for EULA violations and second-hand sales. I don't know if it's games specifically.Crono1973 said:No you're wrong, you can still sell PC games as the EULA has no legal power until someone takes you to court for it.Inkidu said:Actually no it's not. Selling PC software in the States is like selling a leased car. You can't do it legally because you're paying for the use of it. It's draconian and stupid but I don't think that EULA has changed since I read it so long ago. They spell out quite specifically that you are leasing the software from the company and they basically could come into your hose and take it back if you break the EULA.Crono1973 said:It's perfectly legal to sell PC games to your friend too, it's just that publishers have made it impractical and if we put up with it, they will do the same with console games.Inkidu said:See, I treat trade in as a long term thing. I pay into the cards. I only go for store credit (which they are willing to give oodles of over straight up cash). I get rewards and contests, and it works for me. Sure there are clasics I'll probably never trade in, but there are plenty of games I beat completely and just collect dust. It's an investment. You're not gong to turn a quick profit. Plus some of that store credit goes to me buying brand new games, which I wouldn't be able to get at all otherwise.Fiz_The_Toaster said:I think the only reason developers haven't gone after retailers for this is probably because the publishers are in the way, and have probably told the developers to back off. I've done trade-ins at Gamestop and it's down right criminal, and I've only bought one used game ever and after doing some reading on that and I felt ripped off.GonzoGamer said:The problem is that consumers who buy used are still considered (legally) to be legitimate consumers but they aren't being treated as such. At this point, those who pirate get more content.Fiz_The_Toaster said:I'd like to know that as well.Anah said:I would like to know how this is wrong too.SpyderJ said:Or the factor of them being developers meens that they set the standards for what you must do. I know some buisness practices are wrong, thats very obvious. Not including stuff to prevent people from torrenting it or getting second hand sales a few days after seems pretty reasonable to me because it isnt effecting those that purchases the game. And thats just it, they are requireing you to merely, "BUY" the game. Explain to me what is wrong with this. I may be overlooking some huge factor but currently I don't see it with this complaint.
If you don't like it then why don't you go after the retailers for this, why do you have to hurt and go after the developers for this?
It's the developers (publishers really) who should be "going after" the retailers. They are the morons who aren't stealing back their customers with better trade ins and used prices. Have you ever seen the used prices/trade-in values at gamestop? It isn't exactly competitive. And with online connectivity to all the consoles, they can get the word out directly to the right consumers.
Maybe I'm just a little cynical on the whole deal, but I just don't really see publishers going after retailers for this. Not when the bottom line and money is involved anyways.
I know I can't afford to buy new every time. It's just not practical. Do I think I'm ripping off a developer or publisher. Hell no. Console games are owned property (it's not like PC) if I want to sell it to my friend down the street it's perfectly legal.
I can't stress enough that our example of what it is to come for console games is to look at PC games.
They could go to whoever you sold it too and just take it from them without offering any compensation either. That's part of the reason I don't do PC much anymore.
I have a used copy of Diablo 2 around here somewhere, saw it the other day. Guess what, I bought it legally at a garage sale. I have a used copy of alot of PC games actually but most were made for Windows 9x and too obsolete for me to even take out of storage.
Can you show me one person who has been arrested and charged with a crime for selling a used PC game? PC games are not special, you buy them and you own them and you can resell them.
Still, most come with one time codes or if you register they block whoever you sell it to from playing. So illegality aside I couldn't do it in good moral health because I'm basically selling someone a hamstrung product they might not be able to use. Diablo 2 doesn't have that, but Civ 5 would. It's one steam account only. I'm sure corps only want to go after bigger fish but that doesn't make it right for me to take the money that flies out the bags when the bank robbers flee the scene.
So unless you can prove you were a minor, or drunk; mentally incapable of understanding the terms, or held at gunpoint you've signed a contract.
http://www.cpearson.com/excel/EULAFAQ.htm Example.
Reselling is impractical thanks to DRM but it is not illegal.
BTW, I am probably older than you and I know that just repeating something alot of times, does not make it true. Show me a precedent where a person was charged with a crime for selling a used PC game.
http://en.wikipedia.org/wiki/Software_license_agreement
It's entirely possible to sue someone for selling a leased product. I can't very well sell the leased car I own to my friend. If you're leasing the software the same inference can be made. Do I know of any legal precedent? No, but it's a big world, and I'm sure they let small fish go, but does that still make it legal then? No.
Here's something you can try though. Call Wal Mart and ask them if they sell games or lease games. You don't lease games no matter what you are told by publishers, your own epxerience should tell you that you buy and when you buy, you own.The wikipedia page was just so you could do some tangential reading. Try following some references.Crono1973 said:You need to read your own link better. I have already pointed it out above if you are too lazy to read though.Inkidu said:Yawn, really is that all you've got? Dude, there are two groups of contracts. Bilateral (I do something for something) and unilateral (you do something) actually the EULA is a bilateral contract. You agree to their terms and you get to use the software.Crono1973 said:The EULA is not a two way contract and an EULA can have anything in it. An EULA cannot take away consumer rights and the right to resell is a consumer rights.Inkidu said:God, you've got to be a teenager. It's called contract law. They have an arrangement. By clicking yes you are agreeing to (Legalese for signing) a contract to abide by the terms and service of the EULA. There are three ways to void the contract. You have to be a minor (under 18 in the US), you have to be impaired by nature or by substance, or your have to be forced to do it.Crono1973 said:Ok, show me the law that says EULA's are legally binding.Inkidu said:It has power, it's just not enforced until a court gets involved. I'm no wrong. Just because no one gets sued doesn't make it not legal. I'm sure there have been cases of people being sued for EULA violations and second-hand sales. I don't know if it's games specifically.Crono1973 said:No you're wrong, you can still sell PC games as the EULA has no legal power until someone takes you to court for it.Inkidu said:Actually no it's not. Selling PC software in the States is like selling a leased car. You can't do it legally because you're paying for the use of it. It's draconian and stupid but I don't think that EULA has changed since I read it so long ago. They spell out quite specifically that you are leasing the software from the company and they basically could come into your hose and take it back if you break the EULA.Crono1973 said:It's perfectly legal to sell PC games to your friend too, it's just that publishers have made it impractical and if we put up with it, they will do the same with console games.Inkidu said:See, I treat trade in as a long term thing. I pay into the cards. I only go for store credit (which they are willing to give oodles of over straight up cash). I get rewards and contests, and it works for me. Sure there are clasics I'll probably never trade in, but there are plenty of games I beat completely and just collect dust. It's an investment. You're not gong to turn a quick profit. Plus some of that store credit goes to me buying brand new games, which I wouldn't be able to get at all otherwise.Fiz_The_Toaster said:I think the only reason developers haven't gone after retailers for this is probably because the publishers are in the way, and have probably told the developers to back off. I've done trade-ins at Gamestop and it's down right criminal, and I've only bought one used game ever and after doing some reading on that and I felt ripped off.GonzoGamer said:The problem is that consumers who buy used are still considered (legally) to be legitimate consumers but they aren't being treated as such. At this point, those who pirate get more content.Fiz_The_Toaster said:I'd like to know that as well.Anah said:I would like to know how this is wrong too.SpyderJ said:Or the factor of them being developers meens that they set the standards for what you must do. I know some buisness practices are wrong, thats very obvious. Not including stuff to prevent people from torrenting it or getting second hand sales a few days after seems pretty reasonable to me because it isnt effecting those that purchases the game. And thats just it, they are requireing you to merely, "BUY" the game. Explain to me what is wrong with this. I may be overlooking some huge factor but currently I don't see it with this complaint.
If you don't like it then why don't you go after the retailers for this, why do you have to hurt and go after the developers for this?
It's the developers (publishers really) who should be "going after" the retailers. They are the morons who aren't stealing back their customers with better trade ins and used prices. Have you ever seen the used prices/trade-in values at gamestop? It isn't exactly competitive. And with online connectivity to all the consoles, they can get the word out directly to the right consumers.
Maybe I'm just a little cynical on the whole deal, but I just don't really see publishers going after retailers for this. Not when the bottom line and money is involved anyways.
I know I can't afford to buy new every time. It's just not practical. Do I think I'm ripping off a developer or publisher. Hell no. Console games are owned property (it's not like PC) if I want to sell it to my friend down the street it's perfectly legal.
I can't stress enough that our example of what it is to come for console games is to look at PC games.
They could go to whoever you sold it too and just take it from them without offering any compensation either. That's part of the reason I don't do PC much anymore.
I have a used copy of Diablo 2 around here somewhere, saw it the other day. Guess what, I bought it legally at a garage sale. I have a used copy of alot of PC games actually but most were made for Windows 9x and too obsolete for me to even take out of storage.
Can you show me one person who has been arrested and charged with a crime for selling a used PC game? PC games are not special, you buy them and you own them and you can resell them.
Still, most come with one time codes or if you register they block whoever you sell it to from playing. So illegality aside I couldn't do it in good moral health because I'm basically selling someone a hamstrung product they might not be able to use. Diablo 2 doesn't have that, but Civ 5 would. It's one steam account only. I'm sure corps only want to go after bigger fish but that doesn't make it right for me to take the money that flies out the bags when the bank robbers flee the scene.
So unless you can prove you were a minor, or drunk; mentally incapable of understanding the terms, or held at gunpoint you've signed a contract.
http://www.cpearson.com/excel/EULAFAQ.htm Example.
Reselling is impractical thanks to DRM but it is not illegal.
BTW, I am probably older than you and I know that just repeating something alot of times, does not make it true. Show me a precedent where a person was charged with a crime for selling a used PC game.
http://en.wikipedia.org/wiki/Software_license_agreement
It's entirely possible to sue someone for selling a leased product. I can't very well sell the leased car I own to my friend. If you're leasing the software the same inference can be made. Do I know of any legal precedent? No, but it's a big world, and I'm sure they let small fish go, but does that still make it legal then? No.
Here's something you can try though. Call Wal Mart and ask them if they sell games or lease games. You don't lease games no matter what you are told by publishers, your own epxerience should tell you that you buy and when you buy, you own.
Sure, I can call up Mr. Wallmart man and he'll say sell because that's the common word for it. However, have you ever tried to return a piece of software to Walmart and get your money back? Returns work for nearly everything but opened game software? Why is that? Because they can't legally resell it and why? Because of the EULA. I've been there. That's the reason I got. Software plays by its own rules. I can return my Xbox game, but not my computer software.
Were you imprisoned/fined for re-selling a game? Law has nothing to do with it. Its a consumer-developer agreement that pretty much voids your right to demand "full product" if you bought used, because you are not, in the developers view, their consumer at all.Crono1973 said:Do you see "Punishable by law" in there anywhere?
A used car doesn't always lead to buying a piece of crap nor does buying a use game always lead to getting a 100% working item. I've often thought it was funny, however, that you can buy a used game for 5 bucks off the market price of a new game then you wind up paying 5 bucks for disk replacement because the disk might be scratched. However I see this more as evidence that many consumers are morons and less as a failing in the grand scheme of things.StBishop said:Major difference being that cars are much cheaper and inferior when bought second hand.Raso719 said:Judo Chop!StBishop said:snipz
Regardless, I don't sell my games, I don't buy second hand. I think it's just better to support a company that you appreciate even if you're just a number to them.
I would buy a brand new R32 GTR from Nissan if a) they still made them, and b) I could afford it.
Thing is, buying a second hand GTR is about 10% the cost of a new GTR.
Buying a second hand game is about 95% of the cost of a new game.
If the law has nothing to do with it, then they are just words with no power. That's where the DRM comes in but the DRM applies whether you read the damn words or not. The words themselves, powerless.Keava said:Were you imprisoned/fined for re-selling a game? Law has nothing to do with it. Its a consumer-developer agreement that pretty much voids your right to demand "full product" if you bought used, because you are not, in the developers view, their consumer at all.Crono1973 said:Do you see "Punishable by law" in there anywhere?
If you are going to spend $60 just to spite people on the internet, you are the fool.Macrobstar said:Im going to but this game new just to spite all you fools who think that depriving a studio of money is the best way to get them to give up hese business practices when the only reason they're doing them is to earn more money
My suggestion would be, if you want the game buy it, you only live once, don't let some busy bodies spouting sensationalist bullhit stop you
Well I was gonna get it eventually, but this just encourages me more, to support developers putting out new IPs instead of whining that poor people don't get one missionCrono1973 said:If you are going to spend $60 just to spite people on the internet, you are the fool.Macrobstar said:Im going to but this game new just to spite all you fools who think that depriving a studio of money is the best way to get them to give up hese business practices when the only reason they're doing them is to earn more money
My suggestion would be, if you want the game buy it, you only live once, don't let some busy bodies spouting sensationalist bullhit stop you
If you agree to thing you don't read it's just your problem. With every game before launching it/installing you have to click the button that says "I read and agree to the EULA". From that moment you enter an agreement with the developer and you are on their, private playground, where their rules apply. If they say that the license is not transferable and revocable they can revoke it the moment you resell the game. End of story.Crono1973 said:If the law has nothing to do with it, then they are just words with no power. That's where the DRM comes in but the DRM applies whether you read the damn words or not. The words themselves, powerless.
I've actually had many conversations with developers on that very subject, so actually, I do know which is which. Also, I see the tactic as rewarding someone for buying new, you see it as punishing someone for buying used. Both are equally valid perspectives.Crono1973 said:Some content is being pulled from the game, some content is developed specifically to be used as DLC and/or DRM. You don't which is which and neither do we so we guess. Your guess is as good or bad as anyone else's. Still baffled?Susan Arendt said:It's this concept that "it would've been included otherwise" that I find baffling. According to whom? Obviously, it varies from game to game, but some content is only being developed because the developer/publisher believes extra money can be made from it via DLC - even if it's ready to go on Day One, that doesn't mean it "would've been included otherwise" were it not for its intended purpose. It's not like companies are making games, then when they're done saying "Hmm...now what could we cut out of this to sell as DLC?" That may have been the way decisions were made when DLC was in its infancy, but that's certainly no longer the case.
And as many others have already pointed out, I fail to see the issue with encouraging consumers to buy a game new. It's in the company's best interests for you to do so, but no-one is twisting your arm forcing you to. You wanting to save money by buying used is perfectly reasonable - but so is the game company wanting to make as much profit from their efforts as possible.
In Soviet Russia, poll boycotts you.William Ossiss said:This 'buy it new to play things that would have been included otherwise!' crap needs to end. im sick of game companies thinking that they can do this to us, as consumers. we dont have to put up with this bull anymore. WE decide whether or not their game gets bought. WE decide to put money down for a title they release. they dont get to decide that for us. im tired of the companies thinking that they can get away with this, just because they assume we will always buy their games no matter what.
If we allow this to continue, what will happen to games like Skyrim? do you want to only be able to access 15 quests if you buy it new? or to a new extreme: you can only dual wield if you buy it new?
But your friend also isn't getting a brand new car. He's not getting the exact same product you got, at the exact same quality. Cars, clothes, and other material goods depreciate. The right to sell them used is meant to allow the owner to recuperate some of the remaining value.Raso719 said:So then selling a used car to a friend should also be illegal. I mean poor Ford, they don't get a cut when when I sell my old Contour SVT.
Special? No. "Supreme control?" Of course not. But it is different. And that does mean they should be allowed to try different ways to encourage new sales, by ensuring that a new product is more valuable than a used product. Just like with every tangible good ever sold.The game industry isn't special. There's this notion that just because the products are intangible they you can some how hold supreme control over them and give them special privileges.
You assume the only possible reason people sell games is that they were "bad." I've finished some really great games. And while they were great, I figured I probably wouldn't play through them again. So I sold/traded them. It says nothing about the quality of the game. In fact, if the game were such poor quality, I doubt people would be buying it used, either, so it wouldn't be an issue.You know what? If want people to stop buying used games make the games you sell so good people keep them.
How is the customer being "screwed," exactly? And I'm not asking rhetorically. I really want to know, from your perspective, how this "screws over" the customer.ves towards selling the game back to the publisher or developer rather than a 3rd party. There are all sorts of ways to go about this that don't screw the consumer over it's just more profitable to screw the consumer and treat them as a lesser party than it is to have a mutual respect for each other.
1) Do you read every EULA, every word?Keava said:If you agree to thing you don't read it's just your problem. With every game before launching it/installing you have to click the button that says "I read and agree to the EULA". From that moment you enter an agreement with the developer and you are on their, private playground, where their rules apply. If they say that the license is not transferable and revocable they can revoke it the moment you resell the game. End of story.Crono1973 said:If the law has nothing to do with it, then they are just words with no power. That's where the DRM comes in but the DRM applies whether you read the damn words or not. The words themselves, powerless.
There is a simple anwser to piracy: DRM! You see how this could go wrong?Kair said:There is a simple personal answer to DRM: Piracy.