I kinda agree with him.RedEyesBlackGamer said:It is. People have convinced themselves that anything below a 8 is terrible. I regularly purchase games with lukewarm reviews (Hyper Dimension Neptunia, Record of Agarest War) and enjoy the heck out of them.D_987 said:You'd have to be very naive to beleive that.A 6 out of 10 is above average.
Popular franchises tend to get really good reviews because reviewers who are fans of the franchise are the ones reviewing it 99 times out of a 100. They're honest within that context (although they're always willing to gloss over faults that dominate user reviews), but their reaction is pretty much guaranteed to be positive unless the franchise takes a dramatic left turn.D_987 said:It's amusing that if IGN give a game a high score they're classed as "payed off", whilst if they go against the norm and give a lower score they're classed as not handing out a high score because they weren't payed off; and if they give a game, a now middling score, of 7 or 8 they're being "safe".
They can't win...
I do get the impression from a number of posts on this thread, however, that you don't really want a fair score. You want a high score to justify your hype for the game, that's why you're desperately clinging onto the reviews over 7.5 whilst insulting those outlets [at least in the case of IGN] that gave the game a score below that.
sravankb said:Well, at least you can play online with that version.SL33TBL1ND said:All of the bad reviews are for the Xbox version, which is pretty much the inferior one anyway.
Well on this occasion they gave a 6/10, Which we all know is meant to mean "meh". Shame that in a proper use of the 1-10 scale, "meh" would be closer to 4/10, but as you say, IGN staff need to compromise to get paid. As long as you can understand the hints behind the review, you shouldn't have to worry about these absurdly high scores.Xzi said:"They're?" Don't talk in the plural sense when only IGN's review is a low score. Which, for IGN, just means they weren't paid. Terrible place to get opinions on games from. Every one of the other reviews has given it an 8/10 so far, standard fair for something new/unknown. Sometimes I wonder if reviewers even play half the game before throwing a score out there.
The perils of releasing a MP-centric game. Unless you're running a fairly large beta before release, reviewers don't really have the option to review your MP content.de5gravity said:Everyone's entitled to their own opinion of course, but you do realize that the reviewer reviewed a multiplayer game before it came out, by saying the campaign isn't that great and playing online with bots. With. Bots. And then complaining that it's not really entertaining. Well duh!R4V3NSFAN1976 said:G4. 2/5. Read the review.
Guys, rent it if you have to, but make your own opinion of the game.
Excuse me but how much does Brink cost? $60?D_987 said:So again, why are you even posting here?de5gravity said:Guys, rent it if you have to, but make your own opinion of the game.
If they played the multi-player game with bots, so did the reviewers who gave the game a high score. Or more likely they were given review copies and played the game on the developers version of Xbox Live / at LAN events. There's no way Splash Damage would let any outlet put a review out there without playing the multi-player extensively.
In fact, according to the Destructoid review the game has nothing but the MP to live off anyway:
"You may be fooled into thinking otherwise, but Brink has no true single-player feature. Its "Campaign" mode is a series of multiplayer matches that can simply be played offline against an incongruously oppressive AI. Even worse, the ally AI has apparently been scaled back, and never seem able to win against the enemy. In fact, Splash Damage's campaign is so flimsy that you can even set it to "Versus," which will allow other players to join and effectively turn it into an exact replica of the online mode. The campaign shouldn't even exist, it's so close to being an illusion."
How has IGN elicited a bad reputation?Xzi said:That's because IGN has a bad reputation. And with good reason. Quite frankly ANY other reviewer has more credibility than IGN.D_987 said:It's amusing that if IGN give a game a high score they're classed as "payed off", whilst if they go against the norm and give a lower score they're classed as not handing out a high score because they weren't payed off; and if they give a game, a now middling score, of 7 or 8 they're being "safe".
They can't win...
whats your problem? people who pre-orded it murder your dog or somthing?VikingSteve said:Hahahaha I knew it would suck. So many people told me otherwise too.
Suck it!
Once they have your money they win. Defeats the purpose of using a review since you don't want to get fucked out of your money.TU4AR said:Pretty much sums up my experience. I wouldn't give MOH 2010 anything over a four.believer258 said:A lot of which had to do with the fact that once a level started, the game actually let you die/be confused/glitch/break/terrible driving section for the most part instead of tripping over its own two feet with QTE's like BlOps did.
OT: Which basically says all you need to know about trusting other people's opinions: Don't. Play it yourself.
Money whispers i thinkStill Life said:How has IGN elicited a bad reputation?Xzi said:That's because IGN has a bad reputation. And with good reason. Quite frankly ANY other reviewer has more credibility than IGN.D_987 said:It's amusing that if IGN give a game a high score they're classed as "payed off", whilst if they go against the norm and give a lower score they're classed as not handing out a high score because they weren't payed off; and if they give a game, a now middling score, of 7 or 8 they're being "safe".
They can't win...