Poll: Command and Conquer 4 - Where the changes really for the best?

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axle 19

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Aug 2, 2008
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Command and Conquer is a well established rts franchise that has succeeded because of its own formula of basebuilding and combat combined with a fantastic story. In C&C4, the team behind it have decided to scrap nearly everything that made it fun, be it the new base in a box crawler system or the eliminating of resource harvesting completely. C&C was unique, but now they are making it more like Dawn of War.

What I'm asking is do you think it will change it for the better or is C&C doomed to the samey blandness that is plauging most rts today.
 

Kollega

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Jun 5, 2009
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No, they weren't. It's not even C&C anymore, what with the base building and resource harvesting thrown out of the window. What's the point?
 

axle 19

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Aug 2, 2008
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Sorry about that. Anyway they have elimated base building for a more halo wars style idea of having a single unit that function as a total base. (ie base in a box). They have also completely elimanated the need for resources, going with the Dawn of War approach of capturing individual points on the map to secure a certain number of points toward units. In addition they have changed the victory system so that you only need to have more points to win not destroy the other player as well as incorparating rpg elements such as class upgrades.

What I meant was command and conquer was always about controlling resources and building a strong and well defended base but whats the point anymore if you can just move your base directly next to the control point and turtle.
 

Iwata

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Feb 25, 2010
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The fun thing about the C&C series is that while the RTS genre evolves, C&C offers the same experience that got us hooked on that type of game in the first place. In a gaming world full of Supreme Commander, Dawn of War, Company of Heroes and Total War, C&C is the familiar game we fall back on for the "genuine", gimmick-free RTS.

If you start giving it the same attributes as every other game in the market, then C&C loses itself in the crowd.
 

Armored Prayer

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Mar 10, 2009
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I am a bit disappointed that they removed base building and harvesting.

But I still have hope for it. I enjoyed C&C 3 and I look forward to C&C 4
 

Quad08

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Oct 18, 2009
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Next thing you know they'll be taking away the live action cut scenes...
 

axle 19

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Quad08 said:
Next thing you know they'll be taking away the live action cut scenes...
No thankfully they have actually kept the story intact. Sadly though this will be the final game to feature kane. Also for all those that play as scrin, you will be dissapointed to know they are not playable
 

Sampler

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May 5, 2008
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Least they haven't made all the vehicle models resemble boobs yet - that must be instore for C&C 5 (or maybe 8, as if you look at it sideways...)
 

Jandau

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Dec 19, 2008
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I'm in the "Wait and see" camp on this one.

Being opposed to change by default is not something I aspire to, so I have to give them SOME benefit of doubt. I'm not too worried about dumbing down since, let's face it, C&C was never a particularly deep game, especially in the recent incarnations of the franchise. Also, some of the changes have potential to make a deeper game (like the class system).

However, the game will take a lot of flak since it does to gamers what gamers hate the most - Takes them out of their comfort zone. Yeah, the same thing that ensures that identical carbon-copy FPS games get sold in the millions. This alone has doomed C&C4 to a slow death.

Personally, I'll wait until there's a demo or it becomes available to rent. I'm not too keen on dropping cash straight up on a somewhat "iffy" game, and there are more significant games coming out at the same time...
 

Carnagath

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Same shit as Dawn Of War 2 then I guess, which was my personal all time worst disappointment. I just don't get it. I don't know a single person that doesn't like base building, so why limit the game so much? Base building adds a large variety of strategies to any game of the genre, building order, tech choices, a choice between offensive or defensive play, more options for smart harassment gameplay, plus it is COOL and SATISFYING. So why cripple the game? Why don't they just combine the tactical combat and the RPG elements and all the other crap they added WITH the base building? Is the game aimed for 6 year olds whose mind would blow up or something? It looks like a half assed game to me, they probably already know it's gonna fail horribly. Not gonna buy it.
 

axle 19

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Aug 2, 2008
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ciortas1 said:
axle 19 said:
Command and Conquer is a well established rts franchise that has succeeded because of its own formula of basebuilding and combat combined with a fantastic story. In C&C4, the team behind it have decided to scrap nearly everything that made it fun, be it the new base in a box crawler system or the eliminating of resource harvesting completely. C&C was unique, but now they are making it more like Dawn of War.

What I'm asking is do you think it will change it for the better or is C&C doomed to the samey blandness that is plauging most rts today.
Dawn of War 2 was actually a pretty awesome game if for the 2 hours until you get bored by it, but this.. I mean honestly, does anyone see anything AWESOME in this?
The problem with is that C and C was unique and fun but now you no longer have to capture minerals or build a base.
 

KSarty

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Aug 5, 2008
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I played 1 match in the beta before uninstalling it and performing a ritualistic cleansing of my computer. It was absolutely horrible imo. Very slow-paced, sub-par graphics, bad music and sound effects, the list goes on and on. Thats not to mention all the changes from the C&C formula, none of which I liked.
 

DesertHawk

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Jul 18, 2008
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While I think that game developers should refine and advance the game play in a sequel,there is a point where some changes are just too much. This isn't some new IP trying to make a name for itself and stand out amongst the crowd. This is C&C, the series that was partly responsible for cementing the RTS genre. From the bit I've seen so far, it certainly doesn't "feel" like a C&C game.

Oh well, perhaps they wouldn't feel the need to "shake things up" so much if they didn't have to poop out sequels so often.
 

Grigori361

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Mad Stalin said:
ciortas1 said:
Mad Stalin said:
C&C died after Generals
No, and I have to say your opinion is very much supported by all the facts you state after the 4th word. Whatever you think, C&C didn't die yet, but IMO soon will.
You can't tell me with a straight face you thought Red Alert 3 was good, surely
To be perfectly honest while I think C&C died around red alert 2, I fucking loved RA3, Tib wars not so much, but Ra3 had personality, and Tim curry and that whole gaggle of actors just destroyed those accents in a good way, the whole thing was one giant running joke on Japanese culture, animé, Russian culture, Communism, The US, Hollywood, and capitalism in general. Example: Look at the Kind Oni... no really just effing LOOK! It's a Giant Japanese fighting robot, it doesn't get much more campy then that.

Given my highly deviant sense of humor I loved it. As to the changes, to C&C4 I'll keep an open mind, Dawn of war and it's expansions was a Grade A game, DOW 2... not so much.... good, but far from great. Don't mention any C&C3 to me, so much potential, but an absolute pooch screw in my opinion, I'd rather play the original C&C any day.
 

saejox

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Mar 4, 2009
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KSarty said:
I played 1 match in the beta before uninstalling it and performing a ritualistic cleansing of my computer. It was absolutely horrible imo. Very slow-paced, sub-par graphics, bad music and sound effects, the list goes on and on. Thats not to mention all the changes from the C&C formula, none of which I liked.
i uninstalled it after 3 matches. long time player were ripping my ass apart. ranking system is horrible.
i mean, what were they thinking? how come new players will play this game?
rank 20 has all the units while rank 1 has only 3 basic ones.
 

Sir Ollie

The Emperor's Finest
Jan 14, 2009
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Mad Stalin said:
C&C died after Generals
C&C died after Red Alert 2 Yuris Revenge.

The rest sucked after that.

I played the C&C 4 beta and hated it.

Thank God they decided to end it now before...wait it's already too late.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Jandau said:
I'm in the "Wait and see" camp on this one.
Very much this. Changes have been made and being all "OMG DESTROYED THE GAME" before it's out is a little iffy.
 

jasoncyrus

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Sep 11, 2008
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axle 19 said:
Command and Conquer is a well established rts franchise that has succeeded because of its own formula of basebuilding and combat combined with a fantastic story. In C&C4, the team behind it have decided to scrap nearly everything that made it fun, be it the new base in a box crawler system or the eliminating of resource harvesting completely. C&C was unique, but now they are making it more like Dawn of War.

What I'm asking is do you think it will change it for the better or is C&C doomed to the samey blandness that is plauging most rts today.
Agreed, in my view the best part about the C&C games was the building of a quite frankly impenetrable base (prism towers and sonic cannons ftw), and then creating a massive land/air or sea rush to completely annihilate your enemies. Although I did quite enjoy the strategy of picking off harvesters and ore miners to slowly deplete resources (although RA3 kind of negated that with refinaeries right in front of ore mines).

Plus I've yet to see them advertise the super weapons (if they exist) I would be very upset if they got rid of the ion cannon from the tiberium franchise. I loved that super weapon the most out of all the superweapons that have existed in the entire franchise.

Plus its got that fucking stupid constant connection DRM ballocks in it so even if it was an awesome game I still wouldnt buy it.

I too only played one match, I went for defensive since I was great at doing sch things in previous incarnations and the only defensive structure I got was a bunker and the only units i got were 3 piddly little infantry robots. Nothing else, wtf? How the hell are people supposed to enjoy a game in multi player if they are playing against people who've unlocked a lot more stuff?
 

thethingthatlurks

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Feb 16, 2010
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Short answer: LOLNO
Long answer: The problem EA faces is the sheer number of other big RTS titles (DoW2, WiC, etc) that have sold rather well. The natural choice is to copy what they've done, but in doing so they have alienated the core fanbase-the people who would have bought the game as long as it featured green stuff, bases, and Kane. Since these now pissed-off fanboys are also the loudest on the interwebz, the game is getting a horrible rep even before it is released. If EA is hoping for a CoD6:MW2-esque profit, well, I hope they're not holding their breath...