zehydra said:
Treblaine said:
zehydra said:
(1) I realize I forgot to include why liberal gamers dislike 3D. For them, it's usually because of negative reactions, like headaches or nausea, whereas the Conservative dislikes 3D because he sees it as merely a money-making scheme.
(2) My labels do indeed need some work. I suppose I made the umbrella a bit too big for the sake of this experiment. If a person likes Indy games, doesn't mind DRM, but still thinks Motion controls and 3D are a gimmick, then they are pretty much split down the line 50-50, and my opinion is that such people are rare.
(1) I hate 3D for both of those reasons, equally. And I know I am not alone on this.
(2) Such people are NOT rare. Most people who like indie games do not like DRM.
You're decision to use labels from political discourse is so dumb you should drop those labels entirely and start FROM SCRATCH! This medium is moving too quickly and is too divided to say what is clearly conservative or progressive (that you foolishly conflate with "liberal").
You are getting a lot of criticism for this idea because the idea really is that bad.
What would I use instead? Perhaps "Liberal" is ill-used, but I do believe that Conservative is the proper label for the people I have described that fit that description. I am not basing these terms on the political version of these terms, but rather the purest senses of the words. Though you are right, using commonly used political terms is going to screw up the whole point of this thread, since nobody wants to identify as a conservative, lol.
I suggest you take a step back and consider what the hell you are trying to achieve with these 'labels' whatever they are.
The video game community is so diverse and constantly changing, you can't say just because someone has one opinion on a subject that they are any more or less likely to hold a certain other unrelated opinion.
Part of the reason for this is video gaming is not a two-sides system.
In politics thanks to democracy it almost always boils down to the top-two parties competing for the most votes, and they then divide issues between them and shape them along universal ideals to gain the most votes.
That is not the case in video game industry with hundreds of different games on half a dozen different systems at such a range of prices that you can buy into them in so many different ways. This is complicated and with so many overlapping interests and always constantly changing there is no group. Console manufacturers and Games Publishers struggle with this- the issue of "demographics"
Demographics
That seems to be what you are struggling towards; putting different types of gamers into different groups according to unified tastes so they can sell them a product with lots of features lots of people like. yet even the best in the business struggle with this and you know what: there is no consensus.
I think it is because the video games industry since its rebirth in 1985 has been in a near constant state of flux with a highly dynamic user group that growing up and then having children as they consume the products.
People really are not divided along ideal like conservation/progression as these are ideals of government and society, not ideals of entertainment and art. You wilfully mix artistic and technical preferences and not in a very meaningful way.
For example you have made no distinction between tastes for abstract (Team Fortress 2) or realism (Crysis). These are important artistic distinctions and far more important than 3D which I think it's less a case of love/hate and more struggling to even care one way or the other.