Poll: D&D

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eatenbyagrue

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Dec 25, 2008
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Ranger, Chaotic Good.

I like being able to drop most of the monsters we fight before my friends can even engage in melee.
 

eatenbyagrue

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tofulove said:
druid... warrior... paladin.... warlock..... ect. not a very complete pull i do say.
Hence, the inclusion of the "Other" option. I mean, with all the extra sourcebooks, it would be nigh-impossible, and in the end, not very rewarding, to include EVERY POSSIBLE OPTION.
 

Hammith

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Dec 26, 2008
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Rogue/Bard, Lawful Evil. I enjoy being the face of the party, the skill monkey, and the man that will steal your baby to sell back to you for a nickel. I tend to be just evil enough to get a long talking to by Paladins, but not an outright slaying.

Alternatively, I enjoy playing a chaotic evil DM.
 

ClockWork

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I'm a half elf warlock, chaotic neutral, i would be chaotic evil, but there's a paladin in my party with an almost addiction to smiting all that is evil. I'm also an alcoholic amnesiac, or as i like to say "an amnesiac who drinks to forget" (clever, I know)
I've only played a few times, but it is AWESOME!

I haven't DMed yet, and we frequently have problems finding people to do it, I would but I don't think i have the experience yet.
 

SnowCold

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Oct 1, 2008
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Bard, sitting in the back, buffing my teamates without ever being in danger, but always being important.
 

asinann

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Apr 28, 2008
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I've always played some kind of chaotic neutral just because I can't consistently keep my sanity.
 

tofulove

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eatenbyagrue said:
tofulove said:
druid... warrior... paladin.... warlock..... ect. not a very complete pull i do say.
Hence, the inclusion of the "Other" option. I mean, with all the extra sourcebooks, it would be nigh-impossible, and in the end, not very rewarding, to include EVERY POSSIBLE OPTION.
i can see you over looking warlock, but how could you miss warrior, that was in there since rule book 1. and paladin, come on that's a very popular one.
 

Allan53

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Dec 13, 2007
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Amnestic said:
Allan53 said:
Amnestic said:
ZerOmega said:
Why would anyone want to stick with just one class?
Because not all of us get off on abusing the multiclass system to overpower our characters? :p
That depends on how you multiclass. If you stick with the core stuff, multiclassing is more inefficient then gamebreaking. If, however, you start going stuff like Swordsage (Tome of Battle), then yes, you tend to be somewhat overpowered.

Which is why I have an inconsistent relationship with splat books. They can be great for character concepts, and SOME things they have are good, but a lot of them are terribly gamebreaking, or just plain useless. I submit for your consideration: the Rage Mage, or the Frenzied Berzerker.
I have no idea what a Rage Mage is. I can probably guess what a Frenzied Berserker is like though.
Think a combination of barbarian and sorcerer. They can go into a rage and cast spells. No, I'm not sure if there is a benefit. Yes, it is as silly as it sounds.

And Frenzied Berzerker: whenever they take damage (from ANY source), they have to make a will save (yes, barbarian will saves) to avoid going into a frenzy. Like a rage, except they will attack EVERYONE. So, you are walking through town, your friendly neighborhood barbarian stubs his toe, all of a sudden you have a lot of dead townspeople. Or you are in a fight, and take down your opponents faster then expected. He has three rounds of +lots to hit and +lots more to damage to take out on someone. No, it can't be ended voluntarily.
 

Fallen_Dragonfly

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Nov 23, 2009
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Well, it's a bit of both. Frenzied beserkers are the bastard fighters. Their damage is overwhelming. With a high level one, they frenzy and rage for +16str, and then power attack at a x4 for each bit of their base they trade in. At lvl 20, they can trade it all and do an extra 80 damage each hit. However, it gets worse. As said, their frenzy ability can hurt everyone, but the trade off is thus. While they are frenzied, they can't die of damage. It lasts as long as barbarian rage does, which is incredibly easy to push longer and longer.

They'll take a wrath of god to the face (305d6 damage) and still go forward and beat down the mage that did it.

They can solo a hecantcheries (CR 57) for about 20 rounds.

Sure, they die at the end of it, if they've taken too much damage, but by then everything nearby is usually toast too. Party members will usually have a method of not getting hit, so it's all the more nasty.