Well me and my group enjoyed it. It takes a good GM to control, or the campaign will get too tangent ridden and flounder, the GM needs to either keep players on a realatively tight leash or be confident/experienced enough to work random things into the plot.Deathkingo said:I just bought the Rogue Trader book and have been reading it over. The game seems mind-exploding amazing (in fact i only bought it for the fact that crit explosions can take off id5 finger). Is it as awesome as the book makes it seem? I've have other experiences where actually PLAYING the game is rather lame.Megalodon said:No, Dark Heresy/Rouge Trader are more my cup of tea.
We also enjoyed basically playing aristos in space, one stunt we pulled that everyone enjoyed was while my Rouge Trader and the Astropath had dinner with a rival Trader, the rest of the group raided his penthouse, killed a platoon of his security, stole everything of value from the suite and destroyed everything else.
What made it even better was that I was roleplaying Kane in 40K, we even founded the Brotherhood of Nod as our Paramilitary oragnisation.