Poll: damage or fire rate

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Sixcess

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Feb 27, 2010
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Rate of fire. As much as I love the gauss rifle in Crysis the bloody thing takes forever to line up a follow up shot if you miss with the first, and the aliens are too damn quick to guarantee a hit.

To put it in more general terms: it's not so bad if you miss with the first bullet if there's another ten right behind it.
 

DkLnBr

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Apr 2, 2009
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I love high damage guns, but i need something that makes a stream of bullets (to help with my abysmal accuracy)
 

bassie302

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Feb 3, 2008
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I don't really have a favorite among the two, but I do feel that going for the extreme is the most satisfying. Either ridiculous damage or speed at the expense of everything else just feels better. Admittedly my weapon preferences are also heavily based on the sound they make so it's hardly a decision based on efficiency or common sense.
 

Phlakes

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Mar 25, 2010
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Damage all the way. I always use the DMR in Reach (BR in 2 and 3), M16 in CoD, M14 or M16 in BFBC2, etc.
 

Disaster Button

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Feb 18, 2009
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Fire Rate. I like quick speedy things, unless its a nuclear warhead. Or would a higher fire rate be better for that?
 

Bravo 21

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May 11, 2010
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carpet bombing. solves all problems, though a high RoF smg is usually my style in shooters
 

archvile93

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Sep 2, 2009
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I tend to perfer a balance. Don't really like the bolt action sniper rifles for the most part, but don't really like bullet hose smgs either (except Borderlands double anarchys, those are awsome). I'm an assault rifle man myself.
 

MindBullets

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Apr 5, 2008
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Damage if I'm on PC, since mouse aiming lets me be more precise when making use of single shot or burst-fire weapons. Fire rate if I'm on console, seeing as a reasonable spray makes the lack of precision from analogue sticks less of an issue.
 

NooNameLeft

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Sep 15, 2009
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Damage all the way.

My New Vegas character got his bag full of revolvers, lever action rifles and snipers.
 

Old Father Eternity

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Aug 6, 2010
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Neither. Whats the use of firepower or fire rate if you can't hit the target, therefor One prefers the fallowing 1accuracy 2firepower 3ROF
 

Kair

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Sep 14, 2008
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stinkychops said:
Kair said:
Any person decent at mathematics will tell you that the perfect balance of both yields the highest dps.
That doesn't make it the most effective weapon.

Have you played counterstrike?

Awp is rage fuel.
That is true, burst damage is a big factor if the damage is high enough.
 

Atmos Duality

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Mar 3, 2010
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The purpose of a weapon, no matter how weak, is to cause damage.
Therefore, it is the primary factor.
 

Chrinik

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May 8, 2008
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Firerate...because once you reach a certain point, individual damage and accuracy don´t matter anymore. You just pump out a stream of lead more destrcutive then a laser...and looking like one when spiked with tracers!
"Oh what´s that? Your rifle has a basedamage stat of 300? I only have 20...what? You can only fire 10 RPM? DUDE, I can go 3500 RPM and have a 5000 round container in my Blackhawk, so fuck you."
When not in a Blackhawk or having a rotary cannon handy, LMGs tend to do the trick.

Also, I´m the close range encounter guy, and an SMG going 900-1200 RPM with a big magazine is still going to be a shitton more usefull in ranged engagements then a shotgun, which are always underpowered in most Videogames.

Also, more Dakka. Because you can never have enough.

There is also a reason why guns on Aircraft tend to be rotary cannons, because with that kind of lead going down range, something IS bound to hit. And if you saw the GAU-8 in action once, you don´t argue about damage anymore XD
To me, a crucial stat is "Damage per Second", how much damage can I get out in how much time. What is individual shot damage gonna do if you have to nail EVERY shot in order to kill slightly faster then some dude spraying you with 30 rounds in the same time, of which only 3-4 need to hit to kill you.
 

Flac00

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May 19, 2010
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rate of fire, sure damage is good. But if your gun has a low rate of fire it can be very unreliable. Any gun with a high rate of fire and a good amount of accuracy is great.