Poll: Damage vs attack speed

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Lonely Swordsman

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Jun 29, 2009
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For gunplay I prefer rate of fire over stopping power because it just feels fantastic to unleash a hail of bullets on an enemy, I don't even care if I hit anything I just love the sound of gunfire.
For melee I'm all about precision though. Anyone can just flail around with a light weapon like a monkey with a handful of poo, a good fighter makes every hit count.
 

Bitcoon

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May 16, 2012
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When I must melee, and I'm not too busy stealthing about as usual (I'm a shadows and sneaky weapons guy in most ways) I like to swing around the biggest thing I can get my hands on. When it comes to doling out damage in head-on fights I want to carry the slowest, most powerful thing. Because when that hits, it hits HARD.

It's kind of like with guns. Ordinarily pistols are my go-to favorite. But in those military shooters when they have all different kinds of assault rifles and such, my choice for ranged is always bolt-action over semi-auto. Like with a large and heavy melee weapon, you have to make each hit count, and there's more pressure to get it right the first time rather than spam and hope you hit more than you miss.
 

Zack Alklazaris

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Oct 6, 2011
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cswurt said:
DPS
Damage Per Second.

That's what counts.
This.

I prefer a mix of the two. You cast your abilities too fast you'll run out of energy and then your useless till you get it back. You want a nice blend that keeps you attacking, but not running into that danger mark of draining yourself.
 

scw55

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Nov 18, 2009
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In Heroes of Newerth, Play Martyr. Stack attack speed.
Chuck books at people stupidly fast.
 

Soods

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Jan 6, 2010
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Damage, if the game is balanced well. Low attack speed usually requires less clicking and I get to see bigger numbers.
 

Chronologist

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Feb 28, 2010
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Slow but Powerful has a large advantage over Fast and Weak attacks - damage resistance. Compare a short sword that does 10 damage per hit and hits 3 times per second, compared to a warhammer that does 30 damage per hit and hits once per second. Both weapons have identical DPS, but what if the enemy has the ability to resist the first 5 damage per attack inflicted upon him? The short sword will inflict 15 damage per second after resistance, while the warhammer will inflict 25 damage per second after resistance. Naturally, if the damage resistance is percentage based, this no longer applies, but in certain circumstances it's a deciding factor.

You can also take into account additional elemental damage per hit, which would apply more often for fast weapons, giving them an advantage. To counterbalance, fast but slow weapons consume less ammunition.

Overall, I consider the slow and powerful weapons to be superior.
 

Winthrop

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Apr 7, 2010
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I feel like slow attacks tend to get larger range or some form of AoE or Conic damage. I love killing multiple things in one swing, so I went slow and powerful. Plus the second character I roll is always a Barbarian so I've grown very fond of hammers and great axes.
 

conmag9

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Aug 4, 2008
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Varies by game of course. I find speed is less critical than FLOW. I've seen smooth but slow attacks utterly CRUSH fast attacks (even fast and strong attacks) with bad flow.

Jade Empire, for example. It's "slow but week" attack style was leagues better than it's quick but weak style because of how utterly terrible the flow was for the latter. One of the balanced styles had superb flow and was the ideal.
 

randomsix

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Apr 20, 2009
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The problem with strong attacks (DPS being equal) is that every point of damage in overkill is wasted.
 

Bertylicious

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Apr 10, 2012
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I guess if all games come down to three basic principles of awareness, focus and timing then it really just comes down to which one you're best at. I blow at timing and I'm pretty stupid so my awareness is weak but my focusing isn't so bad once I've figured out what I'm going for. I tend to prefer middle of the road affairs.
 

TheCrapMaster

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Aug 31, 2009
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Damage heavy stuff, gives more satisfaction when you get hits in. Anyone can hit anything with loads of attack speed, but slow and powerfull you have to make hits/shots count. Melee games i get the brutes with big two handers or that pummel around with sheilds and swords. Shooters, semi-automatics but mostly shotguns...tho i hate snipers, they are for people that cant strafe/move.
 

MrMixelPixel

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Jul 7, 2010
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Well in league of legends I tend to go for big powerful casters/ap carries. Sure Karthas's ult is a bit slow, but watchya gonna do about it?
 

CrazyCapnMorgan

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Demon ID said:
If you look at say skyrim, most people will use either magic or swords etc, I meet very few people who genuinely use the slower big weapons as it just feels slower using them.
I have an Orc with Volendrung, upgraded and enchanted Daedric Armor (sp?) and a fully upgraded Elemental Fury shout that would love to talk to you. Especially when he berserks.
 

omicron1

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Mar 26, 2008
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I don't know in general if I prefer one or the other; I have to say, though, I've never found combat that feels better than greatsword combat in Monster Hunter. The sense of weight and significance that game gives every blow has yet to be paralleled, in my experience, and you're still agile enough to keep away from enemies where needed.

"Death of a thousand cuts" gameplay, meanwhile, is generally less satisfying - whittling down healthbars just doesn't feel as good as smashing enemies flat in one blow. But sometimes you find an example that feels really good - Dark Souls' fast-weapon swordplay is excellent, for instance.
 

deathninja

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Dec 19, 2008
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Warhammer/zweihander/chunk of rebar all the way.

It's not fancy, but I break you. End of story.
 

Cabisco

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CrazyCapnMorgan said:
Demon ID said:
If you look at say skyrim, most people will use either magic or swords etc, I meet very few people who genuinely use the slower big weapons as it just feels slower using them.
I have an Orc with Volendrung, upgraded and enchanted Daedric Armor (sp?) and a fully upgraded Elemental Fury shout that would love to talk to you. Especially when he berserks.
I have a knife wielding naked khajiit called Mr Purr Purr who accepts your challenge.