Inspired by the recent show on Spike TV, Deadliest Warrior [http://www.spike.com/show/31082], I decided to try out a video game version of the dream match-up between two of the strongest fighters from video games. To give you a rundown of how this will work, here is the line-up of the contest:
- Tale of the Tape (description of their experience, their stats, etc)
- Comparison of their equipment (each character chooses a close range, mid range, long range, and "special" weapon, and they are compared to each other)
- Ultimate Victor (based on the performance in the combat scenarios, who wins the fight)
For the first round, I wanted to stick with two combatants who are rather similar to one another. In fact, we only really know what they look like with their power armor on. Without further delay, Master Chief vs. Samus Aran!
Tale of the Tape
Samus Aran
Years of experience: 23 years, ranging over 9 different games (I don't count Metroid Pinball)
Height: 6' 3" (while wearing her suit)
Weight: 198 lbs (while wearing her suit)
Special Modifications: Infused with the DNA of the Chozo, and trained to be a warrior. Gifted a suited of specially-designed power armor with a variety of equipment, weapons, and upgrades. Suit can be upgraded with multiple energy tanks, giving Samus a near-infinite life supply.
Victories: Has stopped the Space Pirates on multiple occasions, all but eradicated the Metroid species from the galaxy, helped to cull Phazon contamination.
Nemesis: Ridley killed Samus' parents when she was a child, and continues to come back and threaten Galactic peace.
Master Chief
Years of experience: 8 years, spread over 3 games
Height: 7' (while wearing his suit), 6' 7"
Weight: 1000 lbs (while wearing his suit), 287 lbs
Special Modifications: Has undergone the SPARTAN project, encased in a suit on MJOLNIR armor. Suit features a recharging energy field, which can keep Chief alive even after the worst fights.
Victories: Stopped the invasion of the Covenant on Earth, eliminated the Flood from the galaxy.
Nemesis: The Prophets organised the invasion of Earth and the extinction of Humanity, seeking to fulfill the prophecy of the Forerunners.
Equipment
Close Range
Samus Aran: Samus' Arm Cannon. A cannon built directly into the armor of Samus, capable of rapid-fire or powerful charged blasts. With a variety of beam types (including Ice, Dark, and Plasma), this weapon is capable of damaging anything.
Master Chief: M90 Combat Shotgun. A pump-action weapon, deadly at close range. While it has a high damage yield when in close, it is hindered by a small ammunition reserve and slow reload rate.
Advantage: Samus Aran. Master Chief can cause a lot of damage when in close, but arguably has to get closer than Samus. Also, Chief will often be exposed while reloading and cocking his weapon. Samus, meanwhile, can continue to rapid fire after firing off a charged blast...and will never run out of ammo.
Mid Range
Samus Aran: Missiles. A seperate round for Samus' arm cannon, the missile gives Samus increased firepower and range. The missile can be combined with a charge shot, or can be fired as an Ice missile, causing additional damage.
Master Chief: Battle Rifle. Capable of firing powerful, three-shot bursts. Accurate, with a scope to allow pinpoint targetting.
Advantage: Samus Aran. While Master Chief can use the scope of the Battle Rifle to pick off Samus Aran in the head, he can't do so and avoid missiles at the same time. Plus, Samus' missiles will kill him off before he drains her energy tanks.
Long Range
Samus Aran: Imperialist. A rarely-used upgrade for Samus' suit, taken after the defeat of the bounty hunter Trace. Allows for long range elimination of enemies.
Master Chief: Sniper Rifle. Master Chief truly has an arsenal of long-ranged weapons at his disposal, with the Rocket Launcher and Spartan Laser barely edged out. It is the sniper rifle that makes Chief truly deadly at range. With a four-round magazine, and average ammo reserve, the Sniper Rifle can mow down enemies quickly.
Advantage: Master Chief. Chief easily wins a contest at range. Samus is not a bounty hunter known for her use of subtlety or stealth when engaging enemies. Chief, meanwhile, utilizes long range fire to eliminate tougher targets in a single shot.
Special
Samus Aran: Energy Whip. A dual-purpose item, that can function as a weapon or a defense. Samus can use it to disarm enemies, tear open doors, swing across gaps, or throw enemies around.
Master Chief: Energy Sword. A Covenant weapon acquired from the Elites, this sword can cut down most targets with a single swipe. Dependant on a energy core, this weapon is deadly...while it lasts.
Advantage: Samus Aran. The energy whip can disarm the Chief, and leave him all but helpless. The whip also has a longer range than the sword, meaning Samus can stay out of harm's reach.
- Tale of the Tape (description of their experience, their stats, etc)
- Comparison of their equipment (each character chooses a close range, mid range, long range, and "special" weapon, and they are compared to each other)
- Ultimate Victor (based on the performance in the combat scenarios, who wins the fight)
For the first round, I wanted to stick with two combatants who are rather similar to one another. In fact, we only really know what they look like with their power armor on. Without further delay, Master Chief vs. Samus Aran!
Tale of the Tape
Samus Aran
Years of experience: 23 years, ranging over 9 different games (I don't count Metroid Pinball)
Height: 6' 3" (while wearing her suit)
Weight: 198 lbs (while wearing her suit)
Special Modifications: Infused with the DNA of the Chozo, and trained to be a warrior. Gifted a suited of specially-designed power armor with a variety of equipment, weapons, and upgrades. Suit can be upgraded with multiple energy tanks, giving Samus a near-infinite life supply.
Victories: Has stopped the Space Pirates on multiple occasions, all but eradicated the Metroid species from the galaxy, helped to cull Phazon contamination.
Nemesis: Ridley killed Samus' parents when she was a child, and continues to come back and threaten Galactic peace.
Master Chief
Years of experience: 8 years, spread over 3 games
Height: 7' (while wearing his suit), 6' 7"
Weight: 1000 lbs (while wearing his suit), 287 lbs
Special Modifications: Has undergone the SPARTAN project, encased in a suit on MJOLNIR armor. Suit features a recharging energy field, which can keep Chief alive even after the worst fights.
Victories: Stopped the invasion of the Covenant on Earth, eliminated the Flood from the galaxy.
Nemesis: The Prophets organised the invasion of Earth and the extinction of Humanity, seeking to fulfill the prophecy of the Forerunners.
Equipment
Close Range
Samus Aran: Samus' Arm Cannon. A cannon built directly into the armor of Samus, capable of rapid-fire or powerful charged blasts. With a variety of beam types (including Ice, Dark, and Plasma), this weapon is capable of damaging anything.
Master Chief: M90 Combat Shotgun. A pump-action weapon, deadly at close range. While it has a high damage yield when in close, it is hindered by a small ammunition reserve and slow reload rate.
Advantage: Samus Aran. Master Chief can cause a lot of damage when in close, but arguably has to get closer than Samus. Also, Chief will often be exposed while reloading and cocking his weapon. Samus, meanwhile, can continue to rapid fire after firing off a charged blast...and will never run out of ammo.
Mid Range
Samus Aran: Missiles. A seperate round for Samus' arm cannon, the missile gives Samus increased firepower and range. The missile can be combined with a charge shot, or can be fired as an Ice missile, causing additional damage.
Master Chief: Battle Rifle. Capable of firing powerful, three-shot bursts. Accurate, with a scope to allow pinpoint targetting.
Advantage: Samus Aran. While Master Chief can use the scope of the Battle Rifle to pick off Samus Aran in the head, he can't do so and avoid missiles at the same time. Plus, Samus' missiles will kill him off before he drains her energy tanks.
Long Range
Samus Aran: Imperialist. A rarely-used upgrade for Samus' suit, taken after the defeat of the bounty hunter Trace. Allows for long range elimination of enemies.
Master Chief: Sniper Rifle. Master Chief truly has an arsenal of long-ranged weapons at his disposal, with the Rocket Launcher and Spartan Laser barely edged out. It is the sniper rifle that makes Chief truly deadly at range. With a four-round magazine, and average ammo reserve, the Sniper Rifle can mow down enemies quickly.
Advantage: Master Chief. Chief easily wins a contest at range. Samus is not a bounty hunter known for her use of subtlety or stealth when engaging enemies. Chief, meanwhile, utilizes long range fire to eliminate tougher targets in a single shot.
Special
Samus Aran: Energy Whip. A dual-purpose item, that can function as a weapon or a defense. Samus can use it to disarm enemies, tear open doors, swing across gaps, or throw enemies around.
Master Chief: Energy Sword. A Covenant weapon acquired from the Elites, this sword can cut down most targets with a single swipe. Dependant on a energy core, this weapon is deadly...while it lasts.
Advantage: Samus Aran. The energy whip can disarm the Chief, and leave him all but helpless. The whip also has a longer range than the sword, meaning Samus can stay out of harm's reach.
Samus Aran!
While Master Chief gave the first lady of gaming a tough fight, ultimately the bounty hunter wins out. Chief runs out of ammunition eventually (at least when he's not on a battlefield full of dead enemies he can steal from), while Samus can fire her Arm Cannon all day. Also, Chief's energy shield is far more likely to run out o juice before Samus runs out of energy tanks. Finally, Samus has the experience on her side. While Master Chief can hardly be called the loser, he failed to overcome Samus Aran.
While Master Chief gave the first lady of gaming a tough fight, ultimately the bounty hunter wins out. Chief runs out of ammunition eventually (at least when he's not on a battlefield full of dead enemies he can steal from), while Samus can fire her Arm Cannon all day. Also, Chief's energy shield is far more likely to run out o juice before Samus runs out of energy tanks. Finally, Samus has the experience on her side. While Master Chief can hardly be called the loser, he failed to overcome Samus Aran.