I think you mean foresight. Hindsight would be releasing a buggy game and than saying we should have delayed it.Windcaler said:Personally anytime a developer says they want to delay the game by a reasonable amount of time I feel better about the project. Delays show hindsight and allow for developers to make a better game. Getting the release right the first time. This means the release should turn out much better then it originally would have (Although that makes me question how much worse watch dogs would have turned out without that delay).
Patchs are kind of a mixed bag. Its always nice to see bugs and imbalances patched out but IMO its more harmful to a developers reputation and the game itself if they go with the release and then patch it mentality. For one most reviews they review the game as is and dont update it over time so when someone looks up a review 3 months down the road theyre reading a review of the game as it was at release, not neccessarily the game it is now. Secondly a developer that releases extremely buggy games tends to keep that reputation years after they no longer deserve it. Reputations a big thing in this industry.
Thanks to Early Access and Greenlight, you can move up to paying to be an alpha tester!Emcee_N said:Delay, 100%. I'm tired of paying to be a beta tester.
I suppose it can be a balancing act for publishers. On the one hand, you don't want to string your consumers along for years with endless delays, but at the same time you don't want to drop a defective product into their hands. As mentioned above, I think one of the best ways to avoid most of this is for publishers to only announce/hype games once they're closer to completion, that way devs have some breathing room.Krantos said:From a business perspective, it makes more sense to delay it.
On the one hand, if you're raised hype on the product, people are going to get a little disappointed when you delay it, and some of the hype is likely to wear off.
On the other hand, if you release a broken product... yeah, that does a LOT more damage to your brand. Speaking for myself, the ACU fiasco has made me decide not to get Far Cry 4 when it comes out.
So not only does releasing a broken product all but kill sales for that game, it also makes people incredibly wary about buying any future games from you.
Is that UMvC3 thing true? Wow... Well, I've been worried about things like this since online-only games first started appearing-- even multiplayer, or online features. Eventually, support will stop. Servers will be shut down. Then what? I can still dust off my old SNES and play those games any day, and I don't need the publisher's permission. It's kind of strange buying a game nowadays, knowing it has a limited lifespan. Eventually, you just won't be able to play Diablo 3. That's where pirates and hackers come in, I suppose.ThingWhatSqueaks said:This is something that I've brought up a lot with one of my preferred genres in fighting games and people don't seem to think of it as big problem. Which is weird because at the moment if you buy a new or used copy of the relatively recently released and by average tournament size third largest fighting game in the world in Ultimate Marvel vs. Capcom 3 you cannot actually play the entire roster because two of the characters where DLC and are no longer available for sale due to licensing issues/Capcom being Capcom. No idea why people aren't more worried about this.SomeGuyOnHisComputer said:Delay, I believe games should be actually finished before release.
Also, there is no guarantee that the patch will be available in 10 or 20 years, so that buggy mess you released is the game as far as history is concerned, especially on consoles. The intended experience lost forever.
That?s absolutely not true; you?re letting your conscious and bias as a gamer get in the way of your "business perspective."Krantos said:From a business perspective, it makes more sense to delay it.
On the one hand, if you're raised hype on the product, people are going to get a little disappointed when you delay it, and some of the hype is likely to wear off.
On the other hand, if you release a broken product... yeah, that does a LOT more damage to your brand. Speaking for myself, the ACU fiasco has made me decide not to get Far Cry 4 when it comes out.
So not only does releasing a broken product all but kill sales for that game, it also makes people incredibly wary about buying any future games from you.
Very fair points. I'd be interested in seeing some numbers. And while I can certainly see WHY publishers do these kinds of things, I still think it's shitty. But then, I suppose the same could be said about any business or industry.Steve Waltz said:Release dates are chosen on when they think the most sales will be. For example: 2K released NBA2K15 at the beginning of October while sports fans are getting hyped up about the start of the basketball season. Lots of sales and lots of money rolling in. The servers were all wonky and there were plenty of bugs floating around in MyCareer and MyGM. If 2K decided to hold back on the release of NBA2K15 until early December to get the servers running functionally and fix all the bugs in MyCareer then there will be a SIGNIFICANT difference in sales because consumers are not as hyped up about the release as they would be in October.
Hype is built up for the game with trailers and publicity so everyone gets stoked for the game. When a game is delayed, hype and interest goes down. This already happened with Evolve. Evolve was one of the kings of E3 this year; everyone was all hyped up ?Oh man! The devs of L4D2 are making a new co-op shooter game!" But hype and excitement towards Evolve is down since the game?s was delayed. Delaying a game is a last resort because massive hype = a titalwave of money and sales, and delaying a game will cut hype while consumers focus on something else. ?Evolve? Oh yea, that?s yesterday?s news. Today is all about Dragon Age: Inquisition!? Delaying Evolve cut the hype for that game and with less hype comes less initial sales. And initial sales are the things that matter most. Quality of a product is important, but nowhere near as important as getting those initial sales by any means necessary.
If a publisher releases a buggy game, they get to keep all of the hype and keep all of the initial sales that they?ve hooked. Once those initial sales are made, then they can fix it the product to proper standards. It may not be consumer friendly, but it?s the way that publishers can make the most initial sales. With that said, initial sales means more chances for money on DLCs and all that stuff as well. Initial sales, pre-orders, and hype are where the money is at, and delaying a game will cut those things, which is why publishers will do their best to avoid delaying a game. Patches are the best ways for publishers keep their initial sales and all the hype whole while still release a game that?s of acceptable quality.
Your final point is how "releasing a broken product kills sales for that game?? Not true, unless the game is severely broken, and even then Skyrim was buggy to hell, but still made a killing. Heck, the OP of this thread was motivated to make this thread thanks to Borderlands Prequel and 2K broke the bank with that game. Seriously, DNF still made money and it was a trash game. Quality of the game is not important as long as it sells and delaying a game costs sales, which is why publishers prefer not to do it.
I can respect that.Ieyke said:The correct answer is always delay.
However, it is against everything I stand for NOT to vote burritos.
So I voted burritos.
I?d be interested in the numbers too, but I wouldn?t know where to find them, or if publishing companies even give them out. Also, as a consumer, I agree with you. I do think it sucks and I would prefer games be delayed to get a better quality product. But, I just wanted to make the point that, when it comes to business, patching *is* the right way to go, even though I don?t particularly like it. Nobody else seemed to see it, which is why I said something, that?s all. I?m still with everyone else when it comes to the "delay or patch? poll.johnnybleu said:Very fair points. I'd be interested in seeing some numbers. And while I can certainly see WHY publishers do these kinds of things, I still think it's shitty. But then, I suppose the same could be said about any business or industry.