I've played a bit on the PS3 (level 4, to be specific), and here are my first impressions.
Shooting things feels pretty good, although the two weapon system in this case seems odd. Without the ability to exchange weapons quickly, all of the primary weapons seem to fill the same roll, making the weapon variety pretty terrible. Right now, the class abilities (Warlock, btw) have too long of a cooldown to really be game-changing, but they're alright. I'm not very far into the game though, so things might improve later.
The overworld seems largely pointless. Since you can only do one mission at a time, and each mission takes place in it's own little area, the overworld seems to be mostly filler. Sure, there is the occasional random event, but aside from that there is nothing to do but shoot some mooks and go to your next mission. No sweet loot to discover, no interesting encounters, and no random PvP; just running to the next mission. That is boring.
Probably my biggest take away though is that there is no reason for Destiny to have an always-online requirement. Yes, you can run into people in the overwold and main hub, but with no way to communicate with them they might as well not be there. The only thing that takes advantage of the online nature is the random overworld events, and even that isn't much. If they changed it to a single-player game with drop in co-op, the game would be almost entirely unchanged. I personally refuse to buy any always-online game that doesn't have a good reason for the requirement (like MMOs or multiplayer only shooters), and Destiny fails to meet that criteria.
All in all though, aside from my major gripes with the online requirement, the game seems alright. Nothing terrible, nothing great. Some people will likely dig it, but I doubt it will set the world on fire. I plan to play more of the beta though, so my opinions might end up changing.
Shooting things feels pretty good, although the two weapon system in this case seems odd. Without the ability to exchange weapons quickly, all of the primary weapons seem to fill the same roll, making the weapon variety pretty terrible. Right now, the class abilities (Warlock, btw) have too long of a cooldown to really be game-changing, but they're alright. I'm not very far into the game though, so things might improve later.
The overworld seems largely pointless. Since you can only do one mission at a time, and each mission takes place in it's own little area, the overworld seems to be mostly filler. Sure, there is the occasional random event, but aside from that there is nothing to do but shoot some mooks and go to your next mission. No sweet loot to discover, no interesting encounters, and no random PvP; just running to the next mission. That is boring.
Probably my biggest take away though is that there is no reason for Destiny to have an always-online requirement. Yes, you can run into people in the overwold and main hub, but with no way to communicate with them they might as well not be there. The only thing that takes advantage of the online nature is the random overworld events, and even that isn't much. If they changed it to a single-player game with drop in co-op, the game would be almost entirely unchanged. I personally refuse to buy any always-online game that doesn't have a good reason for the requirement (like MMOs or multiplayer only shooters), and Destiny fails to meet that criteria.
All in all though, aside from my major gripes with the online requirement, the game seems alright. Nothing terrible, nothing great. Some people will likely dig it, but I doubt it will set the world on fire. I plan to play more of the beta though, so my opinions might end up changing.