WoW Killer said:
I can see how a bad game could get such sales by a name alone, sure, but if most of those buyers hated the game then they won't be buying the expansion. So, if the expansion sells well, will you admit that a lot of people actually like this game?
Since I've already quoted myself, let's do that again.
Hammeroj said:
Without Diablo 2 being practically the creation of an entire genre and remaining the best game in that genre for a decade, I doubt D3 would've made numbers any better than Starcraft 2's - somewhere around 3 million sales in the first month.
I'm not quoting this because I wrote something profound there, I just hate writing the exact same things. And a little correction/caveat here. Starcraft 2 was also a long-awaited sequel to a game that's
huge in South Korea and somewhat popular elsewhere, and it only sold 3 million in the first month. So to be clear and specific on my thoughts about what the game would've sold without being Diablo (or, let's say, Diablo never existed) - my guess is that'd be around 1.5 million in the first week and maybe 2.5 million in the first month.
There's a reason I specifically avoided talking about how good the game is in the context of sales, the issue of people who hated it not returning, et cetera. That reason is, quite simply, it would take a whole lot of time to write up. You were simply flat out wrong on the assumption that huge initial sales indicate some sort of quality to anything near the extent they indicate brand recognition, overall state of the genre, the amount of hype and things like that, and that's what I called you out on.
On to your question. How about this. I'll admit that a lot of people like the game *checks the clock* six months ago. I actually think a huge majority of the people who bought Diablo 3 are at least content with it, if not outright love it. So as an extension, I think the expansions will be incredibly profitable as well.
And that... Doesn't make a bit of difference to me. Nor does it seem like a particularly relevant question or a persuasive argument. The game wouldn't have sold a third of what it sold without being part of a monster franchise in a really stagnant genre.