Poll: Do high end graphics take more than they give?

teisjm

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Honestly, i think harldy any of teh people who complains about high end graphics has played every old game worth playing, so why not just go and buy the old games, which, apart from the graphics, mostly have aged really really well.
The price on old games is also awesome.
So just see the bright side of stuff, high end graphics pushes older less grpahically but otherwise evenly good or betetr games down in price, so you can get more games.
 

JaysonM

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teisjm said:
Honestly, i think harldy any of teh people who complains about high end graphics has played every old game worth playing, so why not just go and buy the old games, which, apart from the graphics, mostly have aged really really well.
The price on old games is also awesome.
So just see the bright side of stuff, high end graphics pushes older less grpahically but otherwise evenly good or betetr games down in price, so you can get more games.
I don't 100% agree with this, it takes a special mind to be able to play those old retro games being brought up with all the games out these days. I was born at the brink of video games (The NES) and had experience with consoles before that because my brother had them all (commodore 64, amiga, amstrad). I can go back and play those video games and have the time of my life.

Kids these days though, have a hard time back tracking, I did a refresher course at uni which was filled with 18 year old kids starting out, I talked to them about video games and none of them were interested in playing retro games, and alot had said they tried it but just couldn't get into it.

It seems sad to me, but it's true.
 

TelHybrid

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Overdone thread is overdone.

Graphics are an important part of a video game. They set the atmosphere, and of course they're important for factors such as camera angles, and lighting, and interactive objects, after all they're video games.

I'm sick of constantly hearing about the whole "graphics don't matter" argument from retro nazis like yourself.

Get over it. Just because a game is visually appealing doesn't make it bad, and doesn't make the fanbase a bunch of graphics whores.

/thread
 
May 25, 2010
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http://www.escapistmagazine.com/articles/view/columns/experienced-points/6069-Death-to-Good-Graphics

Shamus beat you to it mate. But the problem is still there. And the more people talk about it the better.

Personally I was fine with PS2 level graphics. They all still look good. All you need for a good looking game is good artistic direction, color contrast and a little bit of imagination. Death to HD!
 

AugustFall

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I like to think of minecraft as an impressionist painting, looking out over the landscape is truly awe inspiring and the fact that I can go to any of these places just adds to the awesome.
 

Guffe

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Garak73 said:
Guffe said:
Gameplay is my thing. I think the main reason is that I've always had a Nintendo and they have never been really graphically great compared to the other machines of same age. I grew up with always going to friends and seeing great graphics while at home they were a bit worse. I stopped caring about graphics and mostly enjoy the gameplay and the game itself. I didn't pick the "nice bonus" in the poll because there are different styles you can use as games to Nintendo have shown (Red Steel 2 and Okami) which aren't great in any way but they sync so well with the game that you think it looks good.
Are you sure about that?

NES - No competition
SNES - Better graphics than it's main competitor, the Sega Genesis
N64 - Better graphics than it's main competitor, the Playstation 1
Gamecube - Better graphics than it's main competitor, the Playstation 2

Only this gen have they dropped out of the graphics race.
You sure about that? I never really look at graphics but all my friends always said they think I'm childish for bearing with Nintendo's sucky graphics. I am not sure, you might be right but not according to people in my town. I just don't care but I have the impression that Nintendo's always been after because the consoles are so small that they can't have the same sort of "machinery" in their products. Maybe I am wrong thou.
 
Aug 21, 2010
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Eldan said:
I am, as TVtropes calls it, a scenery fetishist. Beautiful scenery is wonderful. I love aesthetically pleasing movies and games. I can spend a few hours walking through an island in a myst game.

But that does not require "high-end" graphics. I tend to differentiate between technically complicated, resource-intensive graphics and well-made graphics. It's the second that interest me and many games which are ten, fifteen or more years old still deliver here.
You have said pretty much exactly what I was going to say. It's how well designed the graphics are (the actual artistry in the art, if you will), rather than how much processing power is required to render them, that matter. Super Metroid for example looked good 15 years ago, because the art was well done, and it will always look good.

Good graphics matter, but good in the sense of looking good (like Super Mario World still looks good), not in the sense of looking realistic. Attempting realism doesn't create immersion, it just dates really quickly (take your pick from any of dozens of last gen fps's to see what I mean).
 

Dr. HeatSync

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Kpt._Rob said:
First off, the obvious affect on the industry of the high graphics that gamers demand is that games are more expensive and less innovative. Creating games with high end graphics costs an amount of money that would make Bill Gates blush. This means that developers have less room to develop new and creative ideas, because the investment required is too great a risk, so instead they create a copy of a game that was already successful with a few minor tweaks and try to pass that off as innovative.
Can I just remind you that a game developer is made of several teams dedicated to their own subject of expertise? Would you cast away the 3D modellers and Concept Artists (the people who actually make the assets you need) and try to hire more designers and theorists instead? Since the modellers and artists are rendering the things that the game designers are making (and as you say: not innovating) that might be one other area you might want to fire flak towards.

If games didn't have to have top of the line graphics to sell, then companies could take bigger risks in the creation of the game part of the game, and because they didn't have to spend as much money making it, they could afford to sell it for less.
That sounds like complaining 'why is the sky blue'. Visuals are an advertisement in themselves, and impressive visuals are the first thing a potential customer will recognise, strong and unique visual styles in particular. And no, the developers wouldn't take bigger risks; thats either the developer failing to pitch an innovative idea (because it apparently won't sell) and the publisher telling them to make GeoW because it seems safe to the target audience. None of this has to do with how the engine renders polygons.

Secondly, the demands of high end graphics actually limit who can play, and require anyone who does want to play to pay ridiculous amounts of money. Now, granted, this argument doesn't apply so much to console gamers, but it does actually get to the core of one of the reasons for which I am a console gamer. That is, that the computer that I use, the one I need in order to be successful as a student, can't handle modern games because the demands that even the lowest graphical settings of many modern games make on my computer are too much. And if I want a computer that can play modern games, I'll have to spend a lot of money. And I won't just have to spend that money today, I'll have to spend it a couple years from now, upgrading my computer again, then again, and again. I would love to play the computer games that are hitting the market today, but because of the high costs of a machine that can handle modern graphics I simply can't afford to, which means that I'm stuck as a console gamer. Granted, tossing high end graphics out the window will not completely solve this problem, but it would certainly make it easier for me to run many of the modern games that I can't run right now.
That PC would have to be pretty damn low in specs, but theres another argument for that: Console Port. This means that the game engine has been optimised for (most likely) the 360's hardware. Because PC's are so varied, its very difficult to find an engine flexible enough to deal with very varied hardware combinations, save perhaps the Unreal Engine. Because the 360 is now the lowest common denominator, 'tossing high end graphics' would be rather silly; a backwards step for no reason.
Third, in many ways, high end graphics actually take away from the aesthetic beauty of a game. How many times have we heard someone complain (or perhaps complained ourselves) about how modern shooters are a sea of grays and browns? It is high end graphics that actually allow for this. Sure, there are exceptions, but back in the days of the N64, you really couldn't make a game that was mostly grays and browns, why? Because the machines lacked the graphical prowess to make objects stand out from one another without varying colors. High end graphics allow for the creation of a world that is a more accurate reflection of our own, but in creating an accurate reflection of our own world, we lose the beauty of the fantasy worlds that developers were at one time forced to create by graphical limitations.
That should probably be blamed on the publisher and art director. Its them who decided not to take advantage of the power they've been given. Instead of a low poly, N64 era Deus ex, why not have a well optimised, high poly Deus Ex 3 with the polish, the unique colour palette and professional look of a modern game. We haven't 'lost' that beauty, we just have to find a developer and publisher with the balls to actually go out and make us a new and better one.

That's a big loss, because the worlds that I played in on the N64 had such a wonderful sense of charm, and I hate that it's gone now. See, I'm actually an art major, and one of the things I've always wanted to capture was the beauty of some of the worlds I experienced as a kid playing on the N64. Take for instance the worlds in Super Mario 64, Zelda (Ocarina of Time or Majora's Mask), hell, even Glover 64 had some incredibly beautiful worlds. Now, that's not to say that these worlds couldn't have been created with high end graphics, but I feel like if developers at the time had had access to high end graphics, these worlds might have been drastically different. That thought makes me sad, that some day when I have kids, they may not get to experience the whimsical worlds that enchanted me when I was a kid.
Well lets assume we're at this stage in developing Majora's Mask: Concept art done, characters done, now all we need is to thrust it all to our modellers. Fast forward to the era when Nintendo realise what a fucking normal map is and the game (given these circumstances) should turn out exactly the same. More expensive to produce maybe, but your concept doesn't suddenly get eaten up and spat out.

My point with that is that if you're seeing a bland world of forgetful, the problem is lying with the concepts, the area where we're deciding colours, form silhouette, and whatnot, all by human hand. This has nothing to do with the games engine rendering polygons, its some faulted concept pieces.

Now, that's not to say that high end graphics don't give us anything in return, I'm not saying that. Trust me, I was amazed at the world of Bioshock, the fact that they had an entire art team just devoted to the water. That's something you can't do with low end graphics. When used well high end graphics certainly have the ability to create artistic visions with even more charm, beauty, and all sorts of other wonderful adjectives, than low end graphics.
Nice to see some optimism here. Bioshock is the example of astounding art direction and graphical ingenuity. The beginning when you see a woman hushing her 'baby' would never work without dynamic shadows in real time.
My problem is that because we demand high end graphics, we lose a lot. Shamus Young recently wrote an excellent article (which you can find here http://www.escapistmagazine.com/articles/view/columns/experienced-points/8194-Experienced-Points-Mine-all-Minecraft) in which he calls Minecraft "a hadoken-style rebuke to the absurd things the rest of the industry has been doing." Minecraft, I feel, is an excellent example of how a brilliant game can be created that doesn't treat the lack of high end graphics as a weakness, but instead as a strength. I'd love to see more games like Minecraft, but until people like the guy I saw posting earlier get past the idea that high end graphics are a necessity, I feel like the design philosophy behind Minecraft will be an exception, instead of a rule.

See, I think Minecrafts weaker visuals are more as a result of allowing those with weak GPU's to play the game, rather than the creator embracing it with love or something. I feel it was a decision with this almost business logic, that a massive number of people have pretty crap graphics cards and so that became their target audience. That, and he's one guy, and can't render professional quality visuals by himself. Its not some kind of revelation of 'OMG the enemy is the fucking Unreal Engine and all of its well optimised handling of polygons and shadows!', he just saw a problem with a massive audience and worked around it.

I don't think we're going to benefit by suddenly deciding we're going back to the Gamecube era. It'd be stupid to limit yourself when you could stand out. Yes, many games are going the road of 'copy this guy, despite the greys and browns it'll sell', but the occasional spark will come along, only for sheepish pubs and devs to copy that too.

Can we not try to fight our game visuals, this one or the other the gamer collective has decided we discriminate games by? I already posted in another topic about how this Graphics versus Gameplay war is retarded, what poor graphics would actually be like (by my definition, Minecrafts visuals are actually good) and why games and visuals should work harmoniously. Backwards is not a good direction, our game engines aren't at fault at all (in fact, because they're so well optimised they're actually benefiting us more) and its mostly the publisher who screws you over.

This post was far far too long.
 

YoBadMama

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I mostly play old games,(ps1,Nintendo64) so I lost the want or need for splendid graphics.
 

Mikeyfell

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I don't like Current Gen Graphics
I would have been fine if graphics stopped evolving last gen
Prince of Persia, Jak 2, God of War they all still look amazing to this day
oh, and Halo 2 and Black, and Ninja Gaiden. Got to give the original Xbox it's props to

but now days some games just have jaw dropping graphics
like Modern Warfare 2
Halo Reach
Fallout 3
Crysis
Mass Effect 2

but 4 of those games are fucking First Person Shooters
I hate fucking First Person Shooters
especially ones you can beat in less than 6 hours like Modern Fucking Warfare 2

but I do appreciate that mostly every game looks good
I mean could you imagine what Dragon Age origins would look like on the PS2?
everything would look like a cardboard cut out and animate like an episode of South Park
and if you compare Tales of Veaperia to Tales of the Abyss there's no contest

good graphics make good games better.
good graphics also mean a lot less good games.


for instance I want Jak 4
but Naughty Dog made Indiana Jones meets Tomb Raider meets National Treasure meets Gears of War instead
if graphics didn't cost an arm and a leg I'd bet they would have made Jak 4
 

Fbuh

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I love older games that have fun and relaxing game play, or that tell a good story. Graphics a plus for me, but certainly not necessary. For instance, my favorite Final Fantasy is still 6. The game play and story were good and fun, but is was a SNES game. However, it had good characters, a shit load of extras, and was a good game.
 

garfoldsomeoneelse

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Mar 22, 2009
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I'm not above saying that I prefer high-end graphics. If I'm going to be staring at a screen, the images on it might as well be pretty. Besides, they really go a long way towards building immersion.
 

nohorsetown

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Technology has very little to do with quality of graphics IMO. If you use tasteful presentation and design, you can get good graphics from an NES. If you have no style and ascribe to "more is always better" philosophy, you can make a PS3 game which fills the biggest, shiniest HDTV with terrible, pointless graphics.

Like, think about art and music and literature and stuff. Are all the best paintings the ones with the most lavish detail? Are all the best songs performed by huge orchestras? Are books with flowery, lush writing intrinsically better than those without? (I don't think so, but some people do. Good for them, I guess.)

Personally, I usually prefer the minimalist stuff when it comes to game graphics, but not always. You gotta have a cohesive style, a solid aesthetic, a tasteful eye for design, a blah blah blah art is subjective.
 
Apr 24, 2008
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I love high-end graphics, I recently bought a 5870 because I am so utterly devoted to high resolution and high detail gaming.

Play Metro: 2033 with maxed out settings(including DX11)...it'll change your mind.
 

blankedboy

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FlashHero said:
What if i don't like minecraft because playing with legos just isn't fun to me?
Then you're playing Classic like a nub.
Honestly, people whining about Minecraft who've only played Classic need to grow up...

I just play the game regardless of the graphics, usually I have to tone them down anyway because I'm on a mid-range computer. Which is sad. Only low-end computers should be having to tone down graphics, when you think about it... and high-end ones just give you thrice the FPS...