Poll: Do instant-kill knives/melee need to go?

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gabe12301

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Jun 30, 2010
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I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.

If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
 

Phlakes

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Mar 25, 2010
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I think it would be best if it was a bit like Reach, where holding the melee button when you're behind them is an instant kill, but otherwise it takes a few hits. Also, instant kill melees make close-range combat useless. At close range, you could have a shotgun and be against someone with a sniper rifle, but if they hit the melee button before you shoot enough to kill them, your clearly superior weapon doesn't matter.
 

Souplex

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Jul 29, 2008
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It's the closest to being reasonable they can get, since real men use melee.
 

Hakeem

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Jan 9, 2011
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I think in FPS games it should stumble them or knock them over, giving you a chance to shot them. They could still shot back of course you hitting them would just throw off their aim.
 

JemothSkarii

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Nov 9, 2010
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I reckon the knife should only be able to be used with a pistol drawn, and that a headshot is only a one hit kill. With the melee of a rifle it should really just knock them over and/or blur the crud out of their screen.
 

LawlessSquirrel

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Jun 9, 2010
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Phlakes said:
I think it would be best if it was a bit like Reach, where holding the melee button when you're behind them is an instant kill, but otherwise it takes a few hits.
Yeah pretty much this. A knife shouldn't do more damage than a firearm, but a coordinated sneak-attack should rightfully be lethal.
Of course, melee should still have it's purpose. Slow or weaken an enemy perhaps, making firearms and such more viable. Just damage-wise it seems off.
 
Jun 13, 2010
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I think it can be a good thing as long as the developers make sure it isn't totally broken and cheap. Personally I think most games get it right,
 

stygN

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Jul 9, 2010
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I think the way it was in good old Counter Strike was nice. Come from behind or stab the guy in the face, yeah.. That should be instant. But stab him somewhere else, nah..

But like MW2, it's just down right silly... With all the perks you could sprint a guy and rip him apart from 20 meters (like.. 60 feet) away.. Now how is that melee in a FPS game..?

It's not.. It's melee in a some Asian-style fighting game where you can throw fireballs out of your hands, and you have this little cute girl who's specialty is to sprint and stab you with her tiny knifes... And then you see her underwear...
 

Savagezion

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Mar 28, 2010
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They should only insta-kill from behind. Backstab = dead. From the front means 2 knives = dead.
 

FirstPersonWinner

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Apr 16, 2009
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depends. In games like Battlefield or MAG where your usually in huge maps and close fighting is rare I'm fine with it but in really small map games like CoD where you often run right into enemies it does get a bit annoying. Although Black Ops does seem to have fixed the issue with that being spammed.

It only gets really annoying in games where it takes a lot to kill enemies, like Halo, and so if someone gets an instakill melee weapon, like an energy sword, and runs at you you can unload half an assault rifle clip into their face and they will still get able to lunge through your bullets and kill you.

I say that you shouldn't be able to knife someone if they are at the same time unloading a gun into your torso.
 

Kunzer

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Jul 14, 2008
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I don't really see this as a pertinent issue.

The main purpose for killing someone with a knife in most games is for maintaining a low profile and/or preventing the victim from raising alarm.

In BF: BC2 or CoD there are server-wide announcements that "Player A has stabbed Player B in the pen0r, lolz d00d." Hence making the kill just as obvious as any gunfight.

Finally, I can't speak to CoD as well as I can BF: BC2, but in Bad Company 2, your mini-map has little arrows showing friendlies on it -- so if one disappears it is relatively obvious he was just killed.

To put it simply, in the multiplayer setting, it is about bragging rights, not realism.

This is especially the case in BF: BC2 as you get a copy of the knife victims' dog tags upon successfully killing them with your knife.
 

Tdc2182

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May 21, 2009
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Bad Company 2 did it absolutely perfect.

It is nearly impossible to get a bumrush melee kill.
 

Tanis

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Aug 30, 2010
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Yes.

Only 'instant kills' should be heart/head shots...and with the hearts maybe not instant, but kind of a slow countdown.
 

squid5580

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Feb 20, 2008
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SL33TBL1ND said:
I've never disliked them, but a lot of people hate them.
I usually don't but Turok is an exception. You know it is bad when every match you join everyone is running around with their knife out because the guns were all useless.
 

Dark2003

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Jun 17, 2010
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Tough question, i feel its okay only if you can die easily from the bullets, but in games where your practically built like a tank it a problem.
 

PROXYCB

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Nov 18, 2009
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I dunno if anyone already said this cos im not gonna read the entire thread but on some games getting really close to a melee/grapple attack is a skill and if it take too long to kill a target up close the whole melee system becomes redundant, with that said kamikaze melee attackers can also ruin a game. Notice how i didn't mention any specific games well thats because there are different verities of games (as im sure you already know) some times it works some it don't suggesting that melee insta-kills need to go in general is a bit silly.
 

SteewpidZombie

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Dec 31, 2010
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I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.

Edit: A alternative would be by making melee a 'Skill' and not a instant killing tool overused by everyone in games like COD. I'd like to see a game where characters can only sprint for VERY short distance, and normal movement speed is slowed down realistically. That way knifing people would be a challenge, you'd be required to actually sneak or outflank people with skill and stealth. Rather then the hundreds of people who can sprint for a unlimited time and crank their sensitivity so high that they can literally run up and knife you in the face.
 

sylekage

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Dec 24, 2008
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I think it is reasonable to a point, like many people have said, back kills would be good, but face to face, it should take a couple hits. And it should also be only if you're close up, none of that jumping knife kill bullshit they do now