Almost always. Unless I really want a new game that's come out, I always wait until the price has dropped to below $40 to buy a game. And always preowned.
I'm sort of with Cheshire the Cat here.Cheshire the Cat said:Yup. But not when its like $5 less than brand new. At that price I would rather buy it new.
I will buy used if its like $10-20 or if its something rare and hard to find.
But yeah, I got a whole fucktonne of PS2 games for like $5-10 each used.[footnote]Back when PS2 was in its prime.[/footnote]
Sure they are two different mediums, granted. However, both games and books are goods to be bought and sold nothing more. Video games are not special nor do they deserve special treatment because the people making them are unable to keep production costs from rising at an extraordinary rate. They are, at the end of the day, just another good to be bought and sold. No different than a hammer, a television, or a car.Draech said:You are talking about a scenario that might happen as if it has happened. Please use an actual world example of piracy of books being an issue, rather than a made up one.
All I am saying is that you cannot compare the 2 types of medium. Do you know how many copies a game needs to sell to make a profit compared to a book. The cost of having a writer + proofreader (i am not sure how much work goes into writing a book, but I know its a lot less than a full development team) has an easier time making profit, while the publisher takes the real risk from production and distribution cost.
You also say "well books are cheaper" without knowing any real comparison. What if a book costs a 4th as much as a game but cost a 10th to produce? You have no comparisons, and we havn't even touched on the variable of libraries and potential markets.
You cant compare the 2.
I didn't mean to put words in your mouth, sorry for that!Draech said:I did not talk about morality. You are projecting that. I am saying that the 2 mediums are different. Apples and oranges.
No no no no no! Your entire argument boils do to "But games are special". Games are NOT special! Any problem they are facing is totally on their end and has nothing to do with preowned sales. If they can't turn a profit with the amount of new titles they are selling then that is their problem, not the consumers. It doesn't matter that the movie industry can fall back on ticket prices or anything else for that matter. The video game industry still deserves no special treatment when it comes to preowned sales. They'd like to think they do, but they do not.Draech said:The thing is you cant compare the mediums because Used games sales does cut into profit margins at much higher rate than any other type of medium.
It might be a pricing problem. If it costs 40$ and you only have 30$ then its buying it used. It might be a production being to expensive. It might be the product it self having very long physical lifespan while a very short useful lifespan. Now the movie industry has the same problem you might argue, however they have large amounts of extra income from Cinema and TV that may push the "used marked" away from being a problem. Games do not have this luxury.
I want to make that distinction because when people compare games then you draw false conclusion. Making copies is a none issue (to you use your example) for hammers so therefore copying is ok in other mediums. We both know that is not true. To claim they aren't being paid for their work is simply a lie. They have been paid, with the initial sale. To want a portion of second hand sales is to want something they have neither a moral or legal claim to.
If 1/3 of the sales of Heavy Rain (if the developer is to believed) were used, that is a pretty large amount of profit lost for the developer (even if a used sale doesn't necessarily mean a sale lost). How much does that amount of lost profit mean to the developer? What if it was the tipping point between success and failure for the project? Is it a wonder that developer wants to get a cut of this?
Its not surprising to me that games because of their very nature is moving towards a contract/ticket style of setup to safeguard themselves.
To keep it short thou. Yes it your goods. You can do with them what you want. But you should be asking yourself what effect it will have rather than if you are allowed to. Selling old furniture isn't having an effect on the furniture industry, but used games have an effect on the gaming industry.