Poll: Do you like cliffhangers?

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Ieyland

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Apr 23, 2010
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Me, it depends. When the main character is surrounded by the enemy and about to get shot the game ends then #)*^_&*$(_*!.
 

delet

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Nov 2, 2008
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In a book, at the end of each chapter; Yes. I love that feeling of 'Agh! I want to sleep but I also want to read on!"

In a game, at the end of the game; no. I want a complete experience in a game, not an advertisement for another game at the end.
 

Jaded Scribe

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Mar 29, 2010
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Depends if there's a guaranteed sequel coming. There has been a few where the sequel just never panned out, and you get left wondering forever.
 

Marter

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Oct 27, 2009
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If a sequel is confirmed and in development, then I don't mind them, but if it is still undecided, I dislike them because there is a chance that there may be no continuation of the story.
 

Avatar Roku

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Jul 9, 2008
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Sometimes. I mean, sometimes we get a cliffhanger like Mass Effect's where it's satisfying, but we know it's not over yet, and we're happy about that. Other times, we get "finish the fight."
 

8-Bit Grin

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Apr 20, 2010
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I like them in the way that I hate them for making me want to play more.

...

If that makes sense.
 
Jun 3, 2009
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Blatant sequel whoring gets pretty old, especially if there really isn't enough material to go on. Otherwise, I don't mind uncertain endings. It's just the way the designer chose to give you the experience.
 

scnj

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Nov 10, 2008
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I like a game to have a self contained story with a proper ending, but with one or two ongoing plot threads to leave me wondering until the sequel arrives. The Mass Effect series does this very well.
 

Enkidu88

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Jan 24, 2010
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No they're horrible. They're okay for TV shows where the wait to see the conclusion is usually only for a few months, but for a game or movie where you might end up waiting 2-4 years to see the damn conclusion? No. No No No.

There are plenty of ways to bring closure to a story and still leave things open to sequels. The Dark Knight managed to to do it nicely, all the story arcs were nicely wrapped up and the villains defeated but leaving it open to sequels. Both the Mass Effect games covered this nicely, the crisis that spawned the games was averted but it was clear there was more story to explore.

There is absolutely no excuse for leaving games on a cliff hanger unless they're already ready with the conclusion within a 1 year period.
 

Assassin Xaero

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Jul 23, 2008
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Depends. If they are done right, like with the end of F.E.A.R. (1), then yes. But if it is some stupid shit like in Halo 2 or Matrix Reloaded, then no. Worst. Endings. Ever.
 

Enigma6667

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Apr 3, 2010
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It pretty much depends. As long as they aren't used to a cheap effect. LOST works 95% of the time when it comes to cliff hangers, but it's the games that seem to be suffering from cliffhangers with ambiguous endings that just say "wait for the sequel" instead of "AHA! SUSPENSE MOTHERFUCKEEERRR!" Examples are F.E.A.R. 2 and Assassin's Creed, that "post-credits-easter egg" in Kingdom Hearts 2, and plenty more. But that's not to say that movies and TV can also be shite when it comes to cliff hangers, such as the Silent Hill movie and the entire Saw series (Yes, I saw all of them and the first one is the only one worth anyone's time IMO).
 
Apr 29, 2010
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Cliffhangers and video games just don't go well in my opinion. Sometimes they work, but I'd rather leave them for the movie and TV industry.
 

War Penguin

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Jun 13, 2009
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It depends if there's a guaranteed sequel but other than that, I don't like them. It's just a lazy way of replacing an ending.
 

PixieFace

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Mar 17, 2010
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Most of time, I see them as cheap. It's a gimmick to leave space for a sequel, which is 99% of the time not even confirmed by the release of the first installment.

By virtue, a story should be neat and self-contained. The first Bioshock and Dragon Age: Origins were good examples of this. For me, at least, they left me feeling satisfied and not cheated out of an ending that I felt I quite frankly deserved after dumping so many hours into it.

The only time I feel it's EVER okay is when there is a confirmed sequel that is already in the works, that the cliffhanger wasn't thrown in just to jerk audiences around and lazily wrap up the story.
 

Jandau

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Dec 19, 2008
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On general principle, no. It's a cheap way to end ANYTHING, be it a game, book, movie or a series. I can't think of a single cliffhanger ending that was actually beneficial and the only reason why they exist is to set people up for a sequel. It is further criminal when that sequel doesn't get made, in which case you simply have one unfinished game/book/movie/series.

That being said, I tolerate cliffhangers when I can move on to the next part straigh away. Watching old series that end their seasons with cliffhangers isn't a problem if I can just move on to the next season. Same with books and games.

PixieFace said:
By virtue, a story should be neat and self-contained. The first Bioshock and Dragon Age: Origins were good examples of this. For me, at least, they left me feeling satisfied and not cheated out of an ending that I felt I quite frankly deserved after dumping so many hours into it.
That's not a cliffhanger, that's just leaving room for a sequel, with some foreshadowing thrown in for good measure. Dragon Age: Origins had a fairly well wrapped up storyline, with the big bad dead, the crisis averted and the kingdom saved.

A cliffhanger would have been if after the fight with the Archdemon, you got a cutscene of him beating the crap out of you, then closing in on your barely-conscious body, the image cutting out just as he lifts his claw to deliver the deathblow.
 

Ghored

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Mar 15, 2010
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Well, let's say this.

GoW II had a cliffhanger ending, leading to GoW III, which was just basically Kratos falling off a mountain, and then killing people just to get back to the top.

And then there was MW2.....


Yeah, Cliffhangers aren't exactly the best way to end a game.

Cliffhangers remain better as something in the middle or a beginning of a story. never the end, usually.
 

FourEyedPandora

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May 7, 2010
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Aby_Z said:
In a book, at the end of each chapter; Yes. I love that feeling of 'Agh! I want to sleep but I also want to read on!"

In a game, at the end of the game; no. I want a complete experience in a game, not an advertisement for another game at the end.
I completely agree with this.

Also, I hate cliffhangers as the end of movies and anime. I want to know what happens, not have to guess or wait for the sequel/next season.