Sometimes. The long-ass one at the beginning of Half-Life 2 (I count the crowbar running through the train thing because you're not actually killing anything) is ultimately what kept me from playing it through the first three times I tried. Because, one, it let me walk around a big area that wasn't interesting enough to explore, and didn't get at-all interesting until the teleporter, then dropped me back into disinterest.
I liked what Arkham Asylum did. It set the mood, it showed some colorful characters, and it kept the whole thing entertaining, due in no small part to Mark Hamil.
Then there's games that have massive fight scenes that you can't participate in the beginning of the game, which, cool though they may be, is pretty damn stupid.
It all comes down to the execution, really. A long intro can be pretty damn entertaining, but they're easy to fuck up.
I liked what Arkham Asylum did. It set the mood, it showed some colorful characters, and it kept the whole thing entertaining, due in no small part to Mark Hamil.
Then there's games that have massive fight scenes that you can't participate in the beginning of the game, which, cool though they may be, is pretty damn stupid.
It all comes down to the execution, really. A long intro can be pretty damn entertaining, but they're easy to fuck up.