rebel7254 said:
I see your point there, and in a way you're right, and for certain games you're absolutely right (puzzle games are a prime example, and any problem solving (Portal, not that there's even difficulty settings but just using it as an example)). Usually when I do this it's for an FPS game and I don't really consider it lowering the difficulty. My most recent example is actually MW3. I needed to follow these tanks down the street on Veteran, and normally Veteran is all about using your flash bangs, cooking grenades well, using cover at all times and being accurate when you need to be because every second you are exposed can be just enough time to get you killed. I ran into the street to follow them, the commander shouted something over the ear piece along the lines of "Use the tanks for cover!" so I closely followed them, crouching. I aimed left and right and killed whoever came near, but this method only lasted maybe 10 seconds. The way the game recommended me to play, didn't work. This is probably because of the increased difficulty and vastly increased vulnerability.
The problem was, the game created a check point at the time that I was running across the street to the tank. As I spawned, I got shot at within 1 second. Without having the moment I had the first time, when it made the check point, it was impossible to catch up to the tank or even run to any other cover. Every time I spawned, I got shot and within 3 seconds I would die. I tried dropping to the ground, but it didn't work any better. I ran backwards to some concrete street barriers but this didn't work. It worked better though. So I modified that strategy and made it a bit further, but still kept dying. I cracked. I had made it too far through the level with too much time invested to start over. I felt the end of the level was near and I couldn't give it all up just because the game cheated me in a checkpoint. I started looking online.
I looked at videos of people playing this exact area on Veteran and I saw what cover they used and how they played. I kept trying to make it back to that concrete barrier. It seemed to be key in their strategy. Get behind the barrier (they didn't have to spawn in the street...), move to the left of the street and work your way up from there. Early on in the level, I tried going right (and using the tank for cover) but the tank provided no cover and the right side of the street wasn't much better. Several videos online confirmed what I had thought was the way to win. I just needed to keep trying to get behind that barrier. Finally, after several tries (and the game asking if I wanted to lower the difficulty, lol), I got behind it. I took my time like crazy, practically taking half an hour just to make it to the end of the street, because I knew what dying would mean.
So, long winded example, sort of contingent on a programming flaw (which my buddies have experienced in other areas, throwing a flash bang or a grenade at a checkpoint, only to spawn throwing said projectile as you spawn), but it was a time when I had to use external help while playing on a harder difficulty. I could have beat it without it, yes, I eventually would have surrendered and restarted the whole level, learning from my mistake and never needing this sort of help. On the other hand, I saw hope and saw how easy and doable this part of the level was if I just stuck to the left side of the street and if I could just get the the concrete barriers, I could probably breeze through it. Besides being over pre-cautious once getting to said barrier (I had good reason!), it worked like a charm.
I spoilered that because I kind of got on a tangent, but TL;DR I think certain games, and more specifically, certain genres. Puzzle games and anything with problem solving can be ruined by this, but action genres and shooters can have a better handling. I believe certain genres maintain their difficulty, even if you use a guide, because the difficulty can be the gameplay itself.
Also, I'd just like to thank you because yes, I do try to not judge people for what difficulty they play a game on. That would be like insulting someone for not being able to read at a certain level. Me and my friends have inside competitions, but I don't try to belittle people for playing it on anything less than the hardest difficulty. Hell, when I was a kid, I could barely beat some games on the lowest difficulty.