I've played a couple sessions of 3.5 (which I didn't enjoy), a LOT of 4e (which I did), a fair amount of Pathfinder (which is everything I liked in 3.5 minus the majority of the stupid), and a bunch of other tabletop games. My friends are getting together a god-level Scion game soon, and I also play DC Adventures (as in the comic book universe) every Tuesday. On Wednesday, I run a homebrew online campaign.
And Saturdays the same group I play DCA with does a 5e playtest. 5e isn't very good. To those that think 4e was too stripped-down from 3.5, I shudder to imagine what 5e would look like to you. There's nothing there, pretty much. Base attribute numbers are permanently capped at 20 (as in, no matter how many levels you get, you can't go above 20 in Str, Int, etc.). Skill training is +1d6 to your d20 roll, whereas in 4e it was at least a consistent +5. The list of skills you ARE trained in is incredibly short, and usually fairly narrow. As if to make up for their lot in life in previous editions, martial classes now have staggering damage potential because they get bonus dice they can just add to a damage roll at any time. What feats you get is (if you're playing strictly by the rules as written) determined by your character's background. Someone who was/is a Spy has X feats, no matter how much they want something else. Really, the only thing that got improved from 4e was spellcasting, with casters being back to a more utility focus with not much in the way of damage and spell slots being better set up. Oh, also I like the new system for combat advantage, especially since you can also get non-combat advantage. You have advantage? Roll two dice, take your favorite. You're at a disadvantage? Roll two dice, take the lower.
*inhales* I have a lot of pent-up bile about 5e in its current state.
And Saturdays the same group I play DCA with does a 5e playtest. 5e isn't very good. To those that think 4e was too stripped-down from 3.5, I shudder to imagine what 5e would look like to you. There's nothing there, pretty much. Base attribute numbers are permanently capped at 20 (as in, no matter how many levels you get, you can't go above 20 in Str, Int, etc.). Skill training is +1d6 to your d20 roll, whereas in 4e it was at least a consistent +5. The list of skills you ARE trained in is incredibly short, and usually fairly narrow. As if to make up for their lot in life in previous editions, martial classes now have staggering damage potential because they get bonus dice they can just add to a damage roll at any time. What feats you get is (if you're playing strictly by the rules as written) determined by your character's background. Someone who was/is a Spy has X feats, no matter how much they want something else. Really, the only thing that got improved from 4e was spellcasting, with casters being back to a more utility focus with not much in the way of damage and spell slots being better set up. Oh, also I like the new system for combat advantage, especially since you can also get non-combat advantage. You have advantage? Roll two dice, take your favorite. You're at a disadvantage? Roll two dice, take the lower.
*inhales* I have a lot of pent-up bile about 5e in its current state.