kwagamon said:
And Saturdays the same group I play DCA with does a 5e playtest. 5e isn't very good.
[...]
*inhales* I have a lot of pent-up bile about 5e in its current state.
You and me both, man. I'm not playtesting but I keep an eye on it and...damn. I mean they spew a load of brilliant suggestions but coat them in so much bullshit, it's unimaginable. And as of lately, the dev blogs have taken a turn of "let's point out what was wrong before and discuss how it could be fixed WITHOUT MENTIONING 4e ACTUALLY FIXED IT AND WE'RE JUST BEING REDUNDANT HERE BY EXPLAINING THE EXACT SAME THING". With a tinge of "let's repeat our past mistakes without acknowledging them". I don't want to bash Next just for the sole purpose of being Next - I'm tired of edition wars and I embrace each edition for its strengths. It just seems that Next was contrived out of the mistakes WotC did with a dash of "you know it would be cool if..." that is either cool or not but ultimately gets lost in the slew of idiocy. Oh, and apparently, the design goal is "It's going to be EVERYTHING for EVERYBODY at ANY TIME" which is not only very improbable, the design team at Wizards of the Coast is also not the one that can make it happen.
SilentFlames26 said:
I haven't actually played it before, but I would really like to. Does anyone have any tips on how to get into a game?
Well, you need three books - the Dungeon Master's Guide, the Player's Handbook and the Monster Manual. That's true for both 3.5 edition and 4th edition - I won't give recommendation which to pick, I don't want to go down that route. But basically, if you've played stuff like Neverwinter Nights or Knights of the Old Republic, those use the 3.5 rules, so you might be more familiar (older D&D games - Baldur's Gate, Planescape: Torment and the like used older more confusing ruleset). The 4th edition is a bit more straight forward, though, and I think easier to pick up. At any rate, 4e you'll have to buy, while you can get the 3.5 rules for free online [http://www.d20srd.org/]. If you want it free, though, I'd suggest getting Pathfinder which is a modified version of the 3.5 rules with some changes but it's good and at least somewhat compatible with 3.5. Also, you can actually get the whole books for free online [http://paizo.com/pathfinderRPG/prd/] - it has everything you need to start.
Once you have that, just get some more people - at least 3, I'd say, and you can start it off - one would be the Dungeon Master and the rest would be players. You can find pre-made adventures, if you're unsure what to do, or make something up (or adapt something, like a book, movie or a game). The Dungeon Master's Guide has the advice for new DMs and is valuable to pick up for that reason.
Grouchy Imp said:
Arfonious said:
D&D is a roleplaying game not roleplaying games in general.
And sorry if I come across as angry or something, not intentional
True enough, but it has also become a generic name for RP in general
I don't believe that to be the case. You are the first person I've ever seen referring to RPGs as "D&D". And I've been on RPG oriented websites. At most, I've heard people describe RPGs (to non-RP gamers) as "it's like D&D" but that's about it.