Monkeyman8 said:
I put on my wizards hat and robe.
but seriously, kinda I mean D&D's great fun and all and I'm kind of in character most of the time, there's just not really a back story or more then a vague motivation to my chracter most of it's made up on the spot and it's kind of a personality but then the whole back story and character and actually stay in alignment stuff. as for the other stuff I kinda like not being banned.
I find that a good GM requires the player to come up with a few long-term goals for the character, at the moment the character is created. It helps to create that motivation, gives direction and awards you if you manage to complete some of those goals.
I also like the Burning Wheel style of character building: Create, with the GM, a set of three beliefs for your character. Each belief consists of a philosophical statement, reason for it and how it affects your character, preferably tied into a goal.
Example: "Druids are aloof and amoral self-delusional recluses. They could have saved plenty of people from my village many times in the past, yet have not only declined but done nothing to prevent further tragedies. Because of this, I shall never trust a druid and will actively oppose any of their actions near my home region."
Goes well with a personal goal of "driving the druids away from the nearby forest at my home village. They are not wanted, needed or necessary. I shall do this even if I have to kill them all."
Suddenly that thief from the middle of nowhere, while supposedly being only greedy before this, has motivation to succeed, a goal to strive towards in periods of low activity and one that can give the GM plenty of opportunities for sidequests. Also livens up the character interactions: what if a party member is a druid? or they are hired to escort a group of people with a druid among them? Perhaps a little vial of poison would suddenly find it's way to the hands of our thief before the journey starts...
And perhaps this particular druid is travelling precisely because he doesn't agree with his fellow druids on the policy of non-interference, but because this is shameful he doesn't tell of it to anyone and wishes to change things from 'behind the scenes'. And on the first night the group stops, a particular thief happens to be the cook, unaware of the consequences of his act...
And suddenly a simple character motivation has sprawled into a fully-fledged quest.