Poll: Do you Roleplay?

Housebroken Lunatic

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Ursus Astrorum said:
Never tried Mage, actually. I prefer to keep to the basics, maybe throwing Werewolf and/or Vampire in on occasion. I've wanted to look it up, though. What kind of things do you encounter/do? I'm personally one for the original module's openness and the character's vulnerability, walking into a dimly-lit and abandoned warehouse knowing that a) You could be facing a ghost, demon, artifact, or just a really messed-up psychopath, and b) All you have is a gun and a baseball bat. And maybe four dots in brawl.
Well, since the guy who was GM:ing didn't really have the rulebook for Mage (although he had rulebooks for werewolf I think), we just ran one of those free downloadable scenarios with the basic rules and pre-generated characters to play, which of course meant that some questions wen't unanswered as to what Mages usually do and how the politics for Orders and Concilium's and Cabals work etc. Also we realized that the magic system in that scenario was, although pretty interesting an versatile, was probably a far cry from the real thing described in the rulebook.

As for encounters, they can be quite strange. The whole thing began with our group getting attacked by some sort of spirits that seemed to be manifestations of our characters inner vices. We managed to beat them, but then came the matter of tracking from where they came from and trying to figure out what could be responsible for it.

Had it been normal people that attacked us in another game, this would have resulted in standard detective work like checking out the attackers car, calling the police asking if they knew anything, checking for clues and footprints ettc. But now it was spirits so we had to use some pretty unorthodox and magical forms of detective work instead which was kind of fun, because you had to think in really strange ways.

Then there was the part in the scenario were we had tracked down another of these vice-spirits which was a spirit of manifested sloth, which hade taken upon itself to haunt a couple of bleechers where an old hobo had died a couple of years ago due to no one actually bother to check if he was alright. We couldn't just destroy the spirit, because that would only mean it would reform and show up some other time later so we had to think: how do you get a sloth-spirit to.. you know, move away?

So we thought about it, rolled a few skill rolls for occult knowledge and the basic idea was that sloth-spirits dislike events of high activity and chaos around the area which they haunt. And that we had to provide the spirit with some sort of refuge which would be symbolic of sloth for it to escape to.

This took some trial and eror on our part, but eventually we thought of simply casting really vulgar spells near the bleechers whioch of course would cause paradoxes (paradox = the reality doesn't like that you're doing some pretty blatant activities which completely disregards the laws of reality and so will try to punish you for it), and the very essence of invokihg paradox is quite chaotic, which managed to drive the sloth-spirit away from the bleechers and into a strategically placed (*snigger* yeah right) couch which we had gotten a hold of and where one of our characters were sitting on and just being lazy.

The couch seemed to work just fine, just as long as no one tried to sit in it or touch it with their bare hands because then the sloth spirit would try to suck out that persons mana and eventually their will to live as well. But basically we had tapped the sloth-spirit and after that the gaming session concluded.

It probably sounds very wierd when explained, but I really liked it because you had to think in pretty non-standard ways and it was something different from the usuall, find-the-monster-and-kill-it-with-guns methodology.

This is what made Mage seem the most interesting for me in comparison with Vampire or Werewolf (im not that keen on the idea of playing Vampires and Werewolves at all, because both of their character concepts have been done to death already).

I think the difficulties with Mage can be to come into the proper mindset in order to solve problems, because we had some periods where we had to really put our heads together and just ponder over a given problem because we weren't used to thinking according to the laws of (or lack of thereof) magic. : )
 

Sigel

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MaskedMori said:
Dr. Gorgenflex said:
Everybody who roleplays doesn't do it well and it makes me just facepalm so i don't do it anymore.
Yes well, I try to gather up the few that can RP seriously and well.
My group roleplays very well thank you, but we have been together for over ten years now and have no shame any more. I think part of the awkwardness of roleplaying is the players are unfamiliar with each other and people tend not to stay in gaming groups for long periods.

Edit: Topicwise- yes- I obviously roleplay and on a regular basis. Usually AD&D 1, 3.5, or 4. We also occasionally do the World of Darkness.
 

Project_Omega

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I dont, but on the other hand the story and the plot is what really gets me goin in a game e.g. Fallout 3 :]

-If I could I would but it would take a group of people interested in this...which I lack...damn :/
 

Sovvolf

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Mar 23, 2009
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I've done my fair share of Sexual Role Playing that I wont go into detail on as for table top role playing... not really I've done a little Warhammer 40k but other wise no, I do want to get into it however.
 

Sampsa

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May 8, 2008
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Yeah, time to time whebn our group manages to get their timetables match eachother.
 

Skratt

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In video games: I try to fit the "role", but I find myself quickly degenerating into "roll" playing and power gaming. This is usually due to immersion breaking game mechanics that are either a limitation of the medium or the lacking ability of the developers.

I find some fun in either scenario and am quite happy switching back and forth on my way to save the princess or destroy the BBE (big bad evil).

I play D&D every once in a great while, but it seems everyone has a different definition of role playing, so there is probably not much there either.
 

I'mANinja

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Aug 4, 2008
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When I'm really bored I play out scenarios involving Mechs, or sometimes Ninjas, or Wizards or elves or o well ummm u get the idea. A giant ninja mech that can use magic and has pointy ears... awesome idea. Warhammer 40k doesn't really count as RP... right? Cause it's a tabletop Turn Based Strategy game. I would try DnD but 1st of all I would be made fun of, and I don't think I could find other people to play, and it seems somewhat complicated. But as I said usually just live action role-play, but no weird costumes and I don't fit the whole Fantasy dialect thing. Usually I have no imagination so I just place my avatar into a book or some sort of anime.
 

stonethered

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no, but i'd like to.
i've never done anything like board & dice based, but childohood makebelieve got really advanced by 11. and i still have my own, private, megaverse. nothing formal though.
it's hard to get into something with someone else's rules when you've been the DM of an unplayed game your whole life.
 

MaskedMori

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stonethered said:
no, but i'd like to.
i've never done anything like board & dice based, but childohood makebelieve got really advanced by 11. and i still have my own, private, megaverse. nothing formal though.
it's hard to get into something with someone else's rules when you've been the DM of an unplayed game your whole life.
Flexability is needed for RPing.
 

MaskedMori

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I said:
When I'm really bored I play out scenarios involving Mechs, or sometimes Ninjas, or Wizards or elves or o well ummm u get the idea. A giant ninja mech that can use magic and has pointy ears... awesome idea. Warhammer 40k doesn't really count as RP... right? Cause it's a tabletop Turn Based Strategy game. I would try DnD but 1st of all I would be made fun of, and I don't think I could find other people to play, and it seems somewhat complicated. But as I said usually just live action role-play, but no weird costumes and I don't fit the whole Fantasy dialect thing. Usually I have no imagination so I just place my avatar into a book or some sort of anime.
There are diffrent styles of playing it, some are more simple than others. I've never gotten in to live action though. Most RP's I do don't have that "Ye olde" dialog either.
 

Kiutu

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I loved RPing in Neverwinter Nights online. I was considered one of the best roleplayers of the server I played in too, mostly for my character Kur who was full of badassness. I only say this cause people told me, so Im not just tooting my own horn.

I love RPing though, I do it in TES and Fable, and anything else I can. I wish they made RP focused MMOs though, but from what I know, MMOs are not RP friendly. Id still RP though probably...and people would avoid me >.>
 

PaLiDrAm

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Jul 4, 2008
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I find RPing a good passtime, as is live roleplay, not for everyone and I can accept that. I like the sheer imagination you can get from in though, for example one of my characters in rp once killed a T-Rex while dual wielding 2 dinchyosaurs
 

stonethered

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MaskedMori said:
stonethered said:
no, but i'd like to.
i've never done anything like board & dice based, but childohood makebelieve got really advanced by 11. and i still have my own, private, megaverse. nothing formal though.
it's hard to get into something with someone else's rules when you've been the DM of an unplayed game your whole life.
Flexability is needed for RPing.
well, since i've noticed people are counting video games now, i roleplayed on WoW too. not much but whenever i could get away with it. playing a girl was a bit challenging, i'd reroll a guy if i ever try it again.

i can't tell is that a word of advice or an insult?