The answer is 'no'. Actually I think online is a recipe for laziness in many cases since to create good single player content takes a staggering amount of work and design. Multiplayer ALSO takes a lot of work but basically allows you to recycle the same content you already created with some minor tweaks.
On paper "online multiplayer" is a great idea, and when it got started I looked forward to it. But in the end is discredited the "human factor" which is simply that without policing people are jerks, especially the younger audience that even now tends to outnumber older games. Right now you can't play a fighting game without some dufus disconnecting, trash talking, or putting you on an avoid list because you beat them and they are trying to farm ranking points for achievements.
MMORPGs are a *bit* better, but even so have their problems. How fast do you fill up your ignore list?
The problem being that with online multiplayer the companies want everyone to be able to get online and play, and also do not want to invest the money in actually polciing the online services. Ultimatly creating a human cesspool for those who want to use the
services as intended.
If you spend a lot of time online, the exchange of "Friend Codes" and "Gamertags" does allow you to manage who you play with to some extent, but for those who don't spend a lot of time socializing online, or have *ahem* strong personalities even if they can be fun to game with, it doesn't work out so well. Not to mention the casual players who you know, want to play online, but don't spend a lot of time in gamer circles to begin with.
Simply put no coded system is going to be able to police human behavior, and until companies find a way to afford an active administration, and be willing to bite the bullet by more actively denying users and such, online multiplayer is something of a joke.
What's more, I personally do a lot of WoW. Right now I think MMORPGs manage to be the only really successful online game because they have a lot of things to do online with other people. Getting together with my guild (Muse on Shadow Council RP server) to raid for example takes a lot of coordination and there are a lot of differant things to do. With your typical online FPS or whatever I guess it also can take a lot of coordination if your lucky enough to play with regular teams, but it's not generally that varied.
When I say varied I mean in WoW you not only have the PVP, but each raid boss requires people to do things a bit differantly, and plays out in a differant fashion. When you first do them it's like solving a puzzle, even if you have information from others who did it before you. In your typical online console game you pretty much frag each other in the same arena in the same exact ways ad-infinium or drive a car around the same tracks. Once the achievements are done, what's the point anymore? Yet MMOs tend to have you coming back.
This is simply an OPINION, but basically I think online multiplayer is overrated for most games. I mean oh wow, we can both login using character models from the game, run around one of maybe a dozen levels, and shoot at each other. It can be cool in limited doses, but I see it as a neat goofy little feature rather than this OMG thing that games must have.
I guess it does extend play a bit (depending on how into that you are I guess) but I don't think it does so for that long, since as I said it basically amounts to people exploiting "avoid" features and disconnect to farm rating points and move on. I'd much rather they spent most of the effort they put into multiplayer on the single player campaigns and left multiplayer to the Massively Multiplayer games that specialize in it as a side feature for consoles it's just "meh" to me and while not an achievement addict it sucks up achievements that I could probably enjoy working on rather than logging in to beint insulted by some goober who talks trash, only to see him disconnect mid-fight, and then put me on an avoid list for "poor sportsmanship" or whatever the heck because I had the "audacity" to actually out play him.
Invitations are fine, but general online multiplayer? Please. It needs a bullet in the head before they waste any more time.
>>>----Therumancer--->
On paper "online multiplayer" is a great idea, and when it got started I looked forward to it. But in the end is discredited the "human factor" which is simply that without policing people are jerks, especially the younger audience that even now tends to outnumber older games. Right now you can't play a fighting game without some dufus disconnecting, trash talking, or putting you on an avoid list because you beat them and they are trying to farm ranking points for achievements.
MMORPGs are a *bit* better, but even so have their problems. How fast do you fill up your ignore list?
The problem being that with online multiplayer the companies want everyone to be able to get online and play, and also do not want to invest the money in actually polciing the online services. Ultimatly creating a human cesspool for those who want to use the
services as intended.
If you spend a lot of time online, the exchange of "Friend Codes" and "Gamertags" does allow you to manage who you play with to some extent, but for those who don't spend a lot of time socializing online, or have *ahem* strong personalities even if they can be fun to game with, it doesn't work out so well. Not to mention the casual players who you know, want to play online, but don't spend a lot of time in gamer circles to begin with.
Simply put no coded system is going to be able to police human behavior, and until companies find a way to afford an active administration, and be willing to bite the bullet by more actively denying users and such, online multiplayer is something of a joke.
What's more, I personally do a lot of WoW. Right now I think MMORPGs manage to be the only really successful online game because they have a lot of things to do online with other people. Getting together with my guild (Muse on Shadow Council RP server) to raid for example takes a lot of coordination and there are a lot of differant things to do. With your typical online FPS or whatever I guess it also can take a lot of coordination if your lucky enough to play with regular teams, but it's not generally that varied.
When I say varied I mean in WoW you not only have the PVP, but each raid boss requires people to do things a bit differantly, and plays out in a differant fashion. When you first do them it's like solving a puzzle, even if you have information from others who did it before you. In your typical online console game you pretty much frag each other in the same arena in the same exact ways ad-infinium or drive a car around the same tracks. Once the achievements are done, what's the point anymore? Yet MMOs tend to have you coming back.
This is simply an OPINION, but basically I think online multiplayer is overrated for most games. I mean oh wow, we can both login using character models from the game, run around one of maybe a dozen levels, and shoot at each other. It can be cool in limited doses, but I see it as a neat goofy little feature rather than this OMG thing that games must have.
I guess it does extend play a bit (depending on how into that you are I guess) but I don't think it does so for that long, since as I said it basically amounts to people exploiting "avoid" features and disconnect to farm rating points and move on. I'd much rather they spent most of the effort they put into multiplayer on the single player campaigns and left multiplayer to the Massively Multiplayer games that specialize in it as a side feature for consoles it's just "meh" to me and while not an achievement addict it sucks up achievements that I could probably enjoy working on rather than logging in to beint insulted by some goober who talks trash, only to see him disconnect mid-fight, and then put me on an avoid list for "poor sportsmanship" or whatever the heck because I had the "audacity" to actually out play him.
Invitations are fine, but general online multiplayer? Please. It needs a bullet in the head before they waste any more time.
>>>----Therumancer--->