Poll: Does anyone actually like being the "warrior"?

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Logodaedalus

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Aug 14, 2011
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As most have said in this thread, if the warrior is designed to be a coward who hides behind his shield while everyone else does all the work, he can be quite dull. However, if he's the balls to the wall berserker who charges into an enemy horde and massacres anything too scared or too stupid to run, then he is awesome and is great to play.

Though there's also quite a bit to be said for the tank style warrior who holds the focus of Mr. massive smashy boss. That one person often holds the team together and controls most of the fight.
 

irequirefood

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May 26, 2010
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Thief/Rogue or some sort of Warlock character. Those are the only ones I ever tend to enjoy, from a gameplay AND character perspective.
 

BabySinclair

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Apr 15, 2009
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If it's just a tank, usually not. If it is a skill warrior capable of not just tanking damage but being effective then yes. I also hybridize if I can because versatility never hurts.
 

lRookiel

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Jun 30, 2011
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If its for RPG's like Oblivion, then pretty much never, If its for League of legends, I always go a beefy fighter ^^
 

DanielDeFig

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Oct 22, 2009
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Loop Stricken said:
Warrior yes, tank no.
I fully agree. I Don't "Get" tanks. Why would I want to play a game where I'm someone else's meat shield, and don't even do the most damage?

Same for "Healers". Do I like picking lots of healing spells as a mage in Single-Player RPGS? Yes. Does the prospect of standing around making sure everyone's HP bar doesn't hit zero, and getting blamed when we fail, sound interesting? No.
I see "Healers" as the "Gaolie" class. You can't play without them, but no-one wants to play them, because they're not as involved in the action, and always get blamed because they're the last line of defence.
 

Vegna60

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Apr 11, 2011
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For Table-top RPGs i've played/ran, Warriors have come across as the crutch class that the others rely on.

In one case, where I played the only warrior in a group of mages and rogues, we were beset upon by wolves. I pretty much worked clean-up, as the rest ran or found some form of hiding spot to wait for their friendly 6'8, claymore-wielding buddy to fix the issue.

Another time, the warrior player in the party led the charge of a local Fighter's Guild against a tyrannical ruler, as the other team-members infiltrated through the kitchen and posed as waiters.

Whilst the other classes are more "exotic", its the down-to-earth nature of the warriors that gives them the opportunity to be like that. Whether as a matter of needing time or a distraction, the point remains that warrior still does his job very well without any fancy help, except the odd healer when the sixty stabs wounds are beginning to itch a little.
 

Rofl-Mayo

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Mar 11, 2010
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I love playing tank and therefore enjoy the Warrior class. On WoW I used to play Warrior but now I tank with my Paladin instead because their abilities are more varied.
 

Levethian

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Nov 22, 2009
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I think the Warrior class utilises the simplest aspects of most RPG's. Spells, potion-making and stealth are generally more 'complex', so I usually begin as a Warrior to learn the basics of the game.
 

scoopz

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Sep 15, 2011
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Every game I've ever played that has a "warrior/soldier" class, I play that class.

Although it's not like thats only style I play. I try mage/rogue/etc. classes but I'm never as good with them as the "warrior" class. I also never tank, not my cup of tea. More of DPS fellow.

With regards to Oblivion where it was pretty customizable I was mostly the warrior type but with some stealth mixed it. I like stealth play, it makes things harder sometimes. :D
 

Nick Angelici

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Feb 14, 2010
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I love the nonconventional classes, I play an artificer in DnD, which is basically a mage who makes robots which is awesome. I also enjoy playing the Bard.
in Final fantasy my favorite 2 classes are Blue mage and red mage in that order. Blue mage is a amazing class because you learn moves through enemies so basically you become the encyclpedia of kicking ass using everyone elses moves.

anything where I can play something that isnt a warrior, rogue, or healer is a definite play for me.
 

Mordwyl

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Feb 5, 2009
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A lot of modern games seem to relegate the heavy melee class as a tank, which as you may expect is REALLY BORING. Now if it was something along the lines of Agrippa in Shadow of Rome...
 

Versuvius

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I will play and enjoy all roles, except healer. Because the whole idea of being a healer depresses me. And i heal and i heal and i heal. WAR had a good system. You needed to use your murder powers to build up reitous fury/souls etc for your powerful healbombs.
 

DarkhoIlow

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Dec 31, 2009
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Yes I play warrior all the time in all the RPG's that allow it.

I've always enjoyed running around in a full plate swinging my battleaxe/greatsword(claymore) around.They usually perform a little worse than "pure dps'ers"(rogues)but I'd take the platemail over leather any day.

Regarding other roles,if Warrior is not available(which would be if were talking fantasy or even sometimes sci fi which most of the times is the soldier class)then I would go for another melee class.I haven't enjoyed long range combatants or caster dps.
 

DeathWyrmNexus

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Jan 5, 2008
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If you just stand there in a fight as a warrior, you're an idiot and a dead warrior. In Dragon Age 1 and 2, you can use the warrior to devastate enemies and control the battlefield. Knockdown, stun, armor degradation, tanking, chaining effects... Ya, standing there swinging is how you play a warrior if you have no imagination. :/

Personally though, I prefer games that let me hybrid build but eh...
 

Mr_Terrific

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Oct 29, 2011
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I almost always use the tank class whether it's a sword and shield or riot shield and pistol. This might sound stupid but as a kid, I always stood up to the schoolyard bullies that would pick on my friends. I guess I'm wired like that. I've never felt comfortable just sitting back at range and unloading damage, or creeping around in the shadows waiting to stab someone in the back.
 

Dutch 924

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Dec 8, 2010
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I think people prefer those other classes because the require more skill. Being the "attack head-first" person is much easier than sneaking around or using ranged weapons, especially in games where there are no guns.
 

Jaime_Wolf

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Jul 17, 2009
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The main problem is that designers are still using warriors as a sort of base line. All of the warrior mechanics are, for the most part, the core mechanics. Everyone else gets those (with lower numbers attached) and then a ton of extra stuff.

The last edition of D&D is a great example. Fighters got quite literally nothing but more of the core abilities that everyone else did (ignoring the fighter-only feats which were primarily just stat bonuses). Every other class got all of that stuff with lower numbers and then an entire class worth of other abilities.

Thankfully, this trend is starting to get addressed. The latest edition of D&D gives fighters powers just like every other class (whether using a uniform mechanic for all classes like this is necessarily the best solution could be debated). Probably the best solution I've seen was the precursor to 4th edition D&D fighters - the Book of Nine Swords. It presented a very nice system for fighters (more or less the 4th edition system used by everyone) that was distinct from the Vancian spellcasting.

By and large though, video games have some catching up to do in this regard.
 

MassiveGeek

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Jan 11, 2009
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When they hit like a fucking train and work like a one man army, FUCKING HELL YES GIVE IT TO ME!

I loved playing warrior in both DAO and ME1&2. But maybe that's just me.