Sixcess said:
Trivun said:
I've personally never found shooters where you just run around shootiung stuff randomly to be any good at all. I like a challenge, I like games where you have to use tactics and skill to play. That's why I like Halo and Gears of War, because in those games run'and'gun only works on the lowest difficulty levels and if you want to play the game on a decent difficulty setting, you need to think, and you need to actually have some skill at the game to actually win. That's my thoughts, anyway, and I'd be happy to argue to point with anyone who disagrees.
Played on the higher settings - Ultraviolence or (god forbid) Nightmare - the original DOOM and DOOM 2 are extremely challenging. They play much faster than most modern FPSs, throw ludicrous numbers of enemies at you all at once, and although you can carry 7 or 8 guns you have to cycle through them constantly to ensure you're using the right weapon for each target.
Oh, and if you do take a few hits, hiding around a corner for 10 seconds will not magically refill your health bar.
Okay, I'll grant you that. But once you can cycle through said weapons at will (which believe me, doesn't take much effort to learn as a skill, having played games like that myself), much of that challenge goes away and the difficulty is only in the number of enemies. I'm not saying older shooters are bad, far from it. There are some really good ones out there, including the aforementioned DOOM. However, later shooters, such as Halo, Gears, even ones like Lost Planet, whether 3rd or 1st person, have improved greatly, and the difficulty is much more pronounced through things like level design, enemy AI, the variety of weapons both you and the enemy have, etc, proving to be a much more satisfying, in my opinion, gameplay experience. That's really the point I'm trying to make, at the end of the day...