I love the new artstyle, i like how they kept the cutscenes more or less the same but added alittle bit more to it but that's about it...
As for combat and dialogue it's horrible compared to DA:O.
Combat has been stripped off of the just alittle strategic things like the ogre and anticipateing it's attacks based on the animation. I love the tactical part but in DA2 it has all been removed and you get a bloody hack and slash game on PC... It's horrible!
Even more horrible on console which it was blatantly made better for where you have to press X each single damn time for the simple auto-attack... scratch that because it's not "AUTO" attack anymore on consoles... that just makes it a straight up button masher
As for the dialogue wheel i like that they have given us a voice and that the voice acting is as espected from bioware, quite good. but WHY WHY WHY did they make it so that you have your 3 standard-responses each corresponding to Good/Neutral/Evil... They have made the same HUGE mistake as with ME2 and break immersion... (if they add a "Good/Evil" meter i am going to HATE bioware!)
It is heavily dumbed down, Combat is for consoles and when on consoles it's a button masher and as for dialogue it has become the blatant "IM EVIL! HAH!!!" whereas true immersion would come from the long (though tedious) choices you had in DA:O where the good and evil wasn't written out with Red for evil og Blue for good...
PLEASE PLEASE PLEASE don't ruin the story aswell bioware... it's the only thing i'll buy the game for...
As for combat and dialogue it's horrible compared to DA:O.
Combat has been stripped off of the just alittle strategic things like the ogre and anticipateing it's attacks based on the animation. I love the tactical part but in DA2 it has all been removed and you get a bloody hack and slash game on PC... It's horrible!
Even more horrible on console which it was blatantly made better for where you have to press X each single damn time for the simple auto-attack... scratch that because it's not "AUTO" attack anymore on consoles... that just makes it a straight up button masher
As for the dialogue wheel i like that they have given us a voice and that the voice acting is as espected from bioware, quite good. but WHY WHY WHY did they make it so that you have your 3 standard-responses each corresponding to Good/Neutral/Evil... They have made the same HUGE mistake as with ME2 and break immersion... (if they add a "Good/Evil" meter i am going to HATE bioware!)
It is heavily dumbed down, Combat is for consoles and when on consoles it's a button masher and as for dialogue it has become the blatant "IM EVIL! HAH!!!" whereas true immersion would come from the long (though tedious) choices you had in DA:O where the good and evil wasn't written out with Red for evil og Blue for good...
PLEASE PLEASE PLEASE don't ruin the story aswell bioware... it's the only thing i'll buy the game for...