I haven't played the demo. Not going to spend forever downloading it. But i hated the combat in DAO. So much so that i feel more at home on the console version than the PC version and play it out of choice simply because it is more "action oriented" than its PC counterpart, which is a little tragic, really. Nor did i like the combat in the original Mass Effect. I want to feel the force of weight behind my actions. I think Bioware is really moving in the right direction with this marrying of action and RPG elements. The original Origins combat mechanic was tedious, confusing and downright buggy at times. I set Leliana's tactics to use bow only and she runs in for a backstab. I tell Alistair to stick Threaten on and tank. He stands there in one spot without moving. I tell Wynne to heal and she spams armour buffs and offensive magic. I tell Morrigan to focus on the tank's target and she runs off to attack something completely unrelated. In short; it was awful. A real travesty. I don't want to hear "then you're doing it wrong", either. I shouldn't even get to the stage where i'm "doing it wrong". It shouldn't be a chore or confusing to the player to play the damn game. Just like how i didn't really "get" the use of tech or bionic abilities as being a real mainstay of combat in ME1. My guns didn't feel like they had enough "oomph" until i played ME2 despite picking soldier, and you know what, i can't be alone in my "just give me the raw physical dps powerhouse" option because according to the stats released by bioware the soldier was the most selected class. I think the more hands-on approach with combat is definitely the right way to go, so long as they retain the RPG elements - give people the option to issue tactics and orders if they want, but let them man the helm and attack more directly as well.