veloper said:
DoPo said:
veloper said:
The error here is the 100% suggestion. It's more like "Oh it doesn't work at all! 0% effectiveness".
Well, no DRM doesn't work either. Let's stop doing that.
No DRM garnered the CDPR guys some good will and more sales because of that.
80% piracy. I'd like to see what a failure looks like, if that is the case.
veloper said:
Copyprotection and DRM don't make you any sales. The only thing that works is having fans and enthousiasts. Pissing them off costs you sales.
Let me get this straight. With an example. One of the Splinter Cell games (I don't remember which one) didn't have a 100% working crack for about a whole year after release. You're saying that nobody, not even one person, said to themselves "Yeah, I'm sick of waiting" and went and bought it? Or The HL2 pirate release which behaved like an early beta. Nobody decided "Meh, why don't I go and buy the game instead f trying to run this shit". Or do you assume that all those people either gritted their teeth and endured, or just stopped playing? Because it is a reasonable assumption that there were sales because of DRM.
Also, let me introduce you to a different scenario: Jim and Mark are friends. Jim goes over to Mark's house and watches him play Final Mass Battle Warfare, so he likes the game. Now, excluding DRM and excluding organised piracy (the scene), Jim would just need to ask Mark nicely and he would get the game. But add in copy protection, and now Jim has to buy the game, he can't get a copy from Mark. There, another sale again.
veloper said:
The industry needs to stop focussing all attention on all the penniless kiddies and deadbeats pirating their games and instead focus on potential fans with money. Fans don't rip you off.
Except when they do. Again, the Witcher 2 - are you seriously claiming that all people who pirated it did not like CD Projekt one bit? Take my anecdotal example, then, I know people who like games studios and still pirate their games. Being a fan does not mean you buy their games.