Poll: Empire: Total War

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SimuLord

Whom Gods Annoy
Aug 20, 2008
10,075
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oliveira8 said:
"Hey George shouldnt we shoot when the guys in the front are reloading?" "Nah Tom I havent been instructed on that yet!"
"Are you kidding me, Tom? The researchers say that all that will get us is shooting the front guys in the back of the head! Wait until they've taught us how not to do that!"
 

oliveira8

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Feb 2, 2009
4,726
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SimuLord said:
oliveira8 said:
"Hey George shouldnt we shoot when the guys in the front are reloading?" "Nah Tom I havent been instructed on that yet!"
"Are you kidding me, Tom? The researchers say that all that will get us is shooting the front guys in the back of the head! Wait until they've taught us how not to do that!"
"Yeah George..but what if the front guys kneel down?" "You know what Tom we getting somewhere now!"

Anyone noticed how bad the AI uses cannons? They know how to deploy and such..but how them use the cannons is something else, I attacked a star fort just when I was reaching the walls to start bombard them, the walls come down and I noticed that the AI blew up their own walls...
 

KiKiweaky

New member
Aug 29, 2008
970
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oliveira8 said:
runtheplacered said:
oliveira8 said:
but of course...in Total War no one shares power for ever!
that post sums up total war :)

my copies downloading now and I can't wait to play it after what you guys are saying here, usefull alliances tweked AI (so they dont just stand there) one thing tho has any1 tried the place where the AI was most shocking... the larger scale city sieges? *shudder* some of the things the comp has done in a few of my battles I'd rather forget...

cant wait to downlaod the game now... woot

On the cavalry side of things ya know the lack of power in the charges is down to several things, not wanting to bore people but the horses and riders arent wearing enough steel to make a car jealous, weapons have changed too sabre's instead of lances. Muskets are long and with a large bayonete have efectively become spears :) so no longer shall the mongols or the madness of the timruid armies buldoze us off the field with ridculously powerfull cavalry charges..

:O went up to 5%.... mite be a while
 

KiKiweaky

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Aug 29, 2008
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oh dear lord I think I'm going to die... 9% gonna close everything thats robbing from my download speed talk to ye in a while ;D
 

oliveira8

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Feb 2, 2009
4,726
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KiKiweaky said:
oliveira8 said:
runtheplacered said:
oliveira8 said:
but of course...in Total War no one shares power for ever!
that post sums up total war :)

my copies downloading now and I can't wait to play it after what you guys are saying here, usefull alliances tweked AI (so they dont just stand there) one thing tho has any1 tried the place where the AI was most shocking... the larger scale city sieges? *shudder* some of the things the comp has done in a few of my battles I'd rather forget...

cant wait to downlaod the game now... woot

On the cavalry side of things ya know the lack of power in the charges is down to several things, not wanting to bore people but the horses and riders arent wearing enough steel to make a car jealous, weapons have changed too sabre's instead of lances. Muskets are long and with a large bayonete have efectively become spears :) so no longer shall the mongols or the madness of the timruid armies buldoze us off the field with ridculously powerfull cavalry charges..

:O went up to 5%.... mite be a while
Sadly the AI still manages to pull the retard card in siege battles (like blowing their own walls.) But E:TW is less of a siegefest than the previous Total War games. The campaign AI is also much improved they can cripple your entire economy in one turn, leave you in the dirt on the 2nd but on the third turn you can ask for ceasefire and they will go away.(Still better then Rome AI I could park entire armies outside their cities and they would build biremes and park them outside my ports not even blocking them.)

For Cavalry in E:TW they only good for hit and run tactics and flanking. Also for the first time in a Total War game if you charge with your cavalry, and they run over a bunch of your own Infatry they will squash your own troops.

So far E:TW has potencial to be better than Rome with all the patches/mods and expansion on top. At least is much much much better than ME2 was on release.
 

Mask of 1000 Faces

New member
Feb 28, 2009
207
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Huzzah for rush delivery.

Steam gave me a few problems at first, I was actually rather upset that it wouldn't let me install it without going through Steam. When they said they were working with steam to help it run through their program, I didn't know they meant entirely. Thank god I've been addicted to Counter-Strike since the early days.

Anyway, after a few crash problems and resolution bugs, I finally got the bloody thing working, and it overjoyed me. I too used to gather cavalry en-masse and run hordes of angry pagans, silly archers, and feudal knights into the dust. Alas, I need to use tactics now.

It struck me almost as hilarious that it generally boiled down to thousands of infantry lined up 50 feet from eachother firing endlessly till they got bored and ran, and I can't stress the value of cannons to any proper degree, but the combat is unquestionably stellar to the timeperiod.

And the campaign map improvements... my GOD they revolutionized that! Construction has never been easier, having dozens of little farms, schools, and churches scattered around to defend as well. And the research tree! Brilliant! I love how it helps you advance technology at the rate YOU want, so if you really put your mind to grinding out research, you can leave everyone in the dust firing rusty muskets and stationary cannons while you're running around with hordes of snipers and cannons raining death upon your enemies.

I can't get enough of this, now if I could just figure out how to unlock all of the other factions. It was advertised that there would be 50 or so playable factions, but the starting factions don't even pass 2 dozen... I wanted to be the Native Americans darn it!

Now, I'm sort of half and half on the naval combat. I really do enjoy being able to fight at see, and it really does look beautiful... both the ocean AND the ships. But the combat is not only slow, but very glitchy... I find my ships often clustering together while only two or three of them actually fire, while the enemy ships all gracefully fly around me in a circle laying waste to my poor ships. I found that massing the most heavily gunned ship naturally solved this problem due to sheer firepower difference, but it still made me a tad dissapointed. Still, I've never seen it done before, so I sure as hell can't say we're better off without it.

Either way, any previous owners of the Total War series will really appriciate this game, its another step in the right direction.
 

oliveira8

New member
Feb 2, 2009
4,726
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Mask of 1000 Faces said:
I think theres only 12 playable factions.

The rest of the factions will have to be unlocked trough modding I guess. OR maybe DLC.

The numbers are 50 factions in which 12 are playable(11 at the start and you unlock USA when you complete RtI.
 

KiKiweaky

New member
Aug 29, 2008
970
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0
Mask of 1000 Faces said:
Huzzah for rush delivery.

Steam gave me a few problems at first, I was actually rather upset that it wouldn't let me install it without going through Steam. When they said they were working with steam to help it run through their program, I didn't know they meant entirely. Thank god I've been addicted to Counter-Strike since the early days.

Anyway, after a few crash problems and resolution bugs, I finally got the bloody thing working, and it overjoyed me. I too used to gather cavalry en-masse and run hordes of angry pagans, silly archers, and feudal knights into the dust. Alas, I need to use tactics now.

It struck me almost as hilarious that it generally boiled down to thousands of infantry lined up 50 feet from eachother firing endlessly till they got bored and ran, and I can't stress the value of cannons to any proper degree, but the combat is unquestionably stellar to the timeperiod.

And the campaign map improvements... my GOD they revolutionized that! Construction has never been easier, having dozens of little farms, schools, and churches scattered around to defend as well. And the research tree! Brilliant! I love how it helps you advance technology at the rate YOU want, so if you really put your mind to grinding out research, you can leave everyone in the dust firing rusty muskets and stationary cannons while you're running around with hordes of snipers and cannons raining death upon your enemies.

I can't get enough of this, now if I could just figure out how to unlock all of the other factions. It was advertised that there would be 50 or so playable factions, but the starting factions don't even pass 2 dozen... I wanted to be the Native Americans darn it!

Now, I'm sort of half and half on the naval combat. I really do enjoy being able to fight at see, and it really does look beautiful... both the ocean AND the ships. But the combat is not only slow, but very glitchy... I find my ships often clustering together while only two or three of them actually fire, while the enemy ships all gracefully fly around me in a circle laying waste to my poor ships. I found that massing the most heavily gunned ship naturally solved this problem due to sheer firepower difference, but it still made me a tad dissapointed. Still, I've never seen it done before, so I sure as hell can't say we're better off without it.

Either way, any previous owners of the Total War series will really appriciate this game, its another step in the right direction.
Usually the total war series lets you unlock the other factions when you complete the grand campaign, bit of a grind I know as I have only ever finished 3 grand campaigns (Julí in rome, England and turkey in medieval 2) and no matter how easy you play it it will take time. I'm sure the way they do it is give some of the largest or best placed factions, and after completeing that you get the more dificult one's.

I'm only at 27% now, betting the steam servers are chugging atm :( plus its a friday evening so the internets busy :\ playing civ to pass the time and have almost conquered europe with rome already... may have a slight gaming addiction ("_)
 

Mask of 1000 Faces

New member
Feb 28, 2009
207
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oliveira8 said:
Mask of 1000 Faces said:
I think theres only 12 playable factions.

The rest of the factions will have to be unlocked trough modding I guess. OR maybe DLC.

The numbers are 50 factions in which 12 are playable(11 at the start and you unlock USA when you complete RtI.
Tear Tear. I'd love the descr_strat right now.
 

ElephantGuts

New member
Jul 9, 2008
3,520
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I would have voted "It blew my expectations away" but truthfully I haven't had much time to play it, I haven't even played the Grand Campaign yet. I'm sure it will blow me away when I do play it though. And it looks like this weekend will be the time to do that.
 

sgtshock

New member
Feb 11, 2009
1,103
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It's a blast so far. I made the mistake of jumping right into the main campaign on hard/hard difficulty. After getting my ass handed to me on a silver platter, I decided to try the Road to Independence, which is a much gentler introduction.

I'm getting the hang of land battles, which have changed a lot (as it's been said.) My favorite new tactic is making a zigzag line of infantry, so I can easier attack the enemy's flanks. It's especially useful agains the melee-focused natives. I've still yet to get the hang of naval battles, but they're really fun regardless of how well you're doing.

And in case you didn't know, if you press the insert key (it's rebindable if your keyboard doesn't have an insert key) you can view the battle from first-person perspective from whatever unit you've selected. It even shows the path of musket/cannon balls in slow motion.
 

Machine Gun Man

New member
Mar 6, 2009
19
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I'm still getting to grips with the new campaign map but its with the new battle tactics that are giving me trouble. Slowly getting used to the land battles (although my armies always seem to be to small!) but its with the sea battles that I'm really struggling with. Not very terrible if I only have 2 or 3 ships although not looking forward to fighting with a really large armada. That all said I'm enjoying the game and look forward to dominating the world!!
 

oliveira8

New member
Feb 2, 2009
4,726
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sgtshock said:
It's a blast so far. I made the mistake of jumping right into the main campaign on hard/hard difficulty. After getting my ass handed to me on a silver platter, I decided to try the Road to Independence, which is a much gentler introduction.

I'm getting the hang of land battles, which have changed a lot (as it's been said.) My favorite new tactic is making a zigzag line of infantry, so I can easier attack the enemy's flanks. It's especially useful agains the melee-focused natives. I've still yet to get the hang of naval battles, but they're really fun regardless of how well you're doing.

And in case you didn't know, if you press the insert key (it's rebindable if your keyboard doesn't have an insert key) you can view the battle from first-person perspective from whatever unit you've selected. It even shows the path of musket/cannon balls in slow motion.
Best tactic is to put your infantry in the center, behind the cannons (add a line of infantry behind the cannons just in case.) and Cavalry on the sides.

Also didnt know about the insert key...will have to try that later.
 

runtheplacered

New member
Oct 31, 2007
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Mask of 1000 Faces said:
oliveira8 said:
Mask of 1000 Faces said:
I think theres only 12 playable factions.

The rest of the factions will have to be unlocked trough modding I guess. OR maybe DLC.

The numbers are 50 factions in which 12 are playable(11 at the start and you unlock USA when you complete RtI.
Tear Tear. I'd love the descr_strat right now.
I'm pretty sure more unlock once you have beaten the grand campaign, right? Could have sworn I read that somewhere.
 

KiKiweaky

New member
Aug 29, 2008
970
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Yay its working and was playing it for the better part of yesterday, the game is well.... great any1 that likes or loved any of the previous total war series will definatly love this.

The diplomacy, trade, economy and naval battles have simply moved on in leaps and bounds. There's nothing like a well times broaside from a frigate =D ground combat is also sweet laying into em with muskets, bayonete's for the charge, reform n shoot em while they're running hehe.

Finally you get a sense of world domination the size of the map is incredible. I started with Britain but didnt really know what I was doing so switched to the road to independance and find its a much better intro to the game :)
 

GenHellspawn

New member
Jan 1, 2008
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I haven't tried the campaign yet, but they have seriously watered-down the custom battle mode. Same maps copy-pasted against different places, pretty much every single nation in the game shares at least 5 units (that's not even counting artillery) and you can't even change how much money you want, only through presets labeled "normal" and "large". To make matters worse, the game is having a texture error of some sort because every unit looks like it's made out of chocolate and it's very slow even when on low settings on a relatively new computer.

TCA, what the fuck, man?
 

caz105

New member
Feb 22, 2009
311
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It's good but the Ocean battles are too damn long and slow. I was at Danny Oceans house this week and it took us like 1/2 an hour to do the sea tutorial. (Granted I was using chain shot)
 

kawligia

New member
Feb 24, 2009
779
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CA has a nasty habit of rushing releases and needing some serious patches. I've been burned by that 1 time too many.

I'm sure the game is ok atm, but I will wait until its up to full speed after a couple patches before I drop money on it.