Major_Tom said:
2 slots for rifles + 1 for sidearm is fine for realism, in fact it's more realistic than only 2 slots.
Well, the point of the thread is a rant about DNF. Duke Nukem isn't about realism, it never was. In DN3D, when a player found a gun they carried it around for the rest of the game, it didn't matter how many guns the player picked up, the player could carry them all.
People were looking or a unrealistic non-serious shooter like Duke Nukem of old. Since finally a new Nukem game was coming out, people expected and rightly so, that the game would be just as unrealistic and non-serious a shooter as the old Nukem was. The left the non-serious sort of, but made it so that it is realistic when it comes to how many weapons Duke can hold.
If the game was made properly, Duke should have been able to hold at lest 10 guns, oh and kick instead of a bland arm melee.
I don't care what people say about how much time Gearbox had to work on the game(2 years from when they purchased the rights to work on it), they had plenty of time to change it into what it was suppose to be.
People claim that they got a game that was already 80% done, well "if" the two weapon limit wasn't Gearbox's fault, it is still Gearbox's fault that they didn't change it back to the holding 10 or more weapons system. If they had to rebuild the game from scratch to do it, they could have done that in 2 years.
Their excuse that a console button scheme wouldn't be able handle having so many weapons all at once is bullshit. Especially since the DN3D got straight ported to consoles and the having 10 weapons worked just fine.
Gearbox just got lazy and decided that instead of actually working to make the game proper for what it is suppose to be, they thought they would just tinker with it slightly and then release it on faith that the anticipation of people that have actually waited 12 years or so for it will just buy it expecting it to be right. They took it as a quick cash grab from loyal gamers that actually expected to get something that should have been a certain way.
They aren't going to care if sales plummet to next to nothing after launch because the launch pre-orders that go through will make all the money they were hoping for.
This is one of those moments I wish gamers would unify on and almost every single person in protest cancels their pre-order of DNF.
I would love to see the people's faces at Gearbox when the game launches and only one to two thousand copies sell instead of millions.
If they were smart, they would take the loss by canceling the gone gold for the game and go back and fix it so the game is proper where the player can carry every weapon. If not that, they better release free DLC that patches the game so that players can carry all the weapons.
Gearbox really screwed themselves over on this one. It would have been better if the game had said in permanent non-release, and gone the way of other games that didn't get made and released.