Not really, it could easily work for at least 8 weapon on the D-pad. So, games don't have to have a 2 weapon limit.Smerf said:a big reason games have the 2 wep limit is multiplayer. people couldn't switch to the gun they needed fast enogh.
A game like Gears of War could easily have had a higher gun limit than 3 on the D-pad.
But Duke Nukem multiplayer could easily accommodate a carry all guns arsenal.
Now, it was pointed out that some other functions were placed on the D-pad and that is why they couldn't fit the guns there, but that is bull because those other functions could have been mapped to other buttons: Not counting start and back buttons, there are 18 different button press possibilities on an Xbox 360 controller.
This means that after the 8 places on the D-pad are used up for weapon switching, there are 10 button presses left. There wouldn't have to be a reload button, because the old Duke Nukem didn't have reloading, because all the ammo that the player had was automatically in the gun no matter how much ammo the player had for it.
So for the 10 presses left:
A jump press.
A kick button(they should have made it a kick instead of standard melee).
Trigger for shooting, and a trigger for grenades if the game has them.
A button press for zooming.
Crouching if the game warrants it.
Then the two buttons, one for Holo Duke and the other thing Gearbox mentioned.
After that there are still two buttons leftover for the player to wiggle the Duke's ears.
It's possible on the console, Gearbox was just too lazy to take the time to do it. And we all know that they had plenty of time to make such edits.