Poll: Fallout 3 opinion Research ( Please come and answer this)

Riddle78

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It was a good game. In my opinion,Fallout 3 did an admirable job of modernizing the Fallout series,and made both VATS reliance and real-time action equally viable. Change is good,and while not every change in this instance was good,it was a better overall change. My two biggest complaints about Fallout 3 are the cookie-cutter plot (though the characters are interesting,for the most part. (Lookin' at you,Ashur.),and the dismaying lack of variety. The base game had little in the way of choice for gear. Energy weapons and big guns especially so. That,and,in my experience,armour did jack diddly.

New Vegas was an improvement in nearly every way.

Bottom line: Fallout 3 was an excellent first step,and an okay game.
 

ThreeName

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GloatingSwine said:
Weaknesses? In Fallout 3? Where you can trivially have every skill at 100 and all stats at 10 by endgame even if your intelligence starts as low as 4?
Hmm... I see your point... If I remember correctly ammo wasn't even that scarce, considering.
 

Riddle78

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ThreeName said:
GloatingSwine said:
Weaknesses? In Fallout 3? Where you can trivially have every skill at 100 and all stats at 10 by endgame even if your intelligence starts as low as 4?
Hmm... I see your point... If I remember correctly ammo wasn't even that scarce, considering.
I keep finding vids and screenshots of people rucking around with THOUSANDS of units of ammo for every weapon in the game,but I was lucky to maintain anywhere near three hundred for ONE weapon. I was never able to find out how to drown in ammo. Guess it enriched my experience.
 

GloatingSwine

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Riddle78 said:
ThreeName said:
GloatingSwine said:
Weaknesses? In Fallout 3? Where you can trivially have every skill at 100 and all stats at 10 by endgame even if your intelligence starts as low as 4?
Hmm... I see your point... If I remember correctly ammo wasn't even that scarce, considering.
I keep finding vids and screenshots of people rucking around with THOUSANDS of units of ammo for every weapon in the game,but I was lucky to maintain anywhere near three hundred for ONE weapon. I was never able to find out how to drown in ammo. Guess it enriched my experience.
Hell no. I mean I'm replaying FO3 now actually (trying to play without using VATS to see how well it goes without the cheaty win button), and at level 9 I have over 500 10mm and 750 5mm rounds, 400 energy cells and nearly 200 shotgun shells. "scarce" my arse.
 

Roxas1359

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Riddle78 said:
I keep finding vids and screenshots of people rucking around with THOUSANDS of units of ammo for every weapon in the game,but I was lucky to maintain anywhere near three hundred for ONE weapon. I was never able to find out how to drown in ammo. Guess it enriched my experience.
The secret is cigarette packs and cigarette cartons my friend. They have the most worth when it comes to other items, are literally everywhere, and don't weigh as much (well the packs more than the cartons). I believe cartons have the highest sell value for miscellaneous items, being about 50 caps with 100 barter and 52-56 with perks. Packs of cigarettes are cheaper, 10 caps at 100 barter or so, but can be built up in bulks easily due to them only weighing 0.5. In the post apocalyptic world, everyone has gotta have their smokes. Which is true since every character in the game has an animation for smoking. XP

Once you've raked in the caps, go nuts with the ammunition, stimpaks, and radaway my friend. Hell, Fallout 3 was extremely easy for me to get more ammo in than New Vegas. Luck is also supposed to factor in for it, but the Luck skill doesn't work properly when compared to New Vegas, so never bother with it. It does make it easier to get the Firelance weapon, but I've had lucks of 1 and the Firelance has still showed up all the same.
 

Elidibus

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I liked Fallout 3. I didn't think it was the greatest, but it was a nice diversion. I got the PC version, and I played it vanilla for a little bit before I decided to add mods. Once I did, the game became great. The modding community is awesome, and the subtle little tweaks to gameplay and the bug fixes made the game pretty fun. Mods got me to finish the game, just so I could try some of the other quest mods and late game gear mods.
 

Phrozenflame500

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Happyninja42 said:
Why is that even necessary to any discussion to declare that? You have a different opinion from others, that's fine and to be expected. And the fact that you like NV better than Fallout 3 sort of automatically states that you disagree with anyone who prefers 3 to NV, just by the nature of what your opinion is.
It's more a matter of scale really. Not mentioning it is an implied "I would disagree with you, but it isn't that big of a deal". Mentioning it is an implied "I will completely disagree with you, then argue about it until the sun rises in the west and sets in the east, and then maybe dismiss some of your future opinions based on it."
 

RedEyesBlackGamer

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Jan 23, 2011
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TheArcaneThinker said:
Johnisback said:
No matter how hard I tried Fallout 3 just kept throwing up more and more barriers to my attempts to role play. And for a game that purports itself to be an RPG that's just not right.
Before I played any other Fallouts I would have called it a good game.
After I played Fallout 1 and 2 I would have called it and average game.
Now that I've played New Vegas I call it a bad game.
New vegas was not better than fallout 3 . Fallout 3 has better story , atmosphere , made the player use the V.A.T.S system which i dont know , if it is a good or bad thing but still . In fallout 3 you could kill hundreds of mutants , enclave controlled death claws and end the game with a giant robot . The world really felt post apocalyptic but by no means do i call new vegas a bad game , it was certainly a very good one , having its own charms and all but when compared to fallout 3 it loses by a small margin .
Does not compute. The writing was hands down the worst part of Fallout 3.
OP: The game was alright. It was really held back by the writing.
 

WanderingFool

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AcropolisParthenon said:
Hello Internet denizens of the escapist, I need your help, I would like to know your opinions on the video game Fallout 3. Because I am conducting an assignment to find out what people thought about the game, if you could please answer the poll on your opinion of the game and then leave any further thoughts or comments in replies that would be much appreciated.
It was a good game. I liked it.

Personally felt that New Vegas was better, but before that, I really did enjoy FO3. I specially enjoyed it once I got it for PC and could mod it.
 

GloatingSwine

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Neronium said:
Riddle78 said:
I keep finding vids and screenshots of people rucking around with THOUSANDS of units of ammo for every weapon in the game,but I was lucky to maintain anywhere near three hundred for ONE weapon. I was never able to find out how to drown in ammo. Guess it enriched my experience.
The secret is cigarette packs and cigarette cartons my friend. They have the most worth when it comes to other items, are literally everywhere, and don't weigh as much (well the packs more than the cartons). I believe cartons have the highest sell value for miscellaneous items, being about 50 caps with 100 barter and 52-56 with perks. Packs of cigarettes are cheaper, 10 caps at 100 barter or so, but can be built up in bulks easily due to them only weighing 0.5. In the post apocalyptic world, everyone has gotta have their smokes. Which is true since every character in the game has an animation for smoking. XP

Once you've raked in the caps, go nuts with the ammunition, stimpaks, and radaway my friend. Hell, Fallout 3 was extremely easy for me to get more ammo in than New Vegas. Luck is also supposed to factor in for it, but the Luck skill doesn't work properly when compared to New Vegas, so never bother with it. It does make it easier to get the Firelance weapon, but I've had lucks of 1 and the Firelance has still showed up all the same.
Don't forget the drugs, pre-war money, pencils, and cherry bombs. All of which have weight 0 and are therefore free caps.
 

Recusant

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I didn't fit in any of the available spots, AcropolisParthenon, so I didn't vote. Hope that's okay. My vote would go between 'all right' and 'bad'; I'd call it mediocre, overall. As its own game, it might rise to 'all right'. As a sequel to Fallout 2, I'd call it bad. As a sequel to Fallout, I'd call it awful. As a continuation of the series as a whole (thus as a sequel to Wasteland), I'd... well, I don't think English has words like that. I think a big sticking point is where you came in to the series; generally (and I do mean generally) speaking, you'll like it a lot better if it was your first.

I did like the appreciation it gave for the real danger involved in facing down an angry deathclaw. In earlier games, sure, they were huge and could mess you up easily if they closed- but they moved through the map at walking pace (unless you're the kind of loon who played Tactics in real-time, then I suppose they might've run) and weren't actually that dangerous if you had a decent gun, decent skill, and could pin them down with eye shots. This was counterbalanced, however, by pretty much every other enemy: ghouls are just zombies, super mutants are just orcs (and the explanation for what they and the deathclaws are doing in DC made me roll my eyes so hard I pulled a muscle in my face)- doubly disappointing when you consider that this is Bethesda, who had Blizzard orcs before Blizzard did- the Enclave are even more cartoonishly evil than they were in Fallout 2, and pronounced wrong on top of that.

The idea of setting the game in DC gave it potential; the area features lots of interesting buildings to explore; a shame we barely got any- and what kind of DC setting doesn't put in the White House? I'd understand if it was blasted into a crater (though that could lead to fun, exploring-the-secret basement areas), but head to 1600 Pennsylvania avenue, and all you find is a generic pile of rubble. Blocking off pathways via collapsed buildings, forcing you to move around via subway stations was a neat idea; it'd've been more so if the stations weren't all identical.

So far as the mechanics go, the game played like Oblivion: Gunpowder. The transition to first-person and real-time was a challenging one, and the addition of the VATS targeting system (apparently, humanity is so mutated at this point that their eyes on now on their Pipboy-clad wrists) made the combat run as smoothly as a fire in the midst of a soccer riot. The series has always walked a fine line between the dark and the silly, and while I suppose watching an enemy's head explode in slow-motion might've been amusing, if that's what you were looking for, I can't imagine it holding appeal when you're seeing it happen for the 200th time, even if your response isn't to snarl in frustration, go into the options menu, and yet AGAIN turn the damn kill-cam back on and then back off, hoping that it'll finally stick (it won't). It feels crowbarred in and makes little thematic sense, and while I appreciate the attempt to tie it back to earlier games, it ultimately detracts from gameplay, since while you're watching yet another raider's head explode, his friends are running up and pounding you into the dirt. I found I did far better just ignoring it- but this weakens an already nigh-meaningless attribute system still further. The attempt to balance RPG mechanics and action game ends up with both feeling undercut.

A further word on light/darkness of tone: in one of my early games of Fallout 2, I strayed down into territory that was far too dangerous far too early and found myself ambushed by an Enclave patrol. I survived the fight (barely), but was completely out of ammo. Not wanting to give up the loot, I began limping back northward to unload it, running from every fight I ran into, until I ran into a merchant fighting off raiders. I hid until the dust settled, then approached the wounded merchant and his child, the only survivors. The merchant refused to deal with me because of my reputation, but a sledgehammer looted from a fallen raider changed his mind in a hurry- specifically, changed it into a well-mixed paste, smeared over a wider but much flatter area, not far from the corpse of the woman I assumed was his wife (I didn't kill her, but I did use the same hammer). The child ran, presumably screaming, until he was out of combat range, and I ended the fight and began looting, but while I was doing so, he wandered back down. Here I faced an organically emerging moral dilemma. This child has just seen (I assume) both his parents brutally murdered right before his eyes. All he has ever known is lying in bloody ruins before him, and one of the men responsible is stealing from his father's backpack as he gazes on in slack-jawed terror. Is it crueler to let the kid go, leaving to suffer horribly (if briefly) in an uncaring wasteland before succumbing to beasts, raiders, or the climate; or simply to chase him down and slam a sledgehammer into his crotch until he stops moving (evil is so much fun)? This was a choice I couldn't've faced in the later games, as they chose to make children invincible, which makes no sense at all, given the other grotesque sins you can commit. The game got an ESRB M rating, didn't it? Perhaps it's an international thing; other countries have their own ratings systems (oh, RSAC, where are you when we need you, with your sensible, objective measurement of a game's objectionable content?), but that's a more detailed discussion for another time. Bethesda then decided, however, that the children being immortal also gave them free reign to be obnoxious, confident that your silly little man-portable nuclear slingshot wouldn't even slow them down.

I think that covers most of what I have to say. There is of course more, but I've taken up enough space. In summation, I'd categorize the game as full of good ideas, poorly realized; bad ideas, poorly realized; and decent ideas, decently realized.
 

Halla Burrica

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Fallout 3..... For me, it's a great game. It is my first Fallout game (just gave Fallout 2 a couple of hours, definetely promising. Dia logue seems to be better than FO3, and I understand more why there are so many people who think the third is a bastardization of the franchise, though I think we can all agree that Fallout 3 has a way better start than Fallout 2.) but I think it stands very strong, even to this day. It was actually this year I gave it a go, and my god the game still stands really strong visually! The character models themselves and some of the environments definetely look a bit dated, but the art direction is just so good that it's hard to care. I never would have thought such a brown and grey world could be made so compelling. Spent over 100 hours exploring the Wasteland, too bad the level cap is only to 20 (raises to 30 with Broken Steel) should probably play on Hard next time.

It is definetely a quantity over quality type of thing in several areas though.... Animations can be rough, you will run into bugs along the way, even crashes if you're playing on the pc like me, and they could really use some more voice actors, it can be really immersion breaking when you talk to one guy in an area, and then hear another guy talking with THE EXACT SAME VOICE about something else barely a couple of meters away. Wish it was better at the morality aspect too, Karma could honestly just have been taken out, though I mostly don't mind it. It definetely had plenty of thoughtful moments and a few really morally ambiguous parts where there weren't really any "right" or "wrong" choices (which I'm glad the developers acknowledged, by not giving you negative or postive Karma for your actions during those times), but most of the time it was pretty clear cut what an evil action and what a good action was. Still loved the quests though, they were very well done. And I'm probably saying what has already been said several times, but the eviromental exploration is great, close to being in the same class as Bioshock or Half-Life 2.
 

bat32391

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I love it and used to play it all the time on my console but ever since I moved to PC(sorta) Fallout 3 wouldn't work. So I had to get a mod that merged fallout 3 and New Vegas.
 

Roxas1359

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GloatingSwine said:
Don't forget the drugs, pre-war money, pencils, and cherry bombs. All of which have weight 0 and are therefore free caps.
I honestly never really sell my chems that I have. As for pencils, I've never bothered with them so I didn't know their value, but I do know that Cigarette Cartons are worth the most. As for Prewar money, I usually save that for the Rocket-It Launcher and dress up with Burton's Wig and a suit. I then proceed to fire the money into the crowd and say "this is what some people think socialism is!" just for fun. If I'm drowning in caps, then I put in cigarette cartons and shout "Smoking does kill." For all other times, mainly when freeing slaves though, I use the Lincoln Repeater and just say "You just got Lincoln'd son."

...I have fun when I role play sometimes. Still waiting for an overalls mod so I can do my fabled "Waluigi run" that I've always wanted to do. XD
 

conmag9

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While I think that New Vegas was better when push comes to shove, I still greatly enjoyed Fallout 3. It was my introduction to the series and while I like Vegas' quests, characters and plot more, Fallout 3's overall atmosphere fits me better. That's probably my hatred of deserts and cowboys talking, but the Capital Wasteland beats the Mohave in that regard for me.

That, and it felt like a better match for solo characters. New Vegas feels...off without a partner going with you, and I'm not sure I like that for the most part. Of the Lone Wanderer's possible companions, I only really liked Fawkes, who joined quite late. Better for wandering alone, which is my normal preference for post apocalyptic settings.
 

Nomanslander

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It was a great game until I played FO:NV and "got" what all the previous Fallout fans were complaining about. It's pretty much Bethesda's Elder Scrolls mod. An experiment to see if they could just replace swords with guns. They took what the other FO games did, moved it over to the East Coast, and added NOTHING new to it. Gave it a watered down back story, and enough Mad Max B team side stories, and called it a day.

With NV at least I felt continuity and purpose, and I saw how it complemented well with the two previous games. FO3 was just a directionless rehash.

But... it did have its charms. Much of FO:NV feels a lot more serious and too wrapped up in its own story to allow much of anything to do on the side questing. And even though most of FO3's side missions were B list worthy ideas, they were fun to experience. And that's why on some level I will still consider FO3 over FO:NV. FO:NV's most popular DLC was the one with Big Mountain, and the reason for that was it took itself less seriously and was a lot more stupid zany fun. A lot like how FO3 was.
 

GloatingSwine

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Neronium said:
GloatingSwine said:
Don't forget the drugs, pre-war money, pencils, and cherry bombs. All of which have weight 0 and are therefore free caps.
I honestly never really sell my chems that I have. As for pencils, I've never bothered with them so I didn't know their value, but I do know that Cigarette Cartons are worth the most. As for Prewar money, I usually save that for the Rocket-It Launcher and dress up with Burton's Wig and a suit. I then proceed to fire the money into the crowd and say "this is what some people think socialism is!" just for fun. If I'm drowning in caps, then I put in cigarette cartons and shout "Smoking does kill." For all other times, mainly when freeing slaves though, I use the Lincoln Repeater and just say "You just got Lincoln'd son."

...I have fun when I role play sometimes. Still waiting for an overalls mod so I can do my fabled "Waluigi run" that I've always wanted to do. XD
You mean there are people who don't exclusively load the rock-it launcher with teddy bears?

I am skeptical.

(also: Unleash your inner hillbilly, use the Backwater Rifle)
 

DanielBrown

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Dec 3, 2010
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Actually just started playing Fallout 3 again(though heavily modded) for the first time in many years and I still think it's a great game. I love FPS games and I really love RPGs. Putting them together forms my favorite genre. Unfortunetly the only other games that seem to use that concept is Borderlands. :(

VATs is slightly annoying though. Been trying to play without it, though it's hard as the enemies move so damn fast and they all seem to have auto-aim on...
 

ObserverStatus

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I didn't think it was as good as Fallout 1,2, or NV, but I still loved it. What it lacked in choice, characters, and lore consistency, it made up for in atmosphere, and emergent gameplay, and environmental storytelling.