Vendor-Lazarus said:
Is New Vegas that much different than Original Fallout 3?
Yeah. The writing is a hundred times better, the world and characters actually react to the choices you make and the way you play, it doesn't have the typical Bethesda curse of 50% of the NPCs being immortal (in fact the only NPCs that are immortal without actual in-world plot justification are two children I think) and there's about five times as much content.
TheArcaneThinker said:
New vegas was not better than fallout 3.
I wholeheartedly disagree.
TheArcaneThinker said:
Fallout 3 has better story,
No, no it doesn't.
"Liam Neeson has created a magical artifact that will make everything good again" is not a better story.
"Black and white, Brotherhood good, super mutants bad and Enclave moustache-twirling bad" is not a better story.
Plus the continuity and world building in Fallout 3 was abysmal.
"Hey guys, it might be 200 years since the bombs dropped but somehow full communities that have existed since then are still finding pre-war food to scavenge as their only source of nutrition."
"Hey guys, I know you just nuked an entire city but no one will notice besides Liam Neeson and even he'll only say one line about it."
TheArcaneThinker said:
If you think a monotone bleak atmosphere is better than the varied and nuanced death of the apocalyptic old west atmosphere.
Which it isn't.
TheArcaneThinker said:
made the player use the V.A.T.S system which i dont know , if it is a good or bad thing but still.
Neither of the games
make you use the V.A.T.S. system. But one would struggle to do parts of New Vegas (like sloan quarry) without it if they weren't at absolute peak level and peak equipment.
TheArcaneThinker said:
In fallout 3 you could kill hundreds of mutants,
In New Vegas you could kill hundreds of mutants. You could also talk to them, take their side, help them develop their community and learn why they are the way they are and where they come from.
TheArcaneThinker said:
enclave controlled death claws
Barely different to killing regular Deathclaws. Plus you can fight unique and Legendary Deathclaws in New Vegas.
TheArcaneThinker said:
and end the game with a giant robot.
AKA. An extended setpiece where you walk behind an NPC that's actually doing all the fun stuff.
TheArcaneThinker said:
The world really felt post apocalyptic
And if it was set 10 or 20 years after the bombs dropped that would make sense. But it's set 200 years after the bombs dropped. Children surviving on their own in a cavern for 200 years without aging? Yeah, real post apocalyptic.
And it's not like New Vegas doesn't feel post apocalyptic. It's just not a one-note, cliched and poorly thought out version of a post apocalyptic setting.
I
HATE Fallout 3. If it was the beginning of it's own series then it wouldn't be so bad, but as part of the Fallout series it's just an overly-simple, poorly thought game that was completely non-conductive to role playing.
But the
real reason I hate Fallout 3? The thing that infuriates me to my very core? Is that Obsidian will never make another one. Bethesda will not allow it and I sure as hell don't have any faith in them to create a Fallout that isn't trite, Hollywood inspired bullshit.
/rant