What? how could anyone say this when New Vegas's companions are nothing more then stock standard RPG cliche archetype companions played 100% straight?JazzJack2 said:In fact I'd go as far as to say NV has some of the most interesting characters of any Rpg ever,
-Boone has no personality beyond "cliche former soldier who has given up on life because he was unable to protect his friends/family"
-Raul is nothing more then "old man who thinks he is too old to be useful"
-Veronica is "peppy outgoing cheerleader who is peppy and outgoing to get away from home issues"
-Cass is just "cowgirl"
-Arcade is "smart asshole who is only an asshole because he does think hes doing what his father would have wanted"
New Vegas's characters, from Arcade all the way to Ulysses, are nothing more then the most stock standard cliches with nothing to set them apart from all the other cliche archetype characters who have the same personality, back story, and "plot arc".
Every single element that could make them different, such as Raul being a Ghoul, is either thrown out, or let entirely superficial, except in the same of Rex and Lilly, where "old senile grandma" trope is twisted by her being the hulk, and Rex being a cyber dog actually plays into how to fix him.
It doesn't help that they do the same "lets spew massive amounts of dialog about our bacsktories in an entirely inhuman and unnatural way in order to make our lives seem more complex and well written then they actually are.", which really does nothing but fully cement the fact they are what they are RPG COMPANIONS instead of attempt to make realistic and believable people.
I honestly cant recall a single actual detail about any character in New Vegas back stories, beyond the most basic premise, because they were just so copy pasted from every book/movie/tv show/game that they blended in with everyone else.
Just like every other character from any obsidian game ever from KOTOR 2 to MoTB.
Not to say Fallout 3's characters were by any means great, but at least Jericho and Charon didn't blather on about their pasts to some random dude they only met a couple days ago then then ask that guy to fix their lives for them, because they apparently haven't tried to do it themselves cuz "RPGS EXIST TO STROKE THE PLAYERS EGO AND HE HAS TO BE THE ONE TO SOLVE EVERYONE'S PROBLEMS". THAT was far more believable.