Poll: Fallout ideas

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quack35

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Snarky Username said:
phoenix352 said:
you do realize in fallout 3 you start as a new born baby and not a grown man right?
Well the birth was in first person, so you never really know...

That's probably why the mom died.
Thank you for that lovely mental image.
 

Edward123454321

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zombiejoe said:
Edward123454321 said:
It dosn't tie in with the rest of the plot at all, super mutants could exist before the nukes went off, but it would have to have more of a, you playing as a soldier fighting in Alaska setting, and then possibly being experimented on with the FEV, but that's basically Operation Anchorage with some Super Mutant shit thrown in.

Oh and why would there be a portal? Sorry but put more though into your posts or people will just ridicule you.
No, it's set in another dimension, playing as a new character.

Fallout is set in another world, and may idea is about a diffrent world effected by the fallout monsters because of some guys portal.

I think portal's are in sci-fi culture in the 1950's which is what Fallout is based on.

And no super mutants in this world, maybe they could attack from the other dimension, but this world didn't make the FEV virus.
Well it hasn't really got much to do with the 1950's, most of the games are bases in the 23rd century so yeah. How are there mutants there if neither the bombs have fallen, or the FEV has been developed, nothing you've said has made any sense, and this sounds like a completely different game to me. A bad one at that. ;)
 

Edward123454321

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tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
 

zombiejoe

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Edward123454321 said:
zombiejoe said:
Edward123454321 said:
It dosn't tie in with the rest of the plot at all, super mutants could exist before the nukes went off, but it would have to have more of a, you playing as a soldier fighting in Alaska setting, and then possibly being experimented on with the FEV, but that's basically Operation Anchorage with some Super Mutant shit thrown in.

Oh and why would there be a portal? Sorry but put more though into your posts or people will just ridicule you.
No, it's set in another dimension, playing as a new character.

Fallout is set in another world, and may idea is about a diffrent world effected by the fallout monsters because of some guys portal.

I think portal's are in sci-fi culture in the 1950's which is what Fallout is based on.

And no super mutants in this world, maybe they could attack from the other dimension, but this world didn't make the FEV virus.
Well it hasn't really got much to do with the 1950's, most of the games are bases in the 23rd century so yeah. How are there mutants there if neither the bombs have fallen, or the FEV has been developed, nothing you've said has made any sense, and this sounds like a completely different game to me. A bad one at that. ;)
No, imagine our world, going on normally, then suddenly all these mutants from Fallout attack! Now the government is fighting them, yet at the same time protecting the guy who made a portal which let in the monsters. You are the Lone Wanderer from this dimension, and at the end you go to the dimension where the monsters are coming from, which is the normal FALLOUT world.

So the monsters are from the Fallout world, where the radiation and FEV are, but are now in this world to because of the portal.

And the game may be in the 23 century, but it is in another dimension, as stated by the creators, and they modeled the world after 1950's science fiction.
 

tricky_tree

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Edward123454321 said:
tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
I knew that would come up. Tranquility lane, IMO anyway, doesn't count as a good example since you know from the beginning what's happening, and you're a child serial-killer (assuming you don't activate the fail safe). The example that OP gave has no business at all in fallout.
Of course this is all subjective.
 

Edward123454321

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zombiejoe said:
Edward123454321 said:
zombiejoe said:
Edward123454321 said:
It dosn't tie in with the rest of the plot at all, super mutants could exist before the nukes went off, but it would have to have more of a, you playing as a soldier fighting in Alaska setting, and then possibly being experimented on with the FEV, but that's basically Operation Anchorage with some Super Mutant shit thrown in.

Oh and why would there be a portal? Sorry but put more though into your posts or people will just ridicule you.
No, it's set in another dimension, playing as a new character.

Fallout is set in another world, and may idea is about a diffrent world effected by the fallout monsters because of some guys portal.

I think portal's are in sci-fi culture in the 1950's which is what Fallout is based on.

And no super mutants in this world, maybe they could attack from the other dimension, but this world didn't make the FEV virus.
Well it hasn't really got much to do with the 1950's, most of the games are bases in the 23rd century so yeah. How are there mutants there if neither the bombs have fallen, or the FEV has been developed, nothing you've said has made any sense, and this sounds like a completely different game to me. A bad one at that. ;)
No, imagine our world, going on normally, then suddenly all these mutants from Fallout attack! Now the government is fighting them, yet at the same time protecting the guy who made a portal which let in the monsters. You are the Lone Wanderer from this dimension, and at the end you go to the dimension where the monsters are coming from, which is the normal FALLOUT world.

So the monsters are from the Fallout world, where the radiation and FEV are, but are now in this world to because of the portal.

And the game may be in the 23 century, but it is in another dimension, as stated by the creators, and they modeled the world after 1950's science fiction.
That's lacking creativity and is totally inane. Why would this guy create a portal and how would he go about doing it, it makes absolu- Oh fuck it, your probably trolling and I can't be bothered to make a valid argument against pure nonsense, so I'll just put it like this;

Portals + Mutants = FAIL.

Portals + The Possibility of Cake = WIN.
 

Blatherscythe

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Sounds okay, but needs work and also my character is the wasteland equivilent to Bruce Lee and thus cannot and I repeat cannot die!

I too had an idea for an add on for Fallout. Remember in the Pitt when Ashur said something about a place called Ronto? Well we Fallout devotees believe that was Toronto a Canadian city, and that got me thinking. What if you could go to that province and explore the city, towns and countryside? The main threat would be the mutants, hostile humans, wildlife and the radioactive snow that makes above ground travel a radioactive nightmare, so you'll be using buildings and tunnels to travel around. Along the way you will find other survivors and their settlements. You also find out that two sides one leans towards a good way of government and the other is a dictatorship, and you have to choose between power and doing the right thing.

As usual with DLC you will access a Canadian styled T-51B Powered Armor Suit like the one in Operation: Anchorage, new weapons such as spears, chainsaws, lumberjack outfit and axe, and armor styled after Aboriginal peoples clothing and armor, and winterized (as well as improvised) combat armor. The humans that will attack you will be like raiders and the mutants will be descended from Canada's wildlife. What do you think?
 

zombiejoe

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tricky_tree said:
Edward123454321 said:
tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
I knew that would come up. Tranquility lane, IMO anyway, doesn't count as a good example since you know from the beginning what's happening, and you're a child serial-killer (assuming you don't activate the fail safe). The example that OP gave has no business at all in fallout.
Of course this is all subjective.
I don't remember you supossed to know about tranquility lain when you enter it. Besides, my idea is still about fallout, just a diffrent story in it.
 

Edward123454321

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tricky_tree said:
Edward123454321 said:
tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
I knew that would come up. Tranquility lane, IMO anyway, doesn't count as a good example since you know from the beginning what's happening, and you're a child serial-killer (assuming you don't activate the fail safe). The example that OP gave has no business at all in fallout.
Of course this is all subjective.
Yeah I know exactly what your saying, I just felt like being a smarmy git.

But yeah, I think TL was awesome, felt so creepy and twisted, nothing like "picking up groceries".
 

Edward123454321

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zombiejoe said:
tricky_tree said:
Edward123454321 said:
tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
I knew that would come up. Tranquility lane, IMO anyway, doesn't count as a good example since you know from the beginning what's happening, and you're a child serial-killer (assuming you don't activate the fail safe). The example that OP gave has no business at all in fallout.
Of course this is all subjective.
I don't remember you supossed to know about tranquility lain when you enter it. Besides, my idea is still about fallout, just a diffrent story in it.
You do know that Tranquillity Lane is a simulation, provided you have a working brain that is, and no, nothing you've really said seems relevant to Fallout at all, except when you enter the portal and take over from your old character, which puts you back to where you before you started playing this DLC or whatever you were thinking. It's not well thought out, and I can't even be bothered to ask why the Lone Wanderer is dead.

Just put more thought into your ideas in future, and accept critiscm a little more openly, rather than making half assed attempts at swatting them away.
 

Chimichanga

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Problem with your 'idea' is that it does not fit the context or universe of Fallout very well. Noted, you do attempt to justify that by saying that it's an "alternate dimension", but I don't believe it's an adequate excuse. If you're going to invent new rules to an existing universe you might as well think of some more and call it your own, instead of still referring to it as "fallout".

That, and it was pretty cliche. I like the idea of "you" [lone wanderer] taking over the role of "you" from another dimension, but it seems to take this idea off the Bethesda game in the series where you take over your dad's work. I do think the idea of portal technology would be interesting in the fallout universe albeit ONLY if presented correctly. Portals that are unstable, unpredictable, and with the technology generating them looking primitive and prototypical in the ram-shackle fashion that almost everything appears in within Fallout could work. Otherwise it rips off Half-Life and Stargate.

Plus, the whole "fight the evil amoral government" stuff is trite. Games are already over-saturated with this plot structure - something more original is needed.



As for my ideas: Present the Fallout universe with STALKER-esque gameplay - i.e. : Needing food, water, and not being able to take even a handful of bullets before dying. Knowing fallout, it would make the game incredibly difficult, but I feel it would better suit the universe because it would tap into more survivalist tactics in opposition to the standard "run up to well-armed bandits with nothing but an AK47 and still come out on top" scenario because you put 3 points into your 'Strength' SPECIAL skill.

It would also give more emphasis on spending points on barter and speech skills/perks which were reduced to 'dump' stats in the Bethesda game - buying food, ammunition and first aid suuplies could practically change the difficulty.

Vehicles - a new independent use of the repair skill. Could also add new gameplay elements -think of it: raider hit-squads roaming around in patched-up pre-war trucks - a new use for the 'Heavy weapons' Skill.

Rarity of ammunition - more emphasis given to provisional melee weapons - make guns more expensive/valuable.

Different strengths/weaknesses of weapons -- As you put more points into 'small guns', the base damage does not change, but the accuracy of the firearm increases; this way we can avoid the whole Bethesda bullshit of shooting someone 5 times in the face with a shotgun at point-blank range yet still not killing them. Because conventional firearms will be more plentiful, it means anyone can pick up and use them lethally, but players with experience points invested in the skill will be able to kill with greater accuracy, have bonuses to small arms repair, and reload/unjam faster.
-- Laser weapons will work opposite of conventional guns: the accuracy will always be pin-point, but the Damage done with them will become better with the points invested - bonuses to item health, reload/repair speed, etc. will be the same as the counterparts for small guns.

Note: all this done like an FPS, except for vehicle sections as a driver.
 

zombiejoe

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Edward123454321 said:
zombiejoe said:
Edward123454321 said:
zombiejoe said:
Edward123454321 said:
It dosn't tie in with the rest of the plot at all, super mutants could exist before the nukes went off, but it would have to have more of a, you playing as a soldier fighting in Alaska setting, and then possibly being experimented on with the FEV, but that's basically Operation Anchorage with some Super Mutant shit thrown in.

Oh and why would there be a portal? Sorry but put more though into your posts or people will just ridicule you.
No, it's set in another dimension, playing as a new character.

Fallout is set in another world, and may idea is about a diffrent world effected by the fallout monsters because of some guys portal.

I think portal's are in sci-fi culture in the 1950's which is what Fallout is based on.

And no super mutants in this world, maybe they could attack from the other dimension, but this world didn't make the FEV virus.
Well it hasn't really got much to do with the 1950's, most of the games are bases in the 23rd century so yeah. How are there mutants there if neither the bombs have fallen, or the FEV has been developed, nothing you've said has made any sense, and this sounds like a completely different game to me. A bad one at that. ;)
No, imagine our world, going on normally, then suddenly all these mutants from Fallout attack! Now the government is fighting them, yet at the same time protecting the guy who made a portal which let in the monsters. You are the Lone Wanderer from this dimension, and at the end you go to the dimension where the monsters are coming from, which is the normal FALLOUT world.

So the monsters are from the Fallout world, where the radiation and FEV are, but are now in this world to because of the portal.

And the game may be in the 23 century, but it is in another dimension, as stated by the creators, and they modeled the world after 1950's science fiction.
That's lacking creativity and is totally inane. Why would this guy create a portal and how would he go about doing it, it makes absolu- Oh fuck it, your probably trolling and I can't be bothered to make a valid argument against pure nonsense, so I'll just put it like this;

Portals + Mutants = FAIL.

Portals + The Possibility of Cake = WIN.
I'm sorry, but I don't think I'm really lacking creativity here. I'm just stating the facts about the fallout world being seperat from out world. There are alot of obsered things in fallout, like the little green aliens being just like the ones in 1950's sci fi is wierd, the idea of creating a virtual reality run by a docter in the form of a little girl is wierd. Radiation really turning crabs into giants is odd. If you can explain to me how any of this would work in real life like how you think my portal thing is insane, be my guest...and I think someone else here is spewing the nonsense.

*win* (jk lol)
 

tricky_tree

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zombiejoe said:
I don't remember you supossed to know about tranquility lain when you enter it. Besides, my idea is still about fallout, just a diffrent story in it.
*spoiler alert* it's where you enter the pod, from that you can put 2 and 2 together. Even if you're not 100% correct, you know it's not a parallel universe or something like that.

But back o/t, it'll take a huge leap of faith to believe the story. It'll be a DLC so these mutants will be crossing through before the wanderer is born. Yet there is no evidence, no-one notices the super mutants packing their bags and heading off for 2 weeks holiday?
 

zombiejoe

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Edward123454321 said:
zombiejoe said:
tricky_tree said:
Edward123454321 said:
tricky_tree said:
I can't see it working I'm afraid. You know what to expect from fallout, the grim hostile world is one of the reasons it's so succesful, setting it, even a 10 minute section, in the modern world would be crazy. Also crossing dimensions is a mechanic that very rarely works, especially with a game with such an established setting.
*cough* Tranquility Lane. *cough*
I knew that would come up. Tranquility lane, IMO anyway, doesn't count as a good example since you know from the beginning what's happening, and you're a child serial-killer (assuming you don't activate the fail safe). The example that OP gave has no business at all in fallout.
Of course this is all subjective.
I don't remember you supossed to know about tranquility lain when you enter it. Besides, my idea is still about fallout, just a diffrent story in it.
You do know that Tranquillity Lane is a simulation, provided you have a working brain that is, and no, nothing you've really said seems relevant to Fallout at all, except when you enter the portal and take over from your old character, which puts you back to where you before you started playing this DLC or whatever you were thinking. It's not well thought out, and I can't even be bothered to ask why the Lone Wanderer is dead.

Just put more thought into your ideas in future, and accept critiscm a little more openly, rather than making half assed attempts at swatting them away.
...alright, now if you excuse me I have to go cry (lol)
 

crudus

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zombiejoe said:
Skullkid4187 said:
Hmmm not a bad idea but the ending in my opinion is a bit scratchy.
How so?
Your idea doesn't separate you from other people like in Fallout 3. How would your character learn who created the mutants? Even when she somehow finds why does she just go out on a murderous rampage? These are not actions some normal person would take. Even your character in Fallout 3 didn't do such actions. Your character only did it because she was forced into it. She didn't just decide to take revenge on the people who made the world a shitty place. At this point you are proposing a new game which doesn't make sense with a random tie-in to another, unrelated game.
 

Chimichanga

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TheGoldenMan said:
My idea would be for a fallout game to be in a big indutry city like new york or chicago, it would be interesting, seeing a big city destroyed and mutant-infested
They already did that, it was called "The Pit".

But I agree, if they could get some of the original writers back to doing it, I'd like to see how the cities fared after the apocalypse.
 

tricky_tree

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No need to get upset over it mate, you've had an idea, not the best in the world but you're trying to adapt a much loved game series. Develop an original game setting and see where it takes you.
 

zombiejoe

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tricky_tree said:
No need to get upset over it mate, you've had an idea, not the best in the world but you're trying to adapt a much loved game series. Develop an original game setting and see where it takes you.
Wow, thanks mean Joe!
You: here catch!
ME: WOW FALLOUT 3 GAME OF THE YEAR EDITION!

Oh, and look back at the main post, I have an EVEN BETTER IDEA! *you must lol at it!*