I thought they were fairly equal. Probably had much more fun with NV though, so it gets my vote.
Which brings up the question of why people are still living in this area if there is nothing to support them.Gottesstrafe said:DC in Fallout 3 appears to still be undergoing primary ecological succession. The only plant life around appears to be nothing but grass, lichen, and some glowing mushrooms. I doubt soil so heavily irradiated and arid to even support bushes or small herbs would be able to support any kind of farming operation, no matter how small. This is why Three Dog would act so incredulous when discussing the trees and greenery found at Oasis on the radio, even after supposedly being there himself.Hargrimm said:Which makes sense, since it has been over 200 years since the end of the war and people generally don't sit on their asses and do nothing for such a long time (especially when survival is at stake). They actually build communities, farm the land and produce what they want and need.
Where do I even start?Gottesstrafe said:Keep in mind, 200 years since the war does not mean that DC and its outlying areas were inhabited for 200 years. The vaults (the only source of people outside of ghouls and the Enclave) were set to open at different times. Although I can't say when they opened around the DC area, there seem to be very few communities around and even those are fairly small (outside of the raider population, the Brotherhood and the Outcasts, and Black Talon of course). Given how small and ill equipped they are, I doubt they'd have the resources or numbers necessary to allocate for expansion. On top of that, I'm willing to bet that despite the survival of quite a bit of its infrastructure, the DC area suffered from much worse destruction and fallout than the west coast did too. Its vicinity to the main government buildings and industrial centers alone would've made it a higher priority target than California or Nevada.Hargrimm said:Yes. It has been 200 years since the war. That the people in Fallout 3 haven't manged to get ANYWHERE in all that time just makes them look retarded.
All of which had to be basically built from scratch. This is no excuse for the retards in the CW.Gottesstrafe said:Of all the communities Rivet City seems to be the most well off, but the majority of their resources are centered on water purification tech (not having the luxury of a vault provided water purifier). In the west coast they had the advantage of more communities to tie their resources,
Vault 13, Vault City and Necropolis had those.Gottesstrafe said:heavily supplemented by vault tech that could generate power and clean water.
[1] Same with Vault 13 and Vault 8(Vault City)Gottesstrafe said:[1]In Fallout 3, the only vault that hasn't been host to a self-eradicating social experiment that is still in working condition appears to be Vault 101, and they're all isolationist assholes.
[2] It's what made the Brotherhood such a prominent part of the game despite being relative newcomers to the area: they had the resources and numbers necessary to civilize the post-apocalyptic urban wilderness and even seemed to be in favor of doing that.
The main trading outpost consisting of like 4 people and a kid. Backing the caps with what exactly? They don't produce anything and don't have any kind of resource that other people don't have.Gottesstrafe said:I'd guess Canterbury Commons, which appears to be the main trading outpost in the area and the only link to the rest of the country besides the Brotherhood and the Slavers.Hargrimm said:Which brings up another question. Who backs the currency in Falllout 3?
In Fallout 1 it was backed by the Water Merchants, so people could use caps to trade, safe in the knowledge that they were actually worth something.
Fallout 2 had minted coins, probably made by the NCR.
New Vegas has NCR dollars, Legion denarii and House backing the caps.
Fallout 3 has nothing.
[1] Because they get shot on sight?Gottesstrafe said:[1]Why would super mutants need medicine and clean water? They're practically immune to radiation, meaning that they could probably just drink straight from ocean and suffer no ill consequences. [2]Their advanced healing factor and immunity to diseases means that they also wouldn't have a need for medical supplies, short of actually losing a limb they could probably literally sleep off any injury. Ghouls, also immune to radiation, wouldn't have to worry about water too. They might need medical supplies like regular humans, but the majority of the ones you encounter have gone feral and wouldn't have the mental facilities necessary to administer or even think of first aid. The only perishable resource super mutants, feral ghouls, and humans would probably even share would be food, and even then super mutants and ghouls have the advantage of being able to supplement that with[3] human meat without having to moralize over it or worry about cannibalism contracted illnesses.Hargrimm said:Who also have no means to support themselves, except that little bit of what is in the building, which couldn't last a week for all of them. So there should be nothing to loot anymore and there shouldn't be monsters at all. Since anyone squatting in there would have to move on rather quickly.
It should be empty after 200 years
Hey, now. Imagine a series you love. Picture an installment that utterly rapes its established canon, factions and characters. Now picture someone coming in and saying exactly what you just said about the franchise.Syzygy23 said:Depends on how you approach FO3. Take me for instance, I hadn't even HEARD of the Fallout franchise until FO3 was announced. The "previous installments" can go fuck themselves for all I care.
You missed the point. The DC wasteland is so infertile that the fact anyone lives there is unbelievable, especially when you consider that none of them do anything but sit on their behinds and cry about the scarcity of supplies (when there are fully stocked supermarkets a stone's throw away).Ten years after the nukes hit? There would still be lethal amounts of radiation, so there would be no game, unless you played as a super mutant. Fallout 3 was about finally giving a slim ray of hope to a landscape that had been stuck in "Godless hellhole" mode due to slavers, unchecked predators, and scarcity of untainted resources, as well as Fantastic Racism between ghouls and normal humans.
This statement makes me wonder if you ever talked to him. His empire wasn't based on conquest. The purpose of the relentless conquest campaigns was to rid the wasteland of warring factions, because tons of tribes always killing each other never results in progress. His plan was to steamroll every group into one united nation and culture with enough identity and solidarity to bring about a proper society, and the way he saw it, only a brutal and unforgiving culture was fit to survive in a brutal and unforgiving world.Caesar was a fucking retard
Hardly anything about Fallout is realistic...Elmoth said:Yes because it's realistic to always get what you want. I hate it when actual consequences are scoffed at for wimiting pwayer fweedom.
Davey Woo said:Hardly anything about Fallout is realistic...Elmoth said:Yes because it's realistic to always get what you want. I hate it when actual consequences are scoffed at for wimiting pwayer fweedom.
My point was that in Fallout 3 you were not punished for focusing on one or two skills, meaning you could take one combat skill and one utility skill and be OK. Whereas in New Vegas you need to be good at just about everything, which isn't how I like to play the game.
No, the idea isn't about being good at everything, the idea is that based on your character build there are going to be some things you can do and other you can't.Davey Woo said:Hardly anything about Fallout is realistic...Elmoth said:Yes because it's realistic to always get what you want. I hate it when actual consequences are scoffed at for wimiting pwayer fweedom.
My point was that in Fallout 3 you were not punished for focusing on one or two skills, meaning you could take one combat kill and one utility skill and be OK. Whereas in New Vegas you need to be good at just about everything, which isn't how I like to play the game.
Wow, this is exactly how I felt.Alhazred said:I've played through both games two times now, and I still can't decide which is better.
Fallout 3 is a typical Besthesda game; they prioritise making an expansive, atmospheric world for the player to explore, but they don't put as much effort into the NPCs. Conversely, New Vegas has an uglier, more plain world, but fills it with interesting characters.
I will argue that Fallout 3 had the better soundtrack though.
I just didn't like the "you must be this tall to ride" attitude of the quests, grinding is never fun, espeically in a single player game. But I was having to just roam about looking for kills because all of the quests I had I needed to level up one thing or another to progress.Freaky Lou said:No, the idea isn't about being good at everything, the idea is that based on your character build there are going to be some things you can do and other you can't.
That's not a failure to fully complete the quest, that's just a particular route you can't go. If you poured all your points into combat stats, you might not have the speech, barter, OR explosives to enlist all the help, but you also probably can handle the Gangers on your own.Davey Woo said:I just didn't like the "you must be this tall to ride" attitude of the quests, grinding is never fun, espeically in a single player game. But I was having to just roam about looking for kills because all of the quests I had I needed to level up one thing or another to progress.Freaky Lou said:No, the idea isn't about being good at everything, the idea is that based on your character build there are going to be some things you can do and other you can't.
In Fallout 3 most quests would have a few different skills required (speech to convince them, sneak to pick their pocket, science to hack the door yourself etc) whereas I felt most of the quests in New Vegas had less different options available, and that it was always a skill that I wasn't high enough in. The very first quest, you need speech, barter, and explosives at about 25 to complete it fully, and unless you had tagged those skills on creating your character, the quest was pretty difficult.
I suppose that's what I get for being an obsessive completionist. I like to make cowboy types, good at shooting and survivability, not much else. Even that is harder with that damage threshold thing, so many enemies just soak up my bullets.Freaky Lou said:That's not a failure to fully complete the quest, that's just a particular route you can't go. If you poured all your points into combat stats, you might not have the speech, barter, OR explosives to enlist all the help, but you also probably can handle the Gangers on your own.
It's just a matter of what route you like to take for your quests. I personally always go for a smooth-talking sniper with low endurance, while skimping on things like Medicine, Science and Lockpicking.
This pretty much does conclude all argument; can't believe I've never brought it up before.Combine Rustler said:New Vegas has FISTO! in it.
/thread
just letting you know, that i am going to have to agree to disagree, i couldn't be further in the opposite direction of you on opinion of how much I loved NV compared to FO3's absolute shite setup, the only slight thing it possibly had going for it was it's turd steam rolled atmosphere, which i didn't like anyways, and that's it.evilneko said:Shields up! We've been quoted!
Keep those shields raised, Space Cadet Sally.