Poll: Favorite type of Magic!?

Ihateregistering1

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So I just finished Act 3 of Grim Dawn today (awesome) and I wanted something to break up the usual negative threads on here, so...what's your favorite type of magic?

Bear in mind it's not even about the 'best' type, just what you personally think is the coolest.

My vote has to go to Cryomancy. I'm biased because (as you can see by my Avatar) I love Sub-Zero, but I just think that killing your opponents by freezing them is an especially bad-ass way to take them down. Plus making weapons out of ice is awesome.

And yes I know you could probably come up with way more types of Magic than these, but I can only put in 8 options.
 

MysticSlayer

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Demonic Magic

It isn't so much I find the magic itself interesting. If that were the case, I'd go with Nature Magic, which I think is just slightly cooler than demonic magic. It is that I just like the idea of the person having some link to the demonic. It offers an inner struggle that can either lead to a twisted villain or an inspiring hero. Either way, I find it to work wonderfully as both a form of magic and character device.
 

Silentpony_v1legacy

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Pyro. I've never known a final boss that wasn't vulnerable to a hundred thousand tons of molten lava magically teleporting into his bladder.
Somehow the knowledge that 99% of nature burns and 100% of nature melts makes taking on anything all the easier with fire.
 

Fieldy409_v1legacy

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I like Necromancy, I love the idea of actually getting stronger bigger armies the more I fight, as opposed to being worn down by attrition. I remember fondly playing Heroes of Might and Magic 3 as a necromancer and just trying to get the most massive number of skeletons I could in one army, it broke my heart whenever a dragon took a swing at them and killed a hundred, but youd know that dragons dead next turn when the ten thousand+ skeletons strike back haha. And I loved the necromancer music in that game

I often wonder about the idea of ethical necromancy too, Ive never quite seen it done the way I imagine it in fiction, but like offering eternal life to people who want it, and making use of corpses as zombified soldiers and workers, maybe people sell their own bodies in a similar way to being an organ donor or prehaps burying/cremating is just seen as wasteful, but dont trap a persons soul against their will. Or how if a necromancer has no limit to how many undead they can make and control its basically like stopping them before they hit critical mass "We have to kill that necromancer now before his army is too big or the whole world is going to be taken over!"
 

Queen Michael

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It's whatever Albus Dumbledore uses. So to judge from Harry Potter and the Half-Blood Prince, I'll have to go with pyromancy. (And don't anyone call it a spoiler; it's on the freaking cover of the book for Pete's sake.)
 

Guffe

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Sleight of Hand

On a more topical related note, I've always liked Water/Ice magic. No idea why, Illusion stuff is also interesting (maybe that relates to video above?).
 

Addendum_Forthcoming

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No telekinesis and telepathy, pre/post cognition?

Personality wise, I like the idea of pre/post cognition. Nothing more powerful than knowing what other people are going to get up to, or what they've done in the past. It's also the best type of powerful. Utterly unassuming and unseen. Sure you could lob a fireball and nuke a whole bunch of bad guys, but people will see you doing it.

Then boom, you'e on a medical table being vivisected to see what makes you tick.

Though, list wise, nature magic would be kind of cool. Assuming nature magic encompasses transforming into beasts, commanding beasts, speaking with beasts, etc. I could see myself commanding a 'Hive Mind' of rats and cats across an entire city. Learning everything, and being as if this godly information broker. Though that would likely buy you an express ticket to the grave.

I'd imagine a government agent, or a mob boss, orchestrating my demise. Either that or being fit up with a few 'Conspiracy to commit (insert crime here)' charges.
 

Rattja

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Hm, not sure if teleportation fits into any of them, cause that is the type of thing I would really like. Telekinetic powers and the like. Either that or Time magic to be able to speed up or slow down time and objects.

But if I have to choose from the list here it has to be pyro. Flames has a certain primal beauty and has so many uses beyond destruction.
 

Tsun Tzu

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Have to go with Pyromancy.

Cleansing fire is a must:

 

baddude1337

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Necromancy. Something about raising an army of the dead to do my bidding is pretty awesome. Probably why I like games where you have lots of minions to command.
 

silver wolf009

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Gonna have to go with Cryomancy here. There's just so many ways it can work out. You can be a battlemage like Sub Zero, building constructs and tools out of ice, you can be a humanitarian, using the ice to give people free water, you could be a more traditional wizard type, calling down storms and sheets of frozen rain and hail to crush buildings or ruin crops.

Could even find some money and dress up as probably the baddest Cryomancer of all time too.

 

Silence

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Psychic/mind magic, because it is potentially the most powerful. And just evil.

Otherwise I like pyromancy, because it's just classic pew pew fireball. And fireballs done right hit pretty damn hard.
 

Silvanus

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Psychic stuff. Love psychic pokemon, love Mesmers in the Guild Wars franchise (GW1 Mesmers especially).
 

Mister K

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If I were to become a mage in a real life, I'd most definetely use White magic (i.e. healing, buffing, etc.). I just think that overall it is one of the more useful magic schools, besides I want to be able to help people.

Game wise, fire all the way. I like the colour of flame. I like how powerful it is. I like how it is everything-consuming force of nature that can also be used to aid us in producing wonders of industry.
 

GabeZhul

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I prefer to use the Elder Scrolls system for classifying my magicks, but if I can only choose from the ones presented, I would have to go with necromancy. Not for the stereotypical "raise hordes of undead, try to take over the world, get defeated by a plucky hero and his assortment of random nakama" spiel, but for the more untapped potential of the disciple.

First off, I could make a fortune in the justice system. Being able to call back the victim from beyond the veil would be pretty effective most of the time. Also it comes with this little perk called immortality, as long as one doesn't mind becoming a lich (I wouldn't, a body wasting away with time is infinitely preferable to a mind doing the same with old age).
 

NeutralDrow

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Incarnum, because poor incarnum deserves more love than it gets.

If I have to choose from that list, though, probably Cryomancy. Seems to have more defined limitations, more practicality, and isn't as likely to rage completely out of control as the others.

Not to mention if I'm allowed to interpret it as "heat transfer," I can pull some Akiha Tohno shenanigans and trick people into thinking I'm a pyromancer.