While I agree with the sentiment, I would posit that they're only like this because the games are shallow. Skyrim is hardly even a RPG anymore with very little character-specific dialog, and ME had a bigger focus on the universe building and immersion efforts than on making separate responses for every npc in case someone runs through with femshep. You'd think at least some of the female characters would have some more personable female-to-female dialog that the males would "miss out" on, but it doesn't happen; it's all token and sterile.Tono Makt said:I enjoy the idea of a kick ass woman saving the galaxy and not a single person in the galaxy bats an eye that she's a girl. This is probably the biggest reason I've fallen in love with the Mass Effect series, and why I enjoy games like Skyrim as well; they treat playing a female protagonist exactly the same way they treat playing a male protagonist. I think it's a good step in the right direction for games, away from the idea that Hero's in Action Games are Men.
So yeah, I agree that it's better than, say, Metroid Other M's approach, but I think it's mostly like that because of lack of effort and not really by design.