I prefer third person. I dislike first person. Third person still needs a lot of improvement, spells don't aim quite right, picking up small things on shelves is a PITA, but at least it's bearable and a massive improvement over Oblivion's absolutely worst third person ever.
Fearzone said:
One thing I don't get: World of Warcraft also has the choice between first person and third person, but essentially everyone plays that in third person view. Why the difference? WoW uses targeting? Is it a difference between PC and console sensibilities? I dunno.
Largely due to design.
The bulk of it rests in a swarm of little choices that result in the whole experience being tailored one way or the other.
Dungeons in WoW are spacious and roomy, very little problems with camera's bumping up against walls, dungeons in TES are cramped (granted they improved it quite a bit in skyrim, but still cramped) so that the third person camera bumps up against the wall a lot.
Bosses in WoW are large, allowing the player to find and whack at the boss easier (however, large bosses are rather boring in first person, nobody likes staring at a bosses toenail all fight long). Most of the enemies in TES are human-sized, which can make it hard to find and reach them all the time.
Melee combat in WoW is all around "is the player within 5 yards? are they facing the target?", in Syrim you have to manually aim every strike, if the sword doesn't connect, no damage. Alternately, other third person games like Assassin's Creed and Dragon age will take "is the player close enough? are they facing the target?" and then automatically make your character do the proper stuff to make the sword land.
Targeting plays some role, targeting makes third person a lot simpler, aiming spells manually is rather wonky in third person.