RPJesus said:
mindlesspuppet said:
LoL and HoN simply don't seem like huge successes, or even a real step forward.
Uh, have you played LoL? Aside from basically being DotA except built using a system made exclusively for DotA, it's at the very least a shining example of how a free game SHOULD be done. None of that "Want a sample of this cake? Here's a cup of sugar." BS like with WoW or "It's free to play, if you don't mind the crap starter deck." from Pox Nora and Alteil.
Ha, yeah, I've been around LoL since the friends and family beta. No it's not basically DoTA, it's gameplay mechanics are watered down to appeal to a more casual market -- which it needs to sustain its pay model.
It's MM is, and has always been a disaster. It has little to no support for competitive gameplay (replays, obs, guilds, etc). The front-end client is terrible, they been talking about redoing it forever. Riots focus is on skins and not things that will actually add to the game or the genre.
It's a perfect example of why that type of game should not be free. I'd rather pay straight out, ala HoN. Hell, I'd rather pay a monthly fee which would allow them to shift their attention to more important matters.
That aside, LoL adds nothing at all to the genre. There's nothing in LoL that weren't in previous attempts at the genre. Demigod, while it failed because of early network shenanigans and lack of launch content, was a great attempt to add more depth to the base DoTA style gameplay.
I'm not saying LoL is bad. It's a fun game. It is not, however, the step forward the genre needs to be recognized the same way FPSs, RTSs, etc are. The AoS genre needs its Doom, its Everquest, etc and LoL simply isn't it.