I'm currently writing my bachelor's thesis about narratives and games and I wondered what you think about this topic:
Do you appreciate a good story in a game? (That's kind of a duh-question, but anyway...)
Do you think a game needs a story?
Should narratives in games be more ambitious to bring the medium forward?
Do you consider the story as separate from the gameplay itself?
What's your favourite way games combine story with gameplay?
I'd very much appreciate any opinions.
Edit: Aaah, sorry about the vagueness, old habits die hard.
As there are obviously differences in genre (like tetris not needing any story to be great), I refer to any games that present themselves as "having a story". If you still want to differentiate, please do so in the comments. Basically, add these questions:
Which types or genres of games benefit the most of stories? Which ones can do without?
Do you appreciate a good story in a game? (That's kind of a duh-question, but anyway...)
Do you think a game needs a story?
Should narratives in games be more ambitious to bring the medium forward?
Do you consider the story as separate from the gameplay itself?
What's your favourite way games combine story with gameplay?
I'd very much appreciate any opinions.
Edit: Aaah, sorry about the vagueness, old habits die hard.
As there are obviously differences in genre (like tetris not needing any story to be great), I refer to any games that present themselves as "having a story". If you still want to differentiate, please do so in the comments. Basically, add these questions:
Which types or genres of games benefit the most of stories? Which ones can do without?