Poll: Games and Narrative

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thenamelessloser

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Jan 15, 2010
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Tetris is the deepest story ever. It is obvious a parallel to real life how we can't stop living until we die even though there is no way to win. No other game is as realistic as Tetris besides maybe like Pacman (but did someone beat that? Not sure)

But on a less serious note-

I do appreciate good stories in video games. Some of my favorite games such as Planescape: Torment depend a lot on its story.

Not all games need a story but those that don't could still simulate reality better than those games with stories. Tetris for instance is great at replicating real life because no matter how hard you try you will die but you keep on trying anyways. In fact, I think stories are often quite unrealistic because they force a pattern that doesn't exist necessarily exist in really exist. Yet, if you tried to read a novel or movie without a story it can be rather quite annoying. This is perhaps why video games are the superior medium for entertainment. They can best get around the false ideals of a story while still being entertaining to a large numbers of people such as with the game Tetris. But yet, for anything more complicated than moving blocks around it seems that video games still are best off with a good narrative. Hopefully once AI and technology advanced significantly we will have really good complex simulations of reality without the forced nature of a narrative.

Narratives at the current level of technology should be ambitious but not in the sense of a story being great but in a story being more integrated with gameplay. Having good story telling in a game is different than a movie or book. They should be ambitious but not in the way a classic piece of literature or movie is.

Story can be separate from the game such as in a JRPG but I think even though it uses mostly text Planescape: Torment has a good integrated with story. Such as the fact your character normally can't die and how your character changes depending on the choices you make. I prefer well done story and gameplay integration. I almost think a video game perhaps shouldn't even try to have a story if it doesn't have a good integration with gameplay. Or if it is a JRPG where the regular game is so boring that it needs a story to carry it.

One of the most brilliant moments of integration of story and gameplay is in the game Arcanum.
In Arcanum, you can use a resurrect spell to resurrect a party member who dies in the story. The character actually talks about dying and what death was like and this can actually effect the final conversation with the boss of the game. Just compare this to FF7 when Aeris dies yet you have phoenix downs but they only work in battles.

Planescape: Torment I loved the way story works with gameplay with how you level up more based on the decisions you make than the combat you have. I like how not being incapable of dying is part of the story and gameplay. Bioshock's setting and story add a lot to the game and with the plot twist it helps intertwine the forced actions that a player must do to progress with the story in a very cool way.

Most games are aided greatly by a well done integrated story because stories are the kind of lies we need to make ourselves feel better and be happier and part of the appeal of a fictional experience compared to a real life one. If a video game has no story then we have to tell ourselves it probably but then part of the appeal of fictional experience is gone. My favorite video game experiences are ones that have a pretty structured story such as the Deus Ex, Planesape: Torment, Jade: Empire, etc but at the same time take advantage of the none linear aspects of video games. Also, the fact unless there is a structured story line it seems that the game design and AI aren't quite good enough to have enough of a facsimile of reality yet unless the game is quite simple and fun such as Tetris.
 

Asti

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Jun 23, 2011
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thenamelessloser said:
Also, the fact unless there is a structured story line it seems that the game design and AI aren't quite good enough to have enough of a facsimile of reality yet unless the game is quite simple and fun such as Tetris.
My thoughts exactly. But honestly, unless they come up with a really really good text-to-voice-thing, I don't think you can ever produce enough content to simulate social interaction with no pre-given answers in dialogue and so forth. As long as video games are produced in a commercial environment, I think they need narrative to integrate human interaction.
 

Archangel768

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Nov 9, 2010
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Do you appreciate a good story in a game? (That's kind of a duh-question, but anyway...)
Yes I do.

Do you think a game needs a story?
Not really depending on the game. Pong doesn't need one but, the next Final Fantasy damn well better have one and a great one at that.

Should narratives in games be more ambitious to bring the medium forward?
I would like to this happen, for me, it has a lot to do with the presention itself, the character animations, graphics, voice acting etc. There needs (for me anyway) to be an increase in quality in regards to those aspects as well to compliment the ambitious story.

Do you consider the story as separate from the gameplay itself?
Not necessarily depending on the game. For example Half Life 2 integrates gameplay and story together but Final Fantasy uses cut scenes to tell it.

What's your favourite way games combine story with gameplay?

In my own experience the stories I've enjoyed the most have been portrayed by cut scenes. They allow the camera to get the angle and timing just right and they also allow for good timing of the music which can have a huge impact on the scene. Gameplay is limited in this regard when it comes to story telling so that is probably why cut scenes to me are still the most enjoyable. Despite what people saying about cut scenes ruining the immersion, the most immersed I have felt in a game is with Final Fantasy X and VIII which both rely heavily on cut scenes to tell the story. I believe this is because while yes, the cut scenes tell the story for the most part, I take control of the character during the gameplay and it made me feel as though I were there in the game and what was happening to Tidus and Squall were happening to me as well. For example, I had a huge crush on Yuna in X and whenever the game gave me a chance to talk to her, I'd take control of Tidus and I would walk around to find her so I could talk. Even though when the talking took place I lost control, the gameplay (walking to her) still managed to be enough so that I was immersed.
 

Littlee300

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Oct 26, 2009
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Asti said:
Do you appreciate a good story in a game? (That's kind of a duh-question, but anyway...) (yes it is)
Do you think a game needs a story?
Should narratives in games be more ambitious to bring the medium forward?
Do you consider the story as separate from the gameplay itself?
What's your favourite way games combine story with gameplay?

\
I absolutely appreciate a good story. That is why people play KOTOR and say that love it but the combat sucked. (I thought the combat was alright though_

No, I don't think a game needs a story. I just came back from enjoying Team fortress 2.

Narratives should be ambitious if they are inspired in making a good narrative

No I do not find the story separate as the gameplay. Since during gameplay I have a motive in my heart.

Silent hill 2
 

Hosker

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Aug 13, 2010
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A game having a good story is a definite plus, but not absolutely essential. If I want a really good story, I'd read a book.
 

Phoenixlight

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It matters more than anything else in a game for me. Amnesia the Dark Descent had a terrible ending which has completely put me off the game.
 

thenamelessloser

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Jan 15, 2010
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Asti said:
thenamelessloser said:
Also, the fact unless there is a structured story line it seems that the game design and AI aren't quite good enough to have enough of a facsimile of reality yet unless the game is quite simple and fun such as Tetris.
My thoughts exactly. But honestly, unless they come up with a really really good text-to-voice-thing, I don't think you can ever produce enough content to simulate social interaction with no pre-given answers in dialogue and so forth. As long as video games are produced in a commercial environment, I think they need narrative to integrate human interaction.
Actually, I think it is possible maybe like decades or centuries from now but by the time that you can have AI realistic enough to truly interact without it being scripted in dialogue it may be real enough to make it immoral to do the things we common do in video games. Like if we have truly realistic AI would it actually feel pain and suffer? Maybe a good idea for a sci fi story... I think this is very possible....

Of course interestingly enough, BIG SPOILERS FOR A JRPG
Star Ocean 3 spoiler warning again. In Star Ocean 3 there was a plot twist that your just a bunch of background characters in a MMORPG. Which raises this point interestingly enough and how much time we truly spend playing and other issues. I think these inherit criticisms of gamers within the story is one of the reasons why I think a lot of people disliked the plot twist. But also the fact there were two prior games so the plot twist didn't just effect one game.