Savagezion said:
I can't make out the context of your example, but either way it goes, it is a bad example. One way further cements MY point, the other makes your example not similar at all.
You made good songs, and you developed them into an album and call that album "innovative" even if the innovation was done prior.
On the other hand, you are trying to prove that something is still innovative because there was no commercial release.
Savagezion said:
Really? Like Dead Space plays just like RE in space?
LOL PUTTING EXTRA WORDS IN MY POSTS, I NEVER SAID ANYTHING ABOUT RE
Savagezion said:
So Call of Duty 2 had perks? an interchangeable dossier? levels? prestige? a completely fictional but great campaign?
Oh, you're talking about MP.
Levels? Prestige? Ranking is a "feature" (not an "improvement" because it's highly subjective) that were implemented in games before, and prestige is not a game mechanic. Just an "achievement".
Great campaign? Call of Duty 2 had one, and although it is based on real events, the campaign is still fictional, and fictional campaigns in the "near future" setting were not unheard of before CoD4.
Savagezion said:
If you think that is comparable I guess talking about map layout is a bit too in depth for you.
LOL AD HOMINEM
Savagezion said:
I can't tell if you are trolling or just actually think I am a moron who will believe such unsupported claims.
LOL TROLL CLAIM
LOL IMPLYING I WAS INSULTING YOU TO MAKE ME LOOK BAD
Savagezion said:
Never cared that much for FF, but I get what you said.
However, FFXIII's "innovation" is not an excuse for it's quality.