Bwuh... Dude, I can't even tell what your point you are trying to make is. I actually think you don't have one, you just don't like the point I am making and are simply talking in circles to dispute it.ElPatron said:-snip-
Look:
Metallica makes a song called "Creeper", releases it for free, then puts the song on an album you have to buy but calls it "Beware the Creeper". The song is the same just re-performed. You still with me?
Now, imagine this song is called innovative to the music industry. It doesn't matter if you call it Creeper or Beware the Creeper, its the same god damned song. The same song by the same performers was innovative regardless of what name it used.
Leveling systems are a mechanic, not a feature. Prestige semi-figures into leveling. It is really a hybrid of achievement and mechanic, like an achievement mechanic. Call of Duty 4 polished the FPS experience to new levels through minor innovations. It was SO DIFFERENT it became a pop culture phenomena. Hell, so much so that THE ENTIRE GAME INDUSTRY began emulating it ad nauseam. Then you claim that it wasn't innovative and Call of Duty 2 is the same? SOrry, but I have to let logic dictate here over your still unsupported claims.Oh, you're talking about MP.Savagezion said:So Call of Duty 2 had perks? an interchangeable dossier? levels? prestige? a completely fictional but great campaign?
Levels? Prestige? Ranking is a "feature" (not an "improvement" because it's highly subjective) that were implemented in games before, and prestige is not a game mechanic. Just an "achievement".
Great campaign? Call of Duty 2 had one, and although it is based on real events, the campaign is still fictional, and fictional campaigns in the "near future" setting were not unheard of before CoD4.
So? It's true. Those I posted above are cut and dry examples, the debate gets trickier with the map layouts and stances can vary through nostalgia and personal taste.LOL AD HOMINEMSavagezion said:If you think that is comparable I guess talking about map layout is a bit too in depth for you.
Congratulations, you can identify stuff.LOL TROLL CLAIMSavagezion said:I can't tell if you are trolling or just actually think I am a moron who will believe such unsupported claims.
LOL IMPLYING I WAS INSULTING YOU TO MAKE ME LOOK BAD
Ha, its "quality"? It's quality is pretty awesome, its design was was not desired by many. Again this ties in to people claiming they want innovation, yet only actually praise innovation when it is something they personally like. FFXIII tried to innovate and, believe it or not, it was based off fan feedback to boot. They were trying to get rid of tedium that players complained about, and essentially made a game that played itself.Never cared that much for FF, but I get what you said.Savagezion said:FFXIII
However, FFXIII's "innovation" is not an excuse for it's quality.
Innovation is THE excuse for FFXIII's failure. They tried something new, for the fans no less, and not only failed commercially but got browbeat for it. New ideas can be bad ideas and actually be a regression. Innovation can be bad as well as good. It doesn't get labelled innovation only if you consider it good or even if mainstream considers it good. Innovation is innovation. It is risky, and unless you are someone who consistently gambles their savings at the casino you have no right to talk about the industry playing "low risks".